Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- 3371-Alpha
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Re: Smooth Doom
Is this pack compatible with the Doom Sprite Fixing Project?
Re: Smooth Doom
It's not, since both mods use different sprite naming conventions. However, a lot of the sprite fixes are incorporated into Smooth Doom, like the alignment fixes.
- 3371-Alpha
- Posts: 61
- Joined: Wed Sep 28, 2016 9:52 pm
- Location: Veldin Orbit
Re: Smooth Doom
Does it contain the transparency fixes?
[Edit]: Also I seem to have encountered an error when using your smooth texture mod with Doom 1 (both classic & BFG).
I receive the codes "Unknown patch 'RW48_2' in texture 'NEWMESSA' " & "Unknown patch 'RW48_4' in texture 'NEWMESSC' " on startup.
[Edit]: Also I seem to have encountered an error when using your smooth texture mod with Doom 1 (both classic & BFG).
I receive the codes "Unknown patch 'RW48_2' in texture 'NEWMESSA' " & "Unknown patch 'RW48_4' in texture 'NEWMESSC' " on startup.
Re: Smooth Doom
I think the BFG Cell and plasma cell needs to be smooth too, specially the big one.
- NeuralStunner
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Re: Smooth Doom
Vanilla cells have no animation, so any at all is smoother than it was.NullWire wrote:I think the BFG Cell and plasma cell needs to be smooth too, specially the big one.
- MinerOfWorlds
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Re: Smooth Doom
Can you add the doom 64 weapons? (plasma rifle and bfg)
- NeuralStunner
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Re: Smooth Doom
It should already have them, unless I'm mistaken.
- Captain J
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Re: Smooth Doom
Sadly Plasma rifle and BFG hasn't done yet, i did played it before.
Re: Smooth Doom
NeuralStunner wrote:Vanilla cells have no animation, so any at all is smoother than it was.NullWire wrote:I think the BFG Cell and plasma cell needs to be smooth too, specially the big one.
I know,
But the cells looks static without animation, an example smooth animation (If you don't want to create it) are the bfg pickup cells, and the cells itself from BD or Russian Overkill.
- Armaetus
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Re: Smooth Doom
The cells are fine as is, they don't need animation.
Re: Smooth Doom
Well, the only thing that I see isn't smooth is the animation when you put ¨kill¨ in console.
- Captain J
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Re: Smooth Doom
EDIT: Wait, come to think of it i don't think player has smooth xdeath sequence at all. Is it'll be needed especially for multiplayer?
Re: Smooth Doom
Yes, and specially when you heave the ¨death camera¨ thing and that little non-smooth animation ruins the mod.Captain J wrote:EDIT: Wait, come to think of it i don't think player has smooth xdeath sequence at all. Is it'll be needed especially for multiplayer?
Also in the dynamic lights thing, the Megasphere, Invul and Partial Inv. they lights are missing.
¿There is any chance to add them?
Re: Smooth Doom
Hey! Letting you guys know that after a long hiatus I'm prepping another update. It's not a big one, expect some assorted fixes and a new death animation for the zombieman. I'm also working on a new variant for the chaingunner.
- Devianteist
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Re: Smooth Doom
YESSSSSSSSSSSSSGifty wrote:Hey! Letting you guys know that after a long hiatus I'm prepping another update. It's not a big one, expect some assorted fixes and a new death animation for the zombieman. I'm also working on a new variant for the chaingunner.