So the name should tell us everything about it. I started to create the DOME map from CAll of Duty Modern Warfare 3 just for fun.
It is just a concept and it can´t be cloned exactly, I will try to make it as exact as I can, with some extras like the road, where Voxel-Style tanks are driving along.
INFORMATION: After along time of not having any working PC, I upgraded my Hardware to a 6-core AMD with powerful Sapphire GFX Card and RAM. Modding Doom will finally never be as painful as it was before!
Voxel things I used can be found from this awesome guy:
viewtopic.php?f=37&t=36486
I also use Brutal doom lite for gore effects. The map is meant to be played in multiplayer of course.
At the moment I play with Friendly/unfriendly Bots a fake Team-Deathmatch
At the moment, nothing is done by me except of the map layout and the music. Textures are all originals(doom2). Weapons can all be found on Realm667 website.
There´s still a lot of work to do but is already makes fun.
GZDOOM VERSION
https://www.youtube.com/watch?v=2tZ89t9 ... e=youtu.be
Screenshots of current zandronum version:
https://www.dropbox.com/sh/13dgoruu2efsd63/MA-VbKBSG_
the first minute can be skipped due to bad camera view but it gets a bit better then. (I´m missing some good Hard-and software for better videos)
COD_MAPS_PROJECT (DOME layout V 1.0 available)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
COD_MAPS_PROJECT (DOME layout V 1.0 available)
Last edited by WARCHILD_89 on Mon Feb 02, 2015 9:48 am, edited 3 times in total.
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
UPDATE: DOME Version 1.0 (tested with Zandronum Version 1.3)
https://www.dropbox.com/s/nqwooq3snaj6l ... t.wad?dl=0
ZANDRONUM does now support everything that is needed to run this map. Remember:This is a demo of the current Map layout progress it is NOT finished !
https://www.dropbox.com/s/nqwooq3snaj6l ... t.wad?dl=0
ZANDRONUM does now support everything that is needed to run this map. Remember:This is a demo of the current Map layout progress it is NOT finished !
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
Zandronum still does not seem to support Voxels....
That means that the voxel vechicles (Tanks and Cars) are missing
That means that the voxel vechicles (Tanks and Cars) are missing
- Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
- Contact:
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
So I take it you'll be working on this map again?
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
Yes I already changed some things in the map but I have a problem I need to get fixed:
I need a 3d Floor with the following Effects:
- The 3d floor blocks players but NOT projectiles/Missiles.That means: You you can shoot through it, but you cant walk through it.
Any idea?
I need a 3d Floor with the following Effects:
- The 3d floor blocks players but NOT projectiles/Missiles.That means: You you can shoot through it, but you cant walk through it.
Any idea?
- Devianteist
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
- Contact:
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
I myself do not have any idea how to do that, but I do know there are windows in DOOM that can be shot through, but not jumped through. Try looking at those.
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: COD_MAPS_PROJECT (DOME layout V 1.0 available)
its a golf ball
That was just a test
That was just a test