Aliens: The Ultimate Doom

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demo_the_man
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by demo_the_man »

Well.... Heres another wierd idea, why cant the queen xenomorph pick up a spitter, kill it and use it like s acit cannon, like the brutal doom boss fatlitys on infighting enemys, like the baron picking up a zombieman and trowing him at you
Endless123
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Endless123 »

Geez that's a weird idea indeed but i like it :lol:

The problem is the Queen usually don't kill her offspring. However since the Ultramorph don't have a special skill and has the habit of killing other aliens on sight(according to the same wiki i posted a few posts back) it would fit better with it than with the Queen.
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-Ghost-
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by -Ghost- »

It would be interesting seeing the Ultramorph just kill everything. Maybe pick them up and throw them, if that's possible? So he'd be really powerful, but also potentially weakened because he infights with everything.
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Valherran
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Valherran »

Endless123 wrote:The second paragraph of this article is my source
http://avp.wikia.com/wiki/Jockey-Xenomorph
This version of the creature is no longer canon as the Engineers in Prometheus have been revealed to be vastly different from their depiction in the comics.
That was considered non-canon, but do what you want then.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Kontra Kommando »

Valherran wrote:
Endless123 wrote:The second paragraph of this article is my source
http://avp.wikia.com/wiki/Jockey-Xenomorph
This version of the creature is no longer canon as the Engineers in Prometheus have been revealed to be vastly different from their depiction in the comics.
That was considered non-canon, but do what you want then.
Well the the flying aliens are as well, but that's fine. The mod already has crossed that threshold. I want to take a lot of different aspects from even non-canon stuff, but I want to execute it in a tasteful way.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Kontra Kommando »

Image
Image

Here is a new rendition of the combat synth without a mask. I think this one looks closer to it than the last two I posted.
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Valherran
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Valherran »

That looks better.

But yeah, Bat Aliens were only used in the games. However they aren't considered non-canon due to writers not using them yet in the novels/comics, the concept of them came from the writers and they were given the go-ahead to use them in the games. :-P
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jdredalert
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by jdredalert »

The good thing about games is that you can include new Aliens sub-species without much problem, since they don't deviate too much from the original lore. Even the brute xenos found in Aliens: Colonial Marines were okay - at least in my opinion, of course.
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Slax
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Slax »

What a spooky guy.
Image
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Kontra Kommando »

Slax wrote:What a spooky guy.
Image
Looks cool in that color!
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Kontra Kommando »

Image

The Ultramorph Sprite sheet is finished.

I will scale it to be larger in game; 2.3x larger than the average xenomorph drone.

I will probably touch it up a bit too when I cut them out of the sprite sheet. Consider this sprite sheet I've posted as a first draft.

I will recompose all of my sprite sheet pngs to have the latest incarnation that are currently in the game. I should probably create a deviant art account to showcase them as well.
Endless123
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Endless123 »

Looks great :D

Could post a screenshot of the Ultramorph with a Queen seen side-by-side to give an better idea of what we will have to face in-game?
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Kontra Kommando »

Endless123 wrote:Looks great :D

Could post a screenshot of the Ultramorph with a Queen seen side-by-side to give an better idea of what we will have to face in-game?
Absolutely, I will do so when I get home tonight.

I was even thinking about making a demonstration video with the Ultramorph battling other enemies in the game. I like the idea of using the "Destroying Angels" comic theme, and making this particular xeno the enemy of all the monsters.
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Hornetzero
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Hornetzero »

So this thing is suppose to be the Broly of Xenomorphs?

Cool.
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Carbine Dioxide
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,

Post by Carbine Dioxide »

Would you be interested in this?
Spoiler:
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