Aliens: The Ultimate Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- demo_the_man
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Well.... Heres another wierd idea, why cant the queen xenomorph pick up a spitter, kill it and use it like s acit cannon, like the brutal doom boss fatlitys on infighting enemys, like the baron picking up a zombieman and trowing him at you
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Geez that's a weird idea indeed but i like it
The problem is the Queen usually don't kill her offspring. However since the Ultramorph don't have a special skill and has the habit of killing other aliens on sight(according to the same wiki i posted a few posts back) it would fit better with it than with the Queen.
The problem is the Queen usually don't kill her offspring. However since the Ultramorph don't have a special skill and has the habit of killing other aliens on sight(according to the same wiki i posted a few posts back) it would fit better with it than with the Queen.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
It would be interesting seeing the Ultramorph just kill everything. Maybe pick them up and throw them, if that's possible? So he'd be really powerful, but also potentially weakened because he infights with everything.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Endless123 wrote:The second paragraph of this article is my source
http://avp.wikia.com/wiki/Jockey-Xenomorph
That was considered non-canon, but do what you want then.This version of the creature is no longer canon as the Engineers in Prometheus have been revealed to be vastly different from their depiction in the comics.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Well the the flying aliens are as well, but that's fine. The mod already has crossed that threshold. I want to take a lot of different aspects from even non-canon stuff, but I want to execute it in a tasteful way.Valherran wrote:Endless123 wrote:The second paragraph of this article is my source
http://avp.wikia.com/wiki/Jockey-XenomorphThat was considered non-canon, but do what you want then.This version of the creature is no longer canon as the Engineers in Prometheus have been revealed to be vastly different from their depiction in the comics.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Here is a new rendition of the combat synth without a mask. I think this one looks closer to it than the last two I posted.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
That looks better.
But yeah, Bat Aliens were only used in the games. However they aren't considered non-canon due to writers not using them yet in the novels/comics, the concept of them came from the writers and they were given the go-ahead to use them in the games.
But yeah, Bat Aliens were only used in the games. However they aren't considered non-canon due to writers not using them yet in the novels/comics, the concept of them came from the writers and they were given the go-ahead to use them in the games.
- jdredalert
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
The good thing about games is that you can include new Aliens sub-species without much problem, since they don't deviate too much from the original lore. Even the brute xenos found in Aliens: Colonial Marines were okay - at least in my opinion, of course.
- Slax
- ... in rememberance ...
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
What a spooky guy.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Looks cool in that color!Slax wrote:What a spooky guy.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
The Ultramorph Sprite sheet is finished.
I will scale it to be larger in game; 2.3x larger than the average xenomorph drone.
I will probably touch it up a bit too when I cut them out of the sprite sheet. Consider this sprite sheet I've posted as a first draft.
I will recompose all of my sprite sheet pngs to have the latest incarnation that are currently in the game. I should probably create a deviant art account to showcase them as well.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Looks great
Could post a screenshot of the Ultramorph with a Queen seen side-by-side to give an better idea of what we will have to face in-game?
Could post a screenshot of the Ultramorph with a Queen seen side-by-side to give an better idea of what we will have to face in-game?
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Absolutely, I will do so when I get home tonight.Endless123 wrote:Looks great
Could post a screenshot of the Ultramorph with a Queen seen side-by-side to give an better idea of what we will have to face in-game?
I was even thinking about making a demonstration video with the Ultramorph battling other enemies in the game. I like the idea of using the "Destroying Angels" comic theme, and making this particular xeno the enemy of all the monsters.
- Hornetzero
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
So this thing is suppose to be the Broly of Xenomorphs?
Cool.
Cool.
- Carbine Dioxide
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Would you be interested in this?
Spoiler: