Aliens: The Ultimate Doom
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
via Imgflip GIF Maker
I have improved the mouth, and changed up the way it runs; making it swing it arms instead of holding in place. I think this will look better when they are charging at the player.
Last edited by Kontra Kommando on Fri Nov 28, 2014 9:45 am, edited 1 time in total.
- Slax
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Probably wanna add some torso movement as well. That's looking a bit stiff.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
The gif is too small to see, but the head bobs up and down as well.Slax wrote:Probably wanna add some torso movement as well. That's looking a bit stiff.
- Sgt. Shivers
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Maybe something like this could work?
- Captain J
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Arms and legs are pretty needs more bending, But i cannot deny that it went better now.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
The the skin on the top of the head needs to not look so transparent.
- Slax
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
A nice morning jog.Sgt. Shivers wrote:
Maybe something like this could work?
(Better, yes.)
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Here is a preview of what the combat synth will look like.
FYI: this is a first draft, I will expand upon this even further.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Looks good
Keep it up
Keep it up
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Will you be doing separate models based on the weapons they carry?
If so, it would be ideal to use the orange ape suit for the flamethrower synths.
If so, it would be ideal to use the orange ape suit for the flamethrower synths.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
First i will create the "generic" version, and i could possibly distinguish them from one another based on their uniform as well.Valherran wrote:Will you be doing separate models based on the weapons they carry?
If so, it would be ideal to use the orange ape suit for the flamethrower synths.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Kontra, its good you're expanding the HD sprites but, now this is just me speaking, I would suggest completing one first before moving on to the next.
The suit you've done looks good but keep the scope a bit low. Too much expanding at this point might seem overwhelming.
I would suggest finishing the drone you have going on there before starting the others.
Just a suggestion based on opinion.
The suit you've done looks good but keep the scope a bit low. Too much expanding at this point might seem overwhelming.
I would suggest finishing the drone you have going on there before starting the others.
Just a suggestion based on opinion.
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Agree with you on that one. Sometimes when we have too many ideas in our head we are just stalling and don't see the end of it. Doing stuff piece by piece is less overwhelming i think.Biosyn wrote:Kontra, its good you're expanding the HD sprites but, now this is just me speaking, I would suggest completing one first before moving on to the next.
The suit you've done looks good but keep the scope a bit low. Too much expanding at this point might seem overwhelming.
I would suggest finishing the drone you have going on there before starting the others.
Just a suggestion based on opinion.
Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
A simple pallet swap works too until you edit the gun. And I hope you fix the Drone's head, it looks kind of goofy with the transparent skin up there.Kontra Kommando wrote:First i will create the "generic" version, and i could possibly distinguish them from one another based on their uniform as well.Valherran wrote:Will you be doing separate models based on the weapons they carry?
If so, it would be ideal to use the orange ape suit for the flamethrower synths.
- Hornetzero
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Re: ALIENS:The Ultimate Doom (TC) [BETA 7.3] Update Nov. 5,
Good work so far. I would recommend the tail being a little more animated for that drone though.