Aliens: The Ultimate Doom

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Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Kontra Kommando »

Here is a link to a wip of the sprite sheet thus far:

http://i.imgur.com/2R7AiO2.png
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Kontra Kommando »

http://i.imgur.com/PEaYRjT.gifv

Still need to do a lot of clean up on the sprites, but this is the new A-D1 frames.
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Devianteist
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Devianteist »

Kontra Kommando wrote:http://i.imgur.com/PEaYRjT.gifv

Still need to do a lot of clean up on the sprites, but this is the new A-D1 frames.
Once that gets cleaned up and thrown in the mod, I think I'm going to spend more time admiring the Xenos than shooting them.
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fluff
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by fluff »

Already looking better even without being cleaned up.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Kontra Kommando »

I've made a ton of progress so, I can foresee me completing this sprite sheet relatively soon.

Check this out, its a comparison of the regular sprite, with the more detailed one, along with the new sprites. Its a pretty absurd evolution.

http://i.imgur.com/rw9xpjT.png
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jdredalert
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by jdredalert »

What i really wanna see is the pain and the death frames!
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Kontra Kommando »

jdredalert wrote:What i really wanna see is the pain and the death frames!

Image

I'm planning on using the gore from this figure as the basis for Drone. I can probably create a lot more of it in Photoshop, by manipulating it.
Last edited by Kontra Kommando on Thu May 21, 2015 11:24 pm, edited 1 time in total.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview

Post by Kontra Kommando »

http://i.imgur.com/fVkXkMp.gifv

Here's another example of the progress I've made thus far. I can mess around with the arms and give them subtle movements, to make it look even better.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA 7-inch Sprite Project

Post by Kontra Kommando »

Image

Again, needs some cleaning up; but I this is essentially how the side frame will look. This required a lot of revisions, to get the legs to move correctly.
Last edited by Kontra Kommando on Thu May 21, 2015 11:16 pm, edited 1 time in total.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA 7-inch Sprite Project

Post by Kontra Kommando »

http://i.imgur.com/0T5xlY6.jpg

This sprite sheet is massive; 9944x6680 px.

I have completed all of the posses for the frames. After many revisions in photoshop, I have adjusted them to look even better. There's still some work to do, with cleaning up the sprites. Moreover, I need to add in the blood from another alien's figure I have, over the death frame sprites. Furthermore, I need to create gibs for the xDeath.

I tested out the sprites in-game, and I have to say, I'm very please with how it looks thus far. I will make a video once I have the sprites fully complete.
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wildweasel
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project

Post by wildweasel »

Can all applicable users please SHRINK ALL THE IMAGES IN THIS THREAD. My browser is absolutely shitting itself.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project

Post by Kontra Kommando »

wildweasel wrote:Can all applicable users please SHRINK ALL THE IMAGES IN THIS THREAD. My browser is absolutely shitting itself.
I had meant to attach that sprite sheet as a direct link in the first page, not as an embedded image. I can't believe that sprite sheet broke the forum. :lol:
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project

Post by Kontra Kommando »



I decided to make a little demonstration video. As I said before, I will need to clean it the sprites some more. But I will have this fully sprite sheet complete relatively soon.
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Big C
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project

Post by Big C »

Promising. I see a white pixelly border around the xenos up close, though---I'm guessing you've seen it too by this point.
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Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project

Post by Kontra Kommando »

Big C wrote:Promising. I see a white pixelly border around the xenos up close, though---I'm guessing you've seen it too by this point.
Totally, I still need to clean up the sprite sheet.
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