Aliens: The Ultimate Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
http://i.imgur.com/PEaYRjT.gifv
Still need to do a lot of clean up on the sprites, but this is the new A-D1 frames.
Still need to do a lot of clean up on the sprites, but this is the new A-D1 frames.
- Devianteist
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Once that gets cleaned up and thrown in the mod, I think I'm going to spend more time admiring the Xenos than shooting them.Kontra Kommando wrote:http://i.imgur.com/PEaYRjT.gifv
Still need to do a lot of clean up on the sprites, but this is the new A-D1 frames.
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Already looking better even without being cleaned up.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
I've made a ton of progress so, I can foresee me completing this sprite sheet relatively soon.
Check this out, its a comparison of the regular sprite, with the more detailed one, along with the new sprites. Its a pretty absurd evolution.
http://i.imgur.com/rw9xpjT.png
Check this out, its a comparison of the regular sprite, with the more detailed one, along with the new sprites. Its a pretty absurd evolution.
http://i.imgur.com/rw9xpjT.png
- jdredalert
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
What i really wanna see is the pain and the death frames!
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
jdredalert wrote:What i really wanna see is the pain and the death frames!
I'm planning on using the gore from this figure as the basis for Drone. I can probably create a lot more of it in Photoshop, by manipulating it.
Last edited by Kontra Kommando on Thu May 21, 2015 11:24 pm, edited 1 time in total.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
http://i.imgur.com/fVkXkMp.gifv
Here's another example of the progress I've made thus far. I can mess around with the arms and give them subtle movements, to make it look even better.
Here's another example of the progress I've made thus far. I can mess around with the arms and give them subtle movements, to make it look even better.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA 7-inch Sprite Project
Again, needs some cleaning up; but I this is essentially how the side frame will look. This required a lot of revisions, to get the legs to move correctly.
Last edited by Kontra Kommando on Thu May 21, 2015 11:16 pm, edited 1 time in total.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA 7-inch Sprite Project
http://i.imgur.com/0T5xlY6.jpg
This sprite sheet is massive; 9944x6680 px.
I have completed all of the posses for the frames. After many revisions in photoshop, I have adjusted them to look even better. There's still some work to do, with cleaning up the sprites. Moreover, I need to add in the blood from another alien's figure I have, over the death frame sprites. Furthermore, I need to create gibs for the xDeath.
I tested out the sprites in-game, and I have to say, I'm very please with how it looks thus far. I will make a video once I have the sprites fully complete.
This sprite sheet is massive; 9944x6680 px.
I have completed all of the posses for the frames. After many revisions in photoshop, I have adjusted them to look even better. There's still some work to do, with cleaning up the sprites. Moreover, I need to add in the blood from another alien's figure I have, over the death frame sprites. Furthermore, I need to create gibs for the xDeath.
I tested out the sprites in-game, and I have to say, I'm very please with how it looks thus far. I will make a video once I have the sprites fully complete.
- wildweasel
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project
Can all applicable users please SHRINK ALL THE IMAGES IN THIS THREAD. My browser is absolutely shitting itself.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project
I had meant to attach that sprite sheet as a direct link in the first page, not as an embedded image. I can't believe that sprite sheet broke the forum.wildweasel wrote:Can all applicable users please SHRINK ALL THE IMAGES IN THIS THREAD. My browser is absolutely shitting itself.
- Kontra Kommando
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Re: ALIENS:The Ultimate Doom / NECA Sprite Project
I decided to make a little demonstration video. As I said before, I will need to clean it the sprites some more. But I will have this fully sprite sheet complete relatively soon.
Re: ALIENS:The Ultimate Doom / NECA Sprite Project
Promising. I see a white pixelly border around the xenos up close, though---I'm guessing you've seen it too by this point.
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom / NECA Sprite Project
Totally, I still need to clean up the sprite sheet.Big C wrote:Promising. I see a white pixelly border around the xenos up close, though---I'm guessing you've seen it too by this point.