Aliens: The Ultimate Doom
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- jdredalert
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
- Contact:
Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad
Every flare box gives you 10 flares. I know blur spheres can be a little infrequent, but in some levels you will find plenty of them, specially in Doom 2. I'll add them to a revision version of 1.2. I was going to revise this version and release a couple weeks ago, but them the problems of real life started and i forgot. After release it yesterday without the revisions i found out that there are some things to fix. I'll do it right away.
Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad
I haven't posted any screenshots of my map in a while, so here's one:
https://www.dropbox.com/s/os94ka8yhpkyq04/RSector8.PNG
I'm having some difficulty in keeping motivated; my typical nature of not finishing projects is giving me some trouble.
https://www.dropbox.com/s/os94ka8yhpkyq04/RSector8.PNG
I'm having some difficulty in keeping motivated; my typical nature of not finishing projects is giving me some trouble.
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad
I see you guys have been hard at work, great stuff!
I've been working on something for you guys as well.
-I've included 2 different types of friendly marines
-The ape suit now makes the player immune to acid damage for health, but decreases the armor
-The colonial marine armor reduces acid damage by half
-I've created better looking acid blood sprites for when it splashes on the ground.
-I've been included gibbing for all the aliens as well, except the queen.
-Smoke columns have been reduced in size
-I made some tweeks to the flying aliens, and combat synthetics
-I created a new HUD and implemented Doomguy with a Bandanna face.
I have plans on releasing BETA 5.5 for you guys, while we wait for Sergeant_Mark_IV to work on stuff for BETA 6.0.
I've been working on something for you guys as well.
-I've included 2 different types of friendly marines
-The ape suit now makes the player immune to acid damage for health, but decreases the armor
-The colonial marine armor reduces acid damage by half
-I've created better looking acid blood sprites for when it splashes on the ground.
-I've been included gibbing for all the aliens as well, except the queen.
-Smoke columns have been reduced in size
-I made some tweeks to the flying aliens, and combat synthetics
-I created a new HUD and implemented Doomguy with a Bandanna face.
I have plans on releasing BETA 5.5 for you guys, while we wait for Sergeant_Mark_IV to work on stuff for BETA 6.0.
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Great news
I can't wait to play it
I can't wait to play it
- Vlad the Impaler
- Posts: 13
- Joined: Sun Jul 20, 2014 3:49 am
Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad
Kontra Kommando wrote:I see you guys have been hard at work, great stuff!
I've been working on something for you guys as well.
-I've included 2 different types of friendly marines
-The ape suit now makes the player immune to acid damage for health, but decreases the armor
-The colonial marine armor reduces acid damage by half
-I've created better looking acid blood sprites for when it splashes on the ground.
-I've been included gibbing for all the aliens as well, except the queen.
-Smoke columns have been reduced in size
-I made some tweeks to the flying aliens, and combat synthetics
-I created a new HUD and implemented Doomguy with a Bandanna face.
I have plans on releasing BETA 5.5 for you guys, while we wait for Sergeant_Mark_IV to work on stuff for BETA 6.0.
Jolly good work, I am shaking in anticipation now
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
*Mashes the fast forward button on the nearest remote at the screen hoping it will speed up the release*
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Doing the same thing ... lets hope it worksValherran wrote:*Mashes the fast forward button on the nearest remote at the screen hoping it will speed up the release*
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Tonight is the night that I plan on uploading BETA 5.5
I will release it as an add-on to the Brutal Doom mod page on moddb.com
Here is one last sprite sheet I want to complete and implement into the game before I release it to the world. The Colonial Marine
I will release it as an add-on to the Brutal Doom mod page on moddb.com
Here is one last sprite sheet I want to complete and implement into the game before I release it to the world. The Colonial Marine
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Will you post the link in here too?
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Yep, I will host it there, but post the link to it everywhere I've been promoting the TC.Endless123 wrote:Will you post the link in here too?
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Good, i can't wait to play your mod my friend and i'm sure i'm not the only one
- Vlad the Impaler
- Posts: 13
- Joined: Sun Jul 20, 2014 3:49 am
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Oh boy oh boy! It's happening! It's happening!
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Just finished this sprite sheet.
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Nice work on the sprites!
- Kontra Kommando
- Posts: 944
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad
Here is an African-american marine. I eventually want to add many different ethnic groups, and women as well. It would be cool to see a variety within the MegaWAD.