Aliens: The Ultimate Doom

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jdredalert
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Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad

Post by jdredalert »

Every flare box gives you 10 flares. I know blur spheres can be a little infrequent, but in some levels you will find plenty of them, specially in Doom 2. I'll add them to a revision version of 1.2. I was going to revise this version and release a couple weeks ago, but them the problems of real life started and i forgot. After release it yesterday without the revisions i found out that there are some things to fix. I'll do it right away.
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idGamer
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Joined: Mon Jul 29, 2013 12:19 pm

Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad

Post by idGamer »

I haven't posted any screenshots of my map in a while, so here's one:
https://www.dropbox.com/s/os94ka8yhpkyq04/RSector8.PNG

I'm having some difficulty in keeping motivated; my typical nature of not finishing projects is giving me some trouble. :|
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad

Post by Kontra Kommando »

I see you guys have been hard at work, great stuff!

I've been working on something for you guys as well.

-I've included 2 different types of friendly marines

-The ape suit now makes the player immune to acid damage for health, but decreases the armor

-The colonial marine armor reduces acid damage by half

-I've created better looking acid blood sprites for when it splashes on the ground.

-I've been included gibbing for all the aliens as well, except the queen.

-Smoke columns have been reduced in size

-I made some tweeks to the flying aliens, and combat synthetics

-I created a new HUD and implemented Doomguy with a Bandanna face.


I have plans on releasing BETA 5.5 for you guys, while we wait for Sergeant_Mark_IV to work on stuff for BETA 6.0.
Endless123
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Joined: Wed Aug 28, 2013 1:36 pm

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Endless123 »

Great news :D

I can't wait to play it :)
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Vlad the Impaler
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Joined: Sun Jul 20, 2014 3:49 am

Re: ALIENS:The Ultimate Doom [Brutalized Preview] & MegaWad

Post by Vlad the Impaler »

Kontra Kommando wrote:I see you guys have been hard at work, great stuff!

I've been working on something for you guys as well.

-I've included 2 different types of friendly marines

-The ape suit now makes the player immune to acid damage for health, but decreases the armor

-The colonial marine armor reduces acid damage by half

-I've created better looking acid blood sprites for when it splashes on the ground.

-I've been included gibbing for all the aliens as well, except the queen.

-Smoke columns have been reduced in size

-I made some tweeks to the flying aliens, and combat synthetics

-I created a new HUD and implemented Doomguy with a Bandanna face.


I have plans on releasing BETA 5.5 for you guys, while we wait for Sergeant_Mark_IV to work on stuff for BETA 6.0.

Jolly good work, I am shaking in anticipation now :lol:
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Valherran
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Joined: Tue Oct 27, 2009 12:58 pm

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Valherran »

*Mashes the fast forward button on the nearest remote at the screen hoping it will speed up the release* :lol:
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Endless123 »

Valherran wrote:*Mashes the fast forward button on the nearest remote at the screen hoping it will speed up the release* :lol:
Doing the same thing ... lets hope it works :lol:
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Kontra Kommando
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Location: LV-426

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Kontra Kommando »

Tonight is the night that I plan on uploading BETA 5.5

I will release it as an add-on to the Brutal Doom mod page on moddb.com

Here is one last sprite sheet I want to complete and implement into the game before I release it to the world. The Colonial Marine

Image
Endless123
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Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Endless123 »

Will you post the link in here too?
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Kontra Kommando
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Location: LV-426

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Kontra Kommando »

Endless123 wrote:Will you post the link in here too?
Yep, I will host it there, but post the link to it everywhere I've been promoting the TC.
Endless123
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Joined: Wed Aug 28, 2013 1:36 pm

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Endless123 »

Good, i can't wait to play your mod my friend and i'm sure i'm not the only one :D
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Vlad the Impaler
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Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Vlad the Impaler »

Oh boy oh boy! It's happening! It's happening!
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Kontra Kommando
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Location: LV-426

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Kontra Kommando »

Image

Just finished this sprite sheet.
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idGamer
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Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by idGamer »

Nice work on the sprites! :)
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Kontra Kommando
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Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: ALIENS:The Ultimate Doom (TC) & 32-lvl MegaWad

Post by Kontra Kommando »

Image

Here is an African-american marine. I eventually want to add many different ethnic groups, and women as well. It would be cool to see a variety within the MegaWAD.
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