
I decided that I was going to make a GZDoom Hub that pays tribute to, and has levels themed off of the original eight levels of Turok - Dinosaur Hunter. This basically means that the Gameplay is going to be a hybrid of Turok and Doom's gameplay to a certain limit.
Now for a few screenshots of Level Seven: The Lost Lands Revisited (I haven't got to work on level one or the main hub area yet)
Spoiler:Now to explain a bit more. as of right now I am focused on making the maps for this and I have only done cosmetic changes to the stock weaponry and whatnot.
I will admit that I have a small selection of extra foes in addition to the ones already in doom 2 and I have specific plans for em. Likewise I am looking for anyone who's interested in spriting seven new keys for the doors that are going to be sealing off access to level two through eight. As of right now I don't have a plot or story for the hub but I do have a clear idea of what the eight levels are going to be.
- The Hub (The Hub Ruins) a loose approximation of the original, with completely redesigned hub portals (100%)
- Level One (Ancient Canyons) **Jungle/Canyon with an abandoned Techbase in it. (100%)
- Level Two (The Deep Jungle) Jungle/Riverside (100%)
- Level Three (*The Lost City Revisited) Ancient City (0%)
- Level Four (Currently Unnamed) Mostly outdoor Ancient Ruins (0%)
- Level Five (The Catacombs Revisited) Ancient Catacombs (0%)
- Level Six (Currently Unnamed) A bit of the original Treetop Village level with thunder and lightning going on (0%)
- Level Seven (*The Lost Lands Revisited) badlands with demonic techbase exterior(45%)
- Level Eight (Currently Unnamed) A sorta techbase-y demonic fortress
**Level theme is subject to change
I wish to thank the following people for their valuable assistance and contributions so far:
Code: Select all
Main Texture Set by DefconRazor32
ID software for the Q1 Textures used for the first secret level and the Wolfenstein 3D assets on the second secret level
Pistol Zombies, Blood Fiends, Demon XDeath State, Baron of Hell and Hellknight XDeath State by Eriance
Grenade Launcher by osjclatchford
CaptainToenail for his Palm Trees and Seaweed
Mor'ladim for his Rune Skull Pillars
Bethesda for the Daggerfall Jungle flora
Some sound effects were record by me from the PC port of Turok - Dinosaur Hunter
Doomified Turok Health Bonus Sprites by Eriance (Thank you Eriance, I owe you one)
Unique Ammo, Armor, Health Pickup sounds, and Chainsaw/Revenant tracerpuff fix code by Kinsie (borrowed from his doom enhanced mod)
Music from Turok - Dinosaur Hunter & Turok 2 - Seeds of Evil (Darren Michell)
The Skulltag Team for the Dark Imp, Cacolatern, SuperShotgun Zombie, Hectubus, Belphegor, Blood Demon and the Time Freeze Sphere
Espi for the Stone Imp
Dusk for the Underwater Music Script
Kate for helping me out with the checkpoint system script (I owe you one as well!)
Kaiser for being so kind and ripping the actual textures and some of the other sound effects from Turok - Dinosaur Hunter
Raven Software for the Wall and Snake Torches from Heretic, as well as some of the stuff borrowed from Hexen
zrrion the insect for his Fire Bowl
MagicWazard for the Terrain Splashes
3DRealms for the Chaingun Ammo Sprite
Z86, SandyPaper and the ZDoom Community for their brightmaps
JoeyTD for his AK47 sprites (Being used as the Assault Rifle)
Xaser for helping me polish the world key sprites that I hastily cobbled together
Kyle873 for helping me with an issue in SBARINFO involving the world keys, moving the checkpoint and underwater music script into a global library and getting explosive shells for both shotguns implemented
Arctangent for his further assistance fixing a bug in SBARINFO
Jimmy and Marrub for helping me out with the BIGFONT and SMALLFONT
Water for giving me advice in regards to the custom PLAYPAL
Edward850 for overhauling and improving on the coding for the explosive shells, overhauling the checkpoint system, and pointing out some vital improvements I could make (thanks a trillion!)
Tormentor667 and Arch for the Bullet Ricochets, Blood splatter and Torch item codes respectively
Rogue Entertaintment for the lighting sprites from strife, used for the fusion altfire for the BFG9000
Sgt. "Sarge" Shivers for making the awesome as hell TITLEPIC (Seriously, you rock! =D)
==Volunteer Testers==
Amv2k9
Bren
Everamzah
Sgt. "Sarge" Shivers
Kalinus
DoomFiend
https://dl.dropboxusercontent.com/u/762 ... 3_6_07.pk3
Edit 2: I updated it again with a quickfix version that fixes several bugs TheMisterCat noticed as well as hopefully fixing the chaingun ammo amount bug and I basically replaced the old DL Link with a new one.
Edit 3: I updated it again with another quickfix version that fixes several bugs EdTheBat noticed. Thanks Ed! (You guys might want to wait a few minutes before downloading it, since it might be uploading at the time of this edit)