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Doctrine Dark wrote:Thanks for taking me doubts and also for your patience. I noticed something else, it was the same bug terminator at level 2 Plutonia, the ice plasma does not open the secret passage bridge shot in the wall, I got through that part as the predator jumping high jumps. Is to take the Plasma Fire before?
Odd, i added the "+CANPUSHWALLS" and "+ACTIVATEIMPACT" on all the projectiles of my mod including the Ice Plasma Caster ... i will investigate it right away.
It's fixed now. I had to create a dummy projectile to solve the problem but everything is fine now.
I won't release the fix yet, i want to complete the claws animation first because i have to tip those from screenshots and manage to do a fluid animation. If enough people ask for me to release it without the claws animation i might do it though.
Estimated time before next release ... at least 6 days because of the smart disk, the in-game sprite of AvP2 isn't really big and if i rip this one and then put it in doom we will only see the round upper tip of it. I need a longer predator arm to extend it far enough for the player to see it properly.
Thanks I think i'll release it as soon as the claws animation will be ready because the smart disc is gonna take a lot of time i'm afraid. I might try to rip an other smart disk from a game other than AvP2 because the one of AvP2 is kinda small and won't permit bobbing.
I'm also thinking about releasing 2 versions, a normal one and an easy one. The normal one with stuff making the game hard (or at least fairly challenging) like everything that heals removed(only the spheres remain), the return of the energy drained while using the cloak, lower damage on all weapons and all weapons alerting the enemies and more - the easy one for those who just want to kick some demon's ass and wanting to give some paybacks to the monsters who killed them so often. Just like in Beta 9.1 with all healing stuff and of course without the little bugs
I like the easy version for a casual fun in Plutonia on higher difficulty levels but I'll take the normal version when I want challenges.
Ever thought of the possibility of also creating versions with Xenos and one without them?
It is because the Predators do not hunt only Xenomorphs but anything that gives them challenge. In DOOM the demons would have good hunting for Predators.
Agree but don't you think the Predator won't be too overpowered for the normal doom monsters? I toned down the damages for the next release (Beta 9.2) and the tests so far indicate that it will be more challenging that way with the aliens but still a piece of cake against all non-aliens monsters.
BTW if you want to play without the aliens you can delete the alien wad if you want and it will not cause any error but honestly i prefer with the aliens, it's more challenging due to their speed and damage ratio. With them we constantly need to be careful because they can kill us in no time and faster than a bunch of chaingunners. I might start a poll to know what the others are thinking of both the idea of 2 versions -normal and easy- and your suggestion to remove the aliens from the mod.
The predator claws animation is finally complete along with the Trans-Regenerator(Accumulator new name) and both spearguns
here is some screenshots
Spoiler:
Fire Speargun - As its name implied it's a fire elemental weapon
Ice Speargun - Ice Elemental weapon (useless against ice elemental enemies or already frozen enemies)
The Tran-Regenerator standby and on use
The new Icy Claw attack (the blades are turning to blue when ready to hit - attack uses 10 energy points per second while holding but you can use the attack even without energy left, the only downside is it's draining the energy really fast and if you want to use any other weapons that need energy to fire you will have to wait for the energy to be high enough to fire
Standby stance - look at the blue blades on the right side of the screen
The attack itself
This attack will either froze the enemy or gib it and it does random damages. Practical against strong enemies like Hell Knights and Barons but not recommended against the aliens because they are really fast and it will be a matter of luck if you hit them with this attack, most of the time they will avoid it. The claws have a strong kickback effect so a good timing is required.
The Ice Plasma Caster plasma ball animation (while under the Hunter's Moon effect only) has been reworked a little for visual effect purposes
Also each time the predator's attack gibs an enemy it triggers the predator's laugh
Most of the weak enemies now drop one or more of the following :
Spear - most of the time (250)
3 Spears - sometimes (100)
1 rocket - rarely (25)
Hunter's Moon/Backpack - extremely rarely(1)
Now Cacodemons and Spectres have a gib animation :
They simply vanish like if they were thrown in the void - (i like it simple but i will probably rework that one later)
The Aliens are gibbing normally but triggering the predator's laugh in the process.