-Ghost- wrote:Just tried out the experimental version. The leveling is pretty cool, but the curve feels a bit steep. I didn't even have a speargun till E1M4, since I only seemed to actually get upgrades at the start of a new level, rather than during the level.
That's normal, it all depends on how many reward orbs you collected and which enemies you kill. Obviously the stronger the monster the more reward points it gives and i designed it to be played on an average 10 levels wad - i didn't want the player to have the most powerful weapons after only 2 maps. Depending on the wad you are playing with this mod you can have the most powerful weapon(the Plasma Caster, rewarded after reaching 20000 points) after playing at least 7-10 maps. Besides the BFG-9000 can only be found for the first time on map 9 of the regular Doom 2 and is not even there in the whole episode 1 of Ultimate Doom so i think the curve is fairly good. Of course some wads can be hell on Earth the few first maps as i mentioned before because the player starts with only the claws and the accumulator.
The first reward is the mask that can be obtained after collecting only 100 points. Not all wads allows to obtain it after only one map and it largely depends on the difficulty level too since a higher difficulty means more enemies, meaning more points so a player choosing the Youngblood predator difficulty(easy difficulty) will have more troubles to collect points because there is less enemies to kill and less strong enemies and less points to collect.
The rewards goes as follow:
The Mask = At 100 points
The Cloak = At 2000 points
The SpearGun = At 3000 points
The Combi-Stick = At 4000 points
The SmartDisc = At 5000 points
Plasma Blaster = At 10000 points
Plasma Caster = At 20000 points
Why so many points needed for the 2 last weapons? Simply because they are the most useful and powerful weapons of the predator. Since all wads are made to be more difficult while the player progresses it won't take that long to reach 20000 points because enemies like Hell Knights give up to 500 points and if there is any SpiderMasterMinds in they wad they worth 2000 points and killing a Cyberdemon worth 10000 points. So if you have to kill a Cyberdemon soon the few first levels of a wad you will have at least the Plasma Blaster to progress further in that wad.
I am still not sure if i'll integrate that system to the main SP2 because it's not everyone who likes that kind of progression. That's why i need guys like you giving me feedbacks to have a better idea if i should add this system to the main SP2 or make a completely separate mod or just abandon that version to concentrate my efforts on the main SP2 mod.
Anyway thanks for your feedbacks i appreciate it