AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!

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Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 3(Poll removed)

Post by Endless123 »

I decided to release the Beta 3 today

See first post for details and the download link
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 3(Poll removed)

Post by Endless123 »

After Kontra Kommando brought to my attention an "cannot continue" error in the console while loading and after digging the matter a bit i found out that some features i'm using in the "MyPlayer" file are only present in the dev version of GZDoom 34b71ba and above. Sorry for the inconvenient.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 4

Post by Endless123 »

Beta 4 is out

More details on changes and download link in the first post.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 5

Post by Endless123 »

Beta 5 is now out

As always see the first post for more details.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 6

Post by Endless123 »

Beta 6 is out

See the first post for a list of changes and the download link
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: (WIP) Predator Beta 6

Post by Kontra Kommando »

I can't wait to play Beta 6! I enjoy witnessing the evolution of the WAD :D
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 6

Post by Endless123 »

I must say your Xenomorphs really add more fun and originality to my mod :D
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: (WIP) Predator Beta 6

Post by Kontra Kommando »

Endless123 wrote:I must say your Xenomorphs really add more fun and originality to my mod :D

Thanks a lot, I can't wait to make the Warrior Xeno
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 6

Post by Endless123 »

Me too but don't forget to take a rest once in awhile :P
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: (WIP) Predator Beta 6

Post by Kontra Kommando »

Endless123 wrote:Me too but don't forget to take a rest once in awhile :P
Certainly! :lol: I plan to resume my work on Monday.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 6

Post by Endless123 »

Project progress

Things that will be changes In Beta 7

A credits page will be added (actually already done but not included in Beta 6 but will be in Beta 7)
The cloak will drain energy while in use and auto de-cloak once reach 0
To balance things a bit more the energy cost to use the Plasma Caster will be reduced greatly mostly because of the cloak draining energy while in use

Those changes are to be more like the original AvP and AvP2 games by FOX where the cloak drains the Predator's energy while in use.

More to come for Beta 7

WHEN? I don't know it depends on a few things but i'd say it will be somewhere in the next 2 weeks.
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 7

Post by Endless123 »

I decided to release this one earlier to give Kontra Kommando all the time he needs to complete his work on his xenomorphs (i don't want him to think i'm only waiting for him to release something, putting too much pressure on him in the process and i don't want that. )

So now Beta 7 is out :D

See first post for more info and the download link :)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 7

Post by Endless123 »

Time for a progress update

I'm working on a custom thermal vision like the Predator in the AvP games and here is the result so far
Spoiler:
A managed to get a scanner-like crosshair that shows only when a target is present in the line of sight of the player to confirm the shot. If the player is not under the Hunter's Moon effect it will also prevent him from shooting if there is nothing under the crosshair. However this restriction is bypassed while under the Hunter's Moon effect and the player can shoot at will as long as there is energy left.

Here how it looks like
Spoiler:
Those changes will be included in the next release (somewhere between tomorrow and Friday 28th)

Please note the the custom crosshairs i included in this mod have an offset only for my mod's weapon and if used as it is or if another crosshair is used the aim won't be accurate that's why i recommend using one of the 2 custom croshairs i made so the aim will be accurate instead of being off target.
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LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: (WIP) Predator Beta 7

Post by LostSkull »

Oh wow, this looks rather cool tbh
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: (WIP) Predator Beta 7

Post by Endless123 »

LostSkull wrote:Oh wow, this looks rather cool tbh

Thanks :)

I trying my best to make this mod a good one.
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