Here where to get it : http://devbuilds.drdteam.org/gzdoom/
Download the one at the top of the list
Hello guys and girls,
I wanted to play Doom as a Predator for awhile and there is no mod around where i could play as the Predator instead of the usual doomguy marine. Of course there is some good AvP mods like AvPvT (which is really fun to play) but none of them is offering to play as the Predator.
Due to my limited artistic skills there is some oddities in this mod and i apologize in advance in case it could irritate someone.
Note that the HUD is set to be displayed at a resolution of 1024x768 and lower resolution might result in the HUD not being displayed correctly.
-- The trusty M4A3 Pistol - Weak sidearm with unlimited ammo
-- The iconic Pulse Rifle MK2 - Reliable standard marine machine gun - Shoots grenades with secondary attack key
-- The powerful marine shotgun with 2 different shots - normal shot is tight spread for concentric damage useful and more accurate at mid-range while the secondary shot is wide spread for close combat
-- The almighty marine's smartgun with 2 modes - auto targeting mode and free mode - use the secondary attack key to switch mode
-- The flashy flamethrower - just the standard burning device to get rid of some pesky xenos quickly
-- The insanely minigun - specially designed to literally shred any enemy into small pieces. - Secondary attack key turns On/Off the auto-spin
The auto-spin enables the player to fire immediately but makes the minigun harder to handle
-- The .45 magnum - for the cowboy inside the marine
-- The Doom 3 rocket launcher - Basic demolition tool, useful against stuff you don't like. Secondary key activates the scope view - (for the upcoming v1.2, not in previous versions)
Claymore Mines - Caution not to be too close of those things when they'll explode (only in v1.2, not in previous versions)
Blue flares - normal flare to light dark areas - Usable with a configurable key in the customize controls menu
Red flares - WARNING, those are explosive flares - can be used as proximity explosive - explode after a short period of time. DON'T BE NEAR IT
Usable with a configurable key in the customize controls menu
Belt Flashlight - well it's just an auto-recharging flashlight. Really bright light and use a vast amount of battery energy.
Usable with a configurable key in the customize controls menu
Motion tracker - standard marine movement detector, only useful if something moves
Usable with a configurable key in the customize controls menu(for v1.1)
Always displayed at the lower left corner of the HUD(for v1.2)
The Predator's arsenal
-- Blades/Claws - long blades used by Elite Predator
-- Combi-stick - the hard hitting melee weapon - can be thrown at synthetics for instant kill - Key to throw : Secondary attack key
-- Plasma blaster with mini missile launcher on the left - Not really strong but perfect for mid to long range targets
Attacks : Primary attack key - plasma balls..... Secondary Attack key - mini missiles
-- Speargun with 2 modes - normal slow shot and automatic rapid shot - shoots arrow-like poisoned spears for great damages
To switch mode use the secondary attack key
-- Smart disc with 3 modes - normal mode, low mode(perfect for lined enemies on different floor heights) and high mode(perfect to get tid of those annoying dragoons tending to fly high) - it accumulates static in the air and transfers the energy to the Predator's generator
The key to change modes is configurable in the customize controls menu
The secondary attack for the smart disc is a melee attack - Key : default secondary attack key
-- The Plasma Caster - really powerful but a bit energy drainer - has 2 shots, normal shot and charged shot which is obviously more powerful but leaves the player vulnerable while charging - Use the secondary attack key to charge
-- The special gauge, when fully filled, is used for instant charged shot with the plasma caster
-- 2 different radar
1 - Small proximity radar - for a quick look at nearby enemies - Key : Configurable in the customize controls menu
2 - Big area radar - to get a better idea of all the enemies in a vast area - Key : Configurable in the customize controls menu
-- Enemy alert indicator - indicates if the enemies are aware of the player's presence - Can be toggled On/Off with a configurable key
-- Hacking device - Available anytime - Uses 100 energy points per hack - Usable with a configurable key in the customize controls menu
-- Super Jump - to jump twice higher than normal - can be toggled at any time(Also usable for the Xeno class) - Usable with a configurable key in the customize controls menu
-- Sneaking mode - to stay stealth as long as possible and take enemies by surprise from behind(usable for all classes) - greatly reduces movements - Usable with a configurable key in the customize controls menu
-- Stealth Generator - to make the hero invisible and increase survival chances - gradually drains energy - The cloak is toggled On/Off with a configurable key in the customize controls menu
-- Claws - standard claw issue - it comes with all xenos - Key : primary attack key
-- Tail - also comes with all xenos - stronger than normal claw attack - Key : secondary attack key
-- Acid ball - spitting a hard hitting acid ball hurts a bit that is why it takes away some HP with each use - Key : configuarable via menu
-- Pounce attack - strong attack, can also be used in combo with jump/super jump to reach high locations - Key : default Reload key
-- Bite attack - lightly heals, works only on human pray - Key : default Zoom key
-- Booster - same effect as the standard berserk pack(big red sphere)
Effect on the Marine - adds 100 HP(v1.1) and fully restore HP and gives 500 armor points(v1.2)
Effects on the Xeno - fully heals HP, bite attack made stronger, faster regeneration and faster movements
Effects on the Predator - fully refills the energy supply, melee attacks made stronger, faster shield and energy regeneration
== NEW UPDATE (Mar, 29, 2015) ==
Download link : AvP Revised 1.2
No Alien Patch : No Alien Patch for AvP Revised 1.2
// Patch 1 for PSXAvPDoom getting rid of the enemy random freeze //
The patch is solving the enemy randomly freezing - it seemed to have been related to Predator's radar ACS call in the "Spawn" states and the "Idle" state if each monsters. After removing both the ACS call and the Idle state it seems to have solve the problem. After an hour of playing the Masters Levels without the bug showing up i think i can safely say the bug is gone.
Patch downside : Since the Predator's radars were using the ACS call in the "Spawn" state in combo with the "Idle" state of all monsters now the Predator's radars are useless and can no longer be used. It shouldn't change the gameplay too much since in all the games involving Predators none of them had a radar-like device.
Download link : PSX AvP Doom Patch 1
How to use :
Copy/paste the following line in the "Extra Command Line Options" if you have ZDoom Launcher
-file PSXAvPDoom.pk3 PSXAvPDoomPatch1.pk3
Also i had to make a "No Alien Patch" just for PSX AvP Doom, to use it's the same procedure than above
(-file PSXAvPDoom.pk3 PSXAvPNAPatch.pk3)
No Alien Patch for PSX AvP Doom
NOTE : Please report any bug you come across, it will help me to improve this mod and its variants to offer a better and more enjoyable mod.
Note that even if the video is recorded at low resolution the mod support widescreen resolutions. Why i recorded it that way? Because Youtube is taking A LOT of time uploading widescreen recording
2 - Added Claymore Mines to the Marine's arsenal
3 - Added the Doom 3 Rocket Launcher to the Marine's arsenal - comes with a scope view
4 - Improved Xeno's A.I.
5 - The motion tracker returned to its's former place on the HUD and is no longer on-demand
6 - Blue flares modified a bit to avoid Claymore Mines to explode if a placed mine is near the flare - the flare still alert nearby enemies
7 - Improved Auto-Turret - more resistant to damage and can fire more bullets before becoming useless
8 - Improved Predator's weapons
9 - Improved Marine's weapons
10 - All synthetics have more HP
11 - Added a "enemy sensed" effect for the Xeno player HUD - only present on the last HUD(the one that usually only have the crosshair)
12 - The Xeno player can now bite the legless xenos for healing
13 - Difficulty settings adjusted
14 - The berserk pack(the red sphere) now fully heal the Marine and give a blue armor(500 armor points)
15 - Updated Help page
16 - Updated Credits page
17 - Minor adjustments to the Predator's HUD
18 - Throwing the Combi-Stick now cost 150 energy points
19 - Adjusted energy consumed by the Plasma Caster and the Plasma Blaster
20 - The Predator's Hack can still be used anytime but will take up to 150 energy points per use
21 - Plasma Caster targeting function revised, now a bit more accurate
22 - The Combi-Stick animation have been revised and a random power attack have been added - triggered randomly while holding the attack button.
Great thanks to Kontra Kommando and jdredalert for their great help
Lottery explained ...
What it does?
it gives a weapon at random from the class's arsenal. All weapons of the class are part of the lottery. Meaning if the player starts a new game with the Marine he could have the Minigun as starting weapon instead of the Pulse Rifle. Same for the Predator. Each new games start with a random weapon.
Some tips :
While playing the Predator
Stealth is your best ally so be sure to manage your energy wisely. However sometimes it's better to make your way with the good old plasma blaster. Use the Plasma Caster on bosses since it's the most powerful weapon in the Predator's arsenal and the damage and damage radius increase with the # of boosters you collect. Also the use your arsenal wisely too. Sometimes it's better to use the speargun with the rapid fire mode than using the raw power of the smartdisk. Use your thermal visions to spot enemies and reduce the risk of being caught off guard.
Speargun has 2 modes, single shot and rapid fire mode. Single shot is more effective after collecting a few boosters but rapid fire mode is more useful most of the time because it's like a machine gun and it stags the enemy
Smart Discs has 3 modes : Normal shot(i think i could call it the random trajectory shot), the low profile shot - which hugs the floors at any height making it really effective in close area, cost 20 energy points per use and finally the high profile shot which is basically a ceiling shot - really effective against the flying aliens when they fly high and are out of reach of other weapons - also cost 20 energy points per use.
The Combi-stick can be use in 2 ways : normal attack and throw attack. The throw attack is extremely effective against droids and strong monsters like the Praetorian and the Super-Runner - it can also freeze enemies nearby with its iceblast radius. Newly added for version 1.2 - each throw uses 150 energy points and can't be used if the remaining energy is bellow 150.
The Plasma Caster is a beast against bosses but can be your doom against enemies if they are too close. It also has 2 modes. The normal shot and the charged shot. Just remember once you shoot with that weapon you'll alert all the surrounding enemies standing near the impact spot of the plasma ball and could lead to some problematic situations so use it wisely
Use the the Auto-Turrets wisely because they are really rare. You shouldn't run out of ammo but keep an eye on your reserve just in case because some maps are extremely greedy on ammo and have an insane amount of enemies.
Once you picked up a berserk pack your health and armor are both partly filled (200 hp and 500 armor) allowing you to continue the fight with an extra protection.(added in v1.2 - this feature isn't present in previous versions)
Also be really careful where and when you use the claymore mines, they tend to explode in your face if an enemy is too close when you placed one.(claymore mines added in v1.2 and aren't available in previous version)
Flares now have 2 roles : Light up the way and a small explosion when they reach their time limit. Use them to get rid of monsters hidden behind a box. It won't always kills the monster but you'll be sure to hurt it enough to take it out without using too much ammo.
The Alien :
Use the pounce attack to get out of range of the flamethrower droids. Use your bit attack to heal yourself. Use the acid spitting attack wisely because it causing HP loss each time and can eventually kills you. The Alien can climb really high and go where no other class can so use that ability to hide yourself if you are low on HP and take the time to regenerate. Find a berserk pack as soon as you can the have your speed and regeneration increased along with bite damage. If you have difficulty walking around and navigating due the the boosted speed you can nullify the speed effect by using the "sneak" mode once. This will return the xeno to its default speed while retaining the increased regeneration and bite damage.
Like the Predator class, use your special vision to spot enemies easily and avoid being caught off guard.
For all classes :
Use the Sneak mode to approach an enemy from behind. It will raise your chance of a 1-hit kill
Note :Older versions of this mod can be played with a widescreen monitor as long as in zdoom the video resolution is set to 1024x768 and the "Force Ratio" option is disabled. That way it will show properly on widescreen monitors.
All feedbacks welcome
** GREAT NEWS **
Fenderc01, the original PSX Doom TC author gave me his permission to publish the merged version of his mod and AvP 1.2.
Link : PSX AvP Doom
WARNING : This file is huge even after some cleanup i made to get rid of unused stuff.
The differences between PSXAvPDoom and AvP Revised 1.2 are :
1 - The Predator starts with all his weapons but can't have them back if the self-destruct is used - unless the player cheats
Reason : Why the Predator's arsenal should be scattered all over the maps. A Predator is supposed to be self-sufficent and not a weakling depending on where his enemies placed his weapons. Well that's my reasoning
2 - The Speargun ammo are retrievable again but can't be replaced. The Predator starts with 30 spears and that's it.
Reason : Well since no one in the enemy ranks can make those spears i think it's logical to assume the number of spears should remain the same. Sorry if i start to sound like a Vulcan
3 - The Plasma Caster also have a limit of 30 mini missiles. However they can be replaced if a certain box is found
4 - The Marine starts with the pulse rifle
5 - Some adjustments have been done with the Marine's HUD
Great thanks again to Fenderc01 for giving me the opportunity to share this with you
Also i made a small patch for those wanting to play against normal Doom monsters instead of Aliens
No Alien Patch For AvP Revised 1.2
What the patch does is simple :
1 - Replaces all custom enemies(aliens and synthetics) keeping only the smartgunner synthetic
2 - Increases the difficulties by giving more HP and less ammo
BTW the patch works with AvP Revised 1.2 AND PSXAvPDoom
Great thanks again to Fenderc01
NOTE : All i did is merged the 2 mods and solved some bugs i came across along the way, all the hard work was done by fenderc01.
Q: How do you like your motion tracker?
1 - The way it is now - like a on-demand device - 2 votes(22%)
2 - I prefered the old motion tracker when it was constantly displayed on the screen - 7 votes(78%)
3 - I'm not using it anyway - no vote
4 - Other (post your suggestions about the motion tracker) - no vote
Total votes : 9
Verdict : The old motion tracker(always displayed version) will be back in the next release (Version 1.2)
Big thanks to Kontra Kommando for letting me use his custom enemies, I really appreciate it
Check his Aliens : The Ultimate Doom mod (this one will be awesome )
And speaking of great mods, check his Terminator mod, it's a mod with A LOT of potential
And his Xenomorphs Custom Monsters mod
http://www.moddb.com/games/doom/addons/ ... orphs-v-11
All quality stuff so don't miss them
As always if there is any bugs you noticed just tell me and i'll do my best to fix it
Suggested maps to play with my mod :
Sergeant_Mark_IV Jungle map
http://www.mediafire.com/download/d4f78 ... z/kdij.zip
Video of this map
This map from Kontra Kommando he just released
http://www.mediafire.com/download/5b3ur ... _v_1.0.wad
Kontra Kommando Xenomorph Tread
Previous version :
AvPNCF : Aliens Vs Predator NCF
AvP 3.3b : Aliens Vs Predator 3.3b
AvP 3.3 : Aliens Vs Predator 3.3
AvP WIP 3.2 : Aliens Vs Predator (WIP 3.2)
AvP WIP 3.1 : Aliens Vs Predator WIP 3.1
AvP dev Demo WIP 3 : http://www.mediafire.com/download/9zty4 ... vDemo3.pk3
Aliens Vs Predator dev Demo : Aliens vs Predator(dev Demo)
Predator Mod Radar Edition Rev.2
http://www.mediafire.com/download/9kg3w ... onRev2.pk3
Predator Mod Radar Edition (Nov 2, 2014)
Download link - Predator Mod Radar Edition
Predator RF Monsters Bug Fix : http://www.mediafire.com/download/46tx6 ... h/MFix.pk3
Predator RF Fog Version : http://www.mediafire.com/download/vhar7 ... rRFFog.pk3
Predator RF : http://www.mediafire.com/download/jtxqb ... atorRF.pk3
Predator SP2-r5 Hard Edition : http://www.mediafire.com/download/sjuob ... SP2r5H.pk3
Predator SP2-r5 : http://www.mediafire.com/download/vfpfv ... lSP2r5.pk3
Predator SP2-r5 Fog Edition : http://www.mediafire.com/download/s464u ... 2r5Fog.pk3
SP2-r4 : http://www.mediafire.com/download/edbnw ... lSP2r4.pk3
SP2-r4 Fog : http://www.mediafire.com/download/jr1ru ... 2r4Fog.pk3
SP2-r3 : http://www.mediafire.com/download/p2ee1 ... lSP2r3.pk3
SP2-r3 Fog : http://www.mediafire.com/download/jpcd8 ... 2r3Fog.pk3
SP2-r2 : http://www.mediafire.com/download/bk6n9 ... lSP2r2.pk3
Predator Final SP2 : http://www.mediafire.com/download/cpwop ... nalSP2.pk3
Predator Final SP : http://www.mediafire.com/download/cur4b ... inalSP.pk3
Predator Beta 9.8 : http://www.mediafire.com/download/dbb3j ... eta9_8.pk3
Predator Beta 9.7 Jump Revised : http://www.mediafire.com/download/lhqzv ... a9_7JR.pk3
Predator Beta 9.7 : http://www.mediafire.com/download/qnqsi ... eta9_7.pk3
Predator 9.6 : http://www.mediafire.com/download/gzm9x ... eta9_6.pk3
Predator Beta 9.5 : http://www.mediafire.com/download/3yo7n ... eta9_5.pk3
Predator Beta 9.4 : http://www.mediafire.com/download/9q205 ... eta9_4.pk3
Predator Beta 9.3 : http://www.mediafire.com/download/jva2c ... eta9_3.pk3
Predator 9.2N - Normal Version : http://www.mediafire.com/download/ql1yd ... ta9_2N.pk3
Predator 9.2E - Easy Version : http://www.mediafire.com/download/jk5m6 ... ta9_2E.pk3
Predator Beta 9.1F : http://www.mediafire.com/download/6rh60 ... ta9_1F.pk3
Predator beta 9 : http://www.mediafire.com/download/au0q8 ... rBeta9.pk3
Predator Beta 8 : http://www.mediafire.com/download/vr60m ... rBeta8.pk3
Predator Beta 7 : http://www.mediafire.com/download/l9g8g ... rBeta7.pk3
Predator Beta 6 : http://www.mediafire.com/download/y62lh ... rBeta6.pk3
Predator Beta 5 : http://www.mediafire.com/download/mddb4 ... rBeta5.pk3
Predator Beta 4 : http://www.mediafire.com/download/mi8ur ... rBeta4.pk3
Predator Beta 3 : http://www.mediafire.com/download/606d1 ... rBeta3.pk3
Predator Beta 2 : http://www.mediafire.com/download/4sml1 ... rBeta2.pk3[
Predator Beta 1 : http://www.mediafire.com/download/8w19w ... edator.pk3
Not Co-Op friendly !!!
Reason : Well it's a predator and predators are jumping fairly high and it could brake map gameplay
jdredalert : For his technical help, his SmartGunner, his laser sight(modified Zero Tolerance single dot version)
Great thanks to jpalomo for letting me use his coding for the monster's health bar of the Predator HUD
Lukas2288 for the claws <-- no longer in use but i think it's fair to keep him on the credits anyway
Tomicapo for telling me about the claw's creator
Jekyll Grim Payne for helping me solving the seeker projectile weird behavior
SigFloyd for his minigun sprite and sounds - no longer in use but i'm keeping him on the credits anyway
Blue Shadow for his help with my HUD once again
Kontra Kommando for his awesome Xenomorphs and Custom Enemies
Mike12 for the original Revenant Missile Launcher from which i customized some details for the PlasmaCaster
Sergeant_Mark_IV for his Plasmagun that served as base for the SpearGun <--no longer in use but i keep him anyway
amv2k9 for pointing me a way to make my Predator laugh at enemies when they gibed
If you see anything that belongs to you or to someone you know and you don't see the name in the credits list please notify me and i will add him/her to the list. I try to keep tracks of all the credits and make an accurate list but i don't know all the stuff everyone made so help me keep the credits list as updated as possible by notifying me so to list would be as accurate as possible. Thanks for your contribution