Project Uber! - Score collectin', two class choosin action!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Project Uber [BETA V1]
I was wondering when this would resurface! Now to wait for the final release of the Mayhem Mansion update.
Also yes I can help with the DECORATE.
Also yes I can help with the DECORATE.
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Project Uber [BETA V1]
I'll send a PM later, thanks.
I probably should have put a warning on the download link that this mod is not exactly an easy one!
I probably should have put a warning on the download link that this mod is not exactly an easy one!
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Project Uber [BETA V1]
Welp, the time is finally here. This mod thingy is near completion, took me way too damn long but better late than never! Planning to release version 1.0 on April 20th.
One important thing I need to do before release however is something I have no clue of how to do, y'see the class in the video? Well he can only fire one gun at a time, and I don't know how to make it where he could fire them both simultaneously.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Project Uber [Near complete, help required]
Oh, you want a synthfire setup. I know how to do those.
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Project Uber [Near complete, help required]
And in other news, now both guns can fire simultaneously. Thank ye, Edd Duh Batt!
Oh, and the plasma altfire (was shown in video as a simple stronger, more expensive plasmaball) is now replaced with a railgun-like attack, the longer you hold altfire, the stronger (and more expensive) the attack is.
I might add akimbo BFGs, also.
And now, random screenshot.
Oh, and the plasma altfire (was shown in video as a simple stronger, more expensive plasmaball) is now replaced with a railgun-like attack, the longer you hold altfire, the stronger (and more expensive) the attack is.
I might add akimbo BFGs, also.
And now, random screenshot.
Spoiler:
Re: Project Uber [Release on April 20]
hmm, i though that painabus looked familiar.... i have it in my sprite wip folder....
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Project Uber [Release on April 20]
'Tis indeed a nice sprite, good sir.
Also, another reason why you should should the first two difficulties on first play, difficulties are now going to change more than just health and damage of enemies.
They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things.
Observe:
Also, another reason why you should should the first two difficulties on first play, difficulties are now going to change more than just health and damage of enemies.
They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things.
Observe:
Spoiler: Difficulty Normal
Spoiler: Difficulty Hard
Re: Project Uber [Release on April 20]
Ooooh i see. He opens his mouth on hard difficulty.
Seriously though, glad this mod is still a thing.
Seriously though, glad this mod is still a thing.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Project Uber [Release on April 20]
I think its cool that difficulty levels make monsters more difficult and interesting beyond simply increasing all their health and damage. Dual wielding!!! AWESOME!!
Re: Project Uber (Spriters needed) [Release on April 20]
Is it going to be compatible with Zandronum? I really want to play this with friends
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: Project Uber (Spriters needed) [Release on April 20]
You can play with friends in ZDoom.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Project Uber (Spriters needed) [Release on April 20]
As Ed said, use a launcher like ZDL if you don't want to deal with command line stuff too much, and it's pretty easy to get a game going.Swordman wrote:Is it going to be compatible with Zandronum? I really want to play this with friends
- Darsycho
- Posts: 829
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: Project Uber (Spriters needed) [Release on April 20]
I can't guarantee the mod will be multiplayer friendly though, a bit of work will need to be done to fix that. I don't play multiplayer much.
- Hellstorm Archon
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
- Contact:
Re: Project Uber (Spriters needed) [Release on April 20]
Not technically mine, but the author of the link below has created a plethora of monsters here:
https://zandronum.com/forum/viewtopic.p ... 86d6e5ddf7
https://zandronum.com/forum/viewtopic.p ... 86d6e5ddf7
Re: Project Uber (Spriters needed) [Release on April 20]
That pale grey imp could use some darkening IMHO, and its red parts don't match. You might also want to desaturate your blue demon a bit, and in the same picture, the guys with a gun for an arm feel a lot more Duke Nukem style than Doom. Also, I seriously hope your HUD is not final...