Project Uber! - Score collectin', two class choosin action!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Darsycho »

Hellstorm Archon wrote:Not technically mine, but the author of the link below has created a plethora of monsters here:

https://zandronum.com/forum/viewtopic.p ... 86d6e5ddf7
Already saw, a few bits of it is used in this, but TBH the majority of the sprites look really bad.
bfg666 wrote:You might also want to desaturate your blue demon a bit
Iunno, given the fact that it's basically a demon made out of plasma, I think it works fine.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Darsycho »

Okie dokie, project uber 1.0 is now out. Check the first post for download.

Lots of things still need to be done, such as replacing the placeholders sprites, bug fixes, new classes to add, some things could be reworked, some changes here and there, lots of things. I also might either make separate maps for multiplayer, or a separate gamemode for multiplayer.

NOW GO PUNCH SOME BAD GUY IN THE DICK!
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: Project Uber - 1.0 released

Post by TheAdmantArchvile »

User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.0 released

Post by Darsycho »

Ah, I did a mistake that makes map05 impossible, there is a part where you need to kill four cardinals (The floating cyberdemons) and it would reveal the exit in the center of the map, I forgot to have the script actually run though.
So if you ever run into this part and pretty much have no idea what to do next, just type "puke 2" in the console and it should fix it, do it only after you've killed the four cardinals though.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Project Uber - 1.0 released

Post by QuakedoomNukem Cz »

This mod is really cool, so some questions about this:
1. How many classes is this mod gonna have?
2. Is that bug on map 05 gonna be fixed in next version?
3. How many enemies are needed to be replaced?
4. Were you thinking of making more levels in singleplayer (just asking, they were good)?
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.0 released

Post by Darsycho »

QuakedoomNukem Cz wrote: 1. How many classes is this mod gonna have?
I have four planned, maybe five.
QuakedoomNukem Cz wrote: 2. Is that bug on map 05 gonna be fixed in next version?
Yes, I'll be releasing 1.1 soon, but for now just use "puke 2" in console right after you kill the four cardinals (The floating cyberdemons).
QuakedoomNukem Cz wrote: 3. How many enemies are needed to be replaced?
What do you mean exactly?
QuakedoomNukem Cz wrote: 4. Were you thinking of making more levels in singleplayer (just asking, they were good)?
At the moment, no.




Edit: Added information on Captain Akimbo on the first post.
Spoiler:
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Project Uber - 1.0 released

Post by QuakedoomNukem Cz »

For enemies i meant placeholders.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.0 released

Post by Darsycho »

QuakedoomNukem Cz wrote:For enemies i meant placeholders.
Several, not sure what the exact amount is, but for the most part it's stuff I can fix myself. (Such as the final boss sprite)
However, there is a sprite that I tried to do myself but I can't sprite to save my life, such as...
Spoiler: Don't click unless you've passed level 3
Anyhow, just updated the first post with version 1.1 with some minor fixes.
Spoiler: 1.1 Changelog
-snip-
Last edited by Darsycho on Fri Nov 18, 2016 11:02 am, edited 1 time in total.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Project Uber - 1.1 released

Post by QuakedoomNukem Cz »

Just bringing a small discussion about what should BFG akimbo be like, because now it is Primary: Classic, Secondary: BFG 2704. Would you like to see this akimbo or with BFG 10k?
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.1 released

Post by Darsycho »

Hmmm, the plasma alt fire was basically the BFG-tier weapon here. I could make it where the plasma altfire doesn't charge unless you have a module or something, which would replace the BFG pickup. Of course this would mean missing the opportunity of having frickin' akimbo BFGs, the idea itself sounds overpowered as shit so having it as a secret weapon that you need to unlock/find sounds like a good idea.

Anyhow, if anybody's beaten this mod, please lemme know what your "final score" was, which is display right after the credits. (Oh, and what difficulty you played on, I probably should include that with the final score as well)
Thanks!
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.1 released

Post by Darsycho »



Ever wanted to become the god of shotguns?

Introducing the new "bomb" powerup for Captain Akimbo from Project Über.
Big thanks to PillowBlaster for the help.

Project Über 1.2 coming soon.
User avatar
Hexereticdoom
Posts: 653
Joined: Thu Aug 08, 2013 1:30 pm
Graphics Processor: nVidia with Vulkan support
Location: Spain
Contact:

Re: Project Uber - 1.1 released

Post by Hexereticdoom »

Darsycho wrote:
Holy shit!!! :surprise: :surprise: :surprise:

Who the hell is that guy?! Is it the Mask itself or what? :mrgreen:
Spoiler:
User avatar
Cryomundus
Posts: 497
Joined: Thu Oct 31, 2013 12:33 pm

Re: Project Uber - 1.1 released

Post by Cryomundus »

Hexereticdoom wrote:
Darsycho wrote:
Holy shit!!! :surprise: :surprise: :surprise:

Who the hell is that guy?! Is it the Mask itself or what? :mrgreen:
Spoiler:
Actually, it's a reference to the White tier shotgunguy boss called Benellus from ColorfulHell: http://forum.zdoom.org/viewtopic.php?f= ... lorfulhell.
User avatar
mentha
Posts: 65
Joined: Fri Aug 30, 2013 4:56 pm

Re: Project Uber - 1.1 released

Post by mentha »

is jumping intended to be used? its not off by default, and i don't understand how i can beat the first level without it, but I wanna be sure I'm "doing it right".

I also found a max health in the second level by rocket jumping, and wanted to ask about that too. EDIT: found a to get it without. still not sure about the first level.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Project Uber - 1.1 released

Post by Darsycho »

Jumping and crouching is needed, yes.
Post Reply

Return to “TCs, Full Games, and Other Projects”