GMOTA: Fantasy arcade action (last post here 4-18-23)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: GMOTA: Fantasy arcade action, [V0.9.2]
Hah, nice choice of music!
- Combine_Kegan
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
THIS BLADE OF MINE GLOWS WITH AN AWESOME POWER
IT'S GLEAMING EDGE URGES ME TO REND YOU ASUNDER
IT'S GLEAMING EDGE URGES ME TO REND YOU ASUNDER
- Captain J
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
Even Cyberfart and idiotical Impses Can't handle the GMOTAwesomeness!
BTW, awesome looking gauntlet, there!
BTW, awesome looking gauntlet, there!
- Hetdegon
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
[GMOTA INTENSIFIES]
Gave it a quick run, and that was swell. Love the new sword mode. Also G-Gundam reference? Win, sir. Win.
Gave it a quick run, and that was swell. Love the new sword mode. Also G-Gundam reference? Win, sir. Win.
Re: GMOTA: Fantasy arcade action, [V0.9.3]
Blaz needs to lay a smackdown on demons that aren't slow and dumb, otherwise the game's too easy
Re: GMOTA: Fantasy arcade action, [V0.9.2]
Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanksCombine_Kegan wrote:and just like that, I made the sword even better.
Re: GMOTA: Fantasy arcade action, [V0.9.3]
This is an incredible mod, I applaud you in your efforts. Keep up the good work!
- Tapwave
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Re: GMOTA: Fantasy arcade action, [V0.9.2]
Sunder.Cacobus wrote: Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanks
Re: GMOTA: Fantasy arcade action, [V0.9.2]
Thank you terranova.terranova wrote:Sunder.Cacobus wrote: Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanks
- Cryomundus
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
Couple bugs with 0.9.3.
Unpowered dagger doesn't seem to charge sword mana. (I swear I killed a caco with this on a somewhat empty bar and it didn't move an inch. I also checked the code in SLADE and I didn't notice anything different with this and the other sub-weapons, tho I may have just been looking in the wrong place.) It also seems to be a tad slower, but that might just be me.
If you play on a map with 1000+ monsters, the 1 will overlap the /.
The Guardian Dagger turrents are a little too strong, tho I did have about 8-9 or so of them out, and they made short work of a spider-mastermind, and I hadn't even shot it.
The fists can hit things above and below you, whereas the sword cannot.
On a not-glitchy note, I love the fact that you made the rocket lance piercing, and got rid of the range limit on the normal one. It's a really good choice now.
Unpowered dagger doesn't seem to charge sword mana. (I swear I killed a caco with this on a somewhat empty bar and it didn't move an inch. I also checked the code in SLADE and I didn't notice anything different with this and the other sub-weapons, tho I may have just been looking in the wrong place.) It also seems to be a tad slower, but that might just be me.
If you play on a map with 1000+ monsters, the 1 will overlap the /.
The Guardian Dagger turrents are a little too strong, tho I did have about 8-9 or so of them out, and they made short work of a spider-mastermind, and I hadn't even shot it.
The fists can hit things above and below you, whereas the sword cannot.
On a not-glitchy note, I love the fact that you made the rocket lance piercing, and got rid of the range limit on the normal one. It's a really good choice now.
Spoiler:
Re: GMOTA: Fantasy arcade action, [V0.9.1]
So, I actually very much love this mod. And I'm sorry to drag this back out after everyone's kinda dropped it for a month or so. But... you know. It's kinda the best idea ever. Heretic support, that is.Kinsie wrote:This is great, even if I am utterly, miserably terrible at playing it. I do have one suggestion for it, though: Heretic support. You know it makes sense!
That's all. I'll go back to... playing GMOTA in Doom and crying in my beer... please give GMOTA Heretic support... think of the children...
On a side note, if my isometric camera thingy actually worked, this is exactly the mod I would use it with. That, too, makes sense.
- TerminusEst13
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
Thought this'd be cool to do, Kegan helped polish it up.
- Captain J
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
now we're cooking with magic, nice work, term!
- Hetdegon
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Re: GMOTA: Fantasy arcade action, [V0.9.3]
I lurv it. That could be in the mod's OP, all retro like that.dat video wrote:Go! Save GODDESS OF LIFE!
And stop LUCIFELLER!
!! ...GOOD LUCK ... !!
Re: GMOTA: Fantasy arcade action, [V0.9.3]
This is an excellent mod, keep up the great work ! One question I have is that I seem to be confused how to unleash the Shining Knight form. I've pressed Zoom but that only ends up in using the scatter grabble. I'm using the latest version [0.9.3].