[Release] Doom Ambient Pack

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

[Release] Doom Ambient Pack

Post by Hellstorm Archon »

Download (53 MB)

So, what is it?

In case you're wondering, it's a sort of "experiment" in which the background music for Doom/Doom II is replaced (almost) completely with ambiance which will make the game more atmospheric and sinister to further convey that sense of loneliness in that "you vs. them" theme, as well as emulate what kind of level you're in (ex, computer drones and noises in E1M7), unless you're ending or starting an episode, in which a more musical track will play. Most of the ambiance is taken from the Doom 3 Alpha.

However, if you're someone that's looking for fast-paced metal or the like, this probably won't satisfy you. If you're someone who's wanting to make the game more atmospheric without using PSX music, this should be right up your alley.


Can I use this with other wads?

Sure, just as long as the wad in question doesn't contain custom music. Depending on which wad (or mod) you play, your experience may vary.

Can I use part/all of it for something I'm working on?

Of course, it's free to use!

Credits

id Software (Doom)
Trent Reznor (D3 Alpha Sounds/ Quake 1 OST)
The Marathon games and Bungie (as inspiration)
Spoiler: Changelog
As always, I'm open to suggestions and critique! :)
Last edited by Hellstorm Archon on Thu Oct 02, 2014 5:50 pm, edited 7 times in total.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Ed the Bat »

Hellstorm Archon wrote: I'm currently looking for a free program that converts .wavs to .ogg files, so the next version should be all .ogg files.
http://audacity.sourceforge.net/
User avatar
XCVG
Posts: 561
Joined: Fri Aug 09, 2013 12:13 pm

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by XCVG »

I find WinFF more convenient for simple conversions than Audacity.
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Marnetmar »

Hmm, I know of a certain project that's looking for ambient music.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Viscra Maelstrom »

i just use foobar for converting audio files nowadays. it's pretty handy and can mass-export files to ogg format. i could do that right now if you'd like.
User avatar
FLYBAT
Posts: 89
Joined: Thu Jul 19, 2012 3:04 pm

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by FLYBAT »

Man... You won't believe this.

Some time ago I have found a mod called "QuakeStyleZX". It is an improved version of QuakeStyle mod.
This mod has become my number 1 favourite of all time, but after playing it for a while I thought original music does not fit it.
So I started my personal version ("QuakeStyleZX+") to improve QuakeStyleZX.

And by improving I meant not only adding some graphics, but also changing the music to Quake's.

And now I am downloading an interesting project off ZDoom forum just to get confused and make sure I am booting the right archive a few times. :D


Your project itself looks really good to me, mostly because I am long-time frustrated by the fact most of the Doom players do not see any sinister or creepy atmosphere in Doom and are taking it like a festival of gory massacre.
At last! You are the first person in few years who tries to make Doom atmospheric.
However Quake music does not go well. I think it is because it belongs to Quake and sounds weird in another game.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Hellstorm Archon »

Ok, I've updated the OP with a new version.
User avatar
FLYBAT
Posts: 89
Joined: Thu Jul 19, 2012 3:04 pm

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by FLYBAT »

I can't run it!
Attachments
Script error.png
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Marnetmar »

You forgot to add the language tag to the language lump :p
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by hfc2x »

Marnetmar wrote:You forgot to add the language tag to the language lump :p
Yeah, it's missing the [enu default] thingy.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Hellstorm Archon »

Marnetmar wrote:You forgot to add the language tag to the language lump :p
Looks like I definitely goofed with that one. Updated the download with a fixed version. :P
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: [WiP/Experiment] Ambient "Music" for Doom

Post by Matt »

Managed to get the shit scared out of me while playing Map02 of all things.

Excellent compilation.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [WiP] Ambient "Music" for Doom

Post by Hellstorm Archon »

Updated the OP with a poll, as a title for this mini-mod would be nice.
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: [WiP] Ambient "Music" for Doom

Post by Yholl »

Hellbiance.

Can't really think of any other ideas at this time.

This is really good stuff, BTW. I especially like MAP29's music.
User avatar
XCVG
Posts: 561
Joined: Fri Aug 09, 2013 12:13 pm

Re: [WiP] Ambient "Music" for Doom

Post by XCVG »

I don't like any of the suggested titles. Something more indicative of what it actually is, like Dark Ambiance or somesuch, I suck at titles.
Post Reply

Return to “Graphic/Audio Patches”