32 Over 32 [Released!] - Possible Vanilla Remake

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Would you like to have a Vanilla version of selected 32 over 32 maps (ones that are vanilla worthy)?

Poll ended at Fri Feb 28, 2014 3:29 am

Yes
9
69%
No
4
31%
 
Total votes: 13

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jazzmaster9
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32 Over 32 [Released!] - Possible Vanilla Remake

Post by jazzmaster9 »

jazzmaster9 presents:

Image
32 Over 32 Has Been Released!

Image

Idgames: http://www.doomworld.com/idgames/?file= ... over32.zip
Mediafire: http://www.mediafire.com/download/i4ieg ... over32.zip

What is 32 over 32?

32 over 32 is not your average mapset. 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay style. It Takes the Master Levels formula of standalone levels but gives each map their own unique concepts.

Here are some Screenshots:
Spoiler:
Older versions:
Spoiler:
Thank you so much for those who participated in the Beta thread, you guys helped out a lot!

Hope you guys enjoy 32 Over 32!
Last edited by jazzmaster9 on Wed Jan 29, 2014 3:37 am, edited 22 times in total.
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Sgt. Shivers
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Sgt. Shivers »

This is a pretty cool set of maps, each one seems like it could be a part of a larger project.
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Slax
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Slax »

Image
Triiiiaaaaaaads! Image
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wildweasel
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by wildweasel »

Are the maps at least on different map slots, so I can just load them all together and play them in a string?
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Ed the Bat
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Ed the Bat »

wildweasel wrote:Are the maps at least on different map slots, so I can just load them all together and play them in a string?
Nope. All the ones I checked are on MAP01.
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TheRailgunner
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by TheRailgunner »

I have two suggestions, based off of what I've seen in this thread:

*Add ROTT's floating disc platforms to the Triad-themed level. Just because it'll fit right it and adds to the atmosphere.
*Set an order of progression for these levels. I prefer NOT to have to do that myself so I can play the WAD without having to mess with the files each time I load it, and I figure whatever order you settle on will be more proper anyway.
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Ed the Bat
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Ed the Bat »

TheRailgunner wrote:*Set an order of progression for these levels. I prefer NOT to have to do that myself so I can play the WAD without having to mess with the files each time I load it, and I figure whatever order you settle on will be more proper anyway.
That seems difficult, as some of these add custom assets that would not be shared in the others. This is not a megawad. This is 32 individual wads.
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TheRailgunner
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by TheRailgunner »

Ed the Bat wrote:
TheRailgunner wrote:*Set an order of progression for these levels. I prefer NOT to have to do that myself so I can play the WAD without having to mess with the files each time I load it, and I figure whatever order you settle on will be more proper anyway.
That seems difficult, as some of these add custom assets that would not be shared in the others. This is not a megawad. This is 32 individual wads.
All of a WAD's levels can be separated and still loaded in a set order. I just don't see myself playing 32 single-level wads in a row unless they exit into each other somehow, regardless of how quickly GZDoom loads on my modern-day desktop computer. And a significant number of other players will likely do the same, because people, including myself, are lazy shits.
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Ed the Bat
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Ed the Bat »

TheRailgunner wrote:All of a WAD's levels can be separated and still loaded in a set order.
That's my point. These are not levels of a single collective. These are separate projects, sometimes including their own title pages, customized assets (monster sounds, for example), and thus running all 32 together, even if their level numbers were different, would potentially cause conflicts.
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twinkieman93
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by twinkieman93 »

I tried one of them, not really at random, because I'm a sucker for zombies and so I went straight for Doom of the Dead. It was short and sweet, which I suppose given how this project rolls is to be expected, and if I hadn't grabbed the plasma rifle in that vent I'd probably have gotten my shit wrecked by... well... play it and find out. It's certainly an interesting little thing. As I feel the need to I'll probably try the others bit by bit, which is kind of nice. This project is like a candy box of violence; you never know what you'll get to murder next. :D
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TheRailgunner
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by TheRailgunner »

Ed the Bat wrote:
TheRailgunner wrote:All of a WAD's levels can be separated and still loaded in a set order.
That's my point. These are not levels of a single collective. These are separate projects, sometimes including their own title pages, customized assets (monster sounds, for example), and thus running all 32 together, even if their level numbers were different, would potentially cause conflicts.
Unless the assets share names, everything except the unique TITLEPICs should work fine. I understand that they're not MEANT to comprise a single WAD, but it's more of a convenience measure, especially since they're all packaged together - faster bug testing equals faster improvement. I may just do it myself just so I can stop trying to defend my point (as no progression is intended in any way, it doesn't matter what order, if any, I put them in).

I'll be back at some point with feedback on these levels.
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by wildweasel »

I wonder how much work it'd be to adapt Zippy's Master Levels Menu for these?
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jazzmaster9
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by jazzmaster9 »

wildweasel wrote:I wonder how much work it'd be to adapt Zippy's Master Levels Menu for these?
I might take a crack at it, though its not a main priority.
TheRailgunner wrote:I have two suggestions, based off of what I've seen in this thread:

*Add ROTT's floating disc platforms to the Triad-themed level. Just because it'll fit right it and adds to the atmosphere.
*Set an order of progression for these levels. I prefer NOT to have to do that myself so I can play the WAD without having to mess with the files each time I load it, and I figure whatever order you settle on will be more proper anyway.
1. Now that i have a bit more experience with decorate, i might (and I Will, unless I mess it up! :()
2. choose and play :D its a candy box of violence - "twinkieman93".
twinkieman93 wrote:and if I hadn't grabbed the plasma rifle in that vent I'd probably have gotten my shit wrecked by...
yes! those guys.
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Taggart
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Taggart »

With an adapted Master Levels menu for this, how would that work exactly? Just throw all seperate files into one place and the menu loads individual wads? Or would it be possible to keep this more compact and put them into say, a .pk3?
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Re: 32 Over 32 [Beta] -- Not your average megawad

Post by Abba Zabba »

Does this mega wad have any custom gameplay changes? Custom sprites, music, textures and the like are fine as long as they don't change the gameplay (for my question, that is.) Thanks.
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