BDJv20 - Classic Experience

Projects that alter game functions but do not include new maps belong here.
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Average
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Re: Brutal Doom v19 - Classic Experience

Post by Average »

AlwaysDoomed wrote:Why dont you just play another gore mod that plays just like vanilla then?
There isn't another gore mod that plays or looks like this. Perhaps the guy just likes to edit BD for, you know, fun? :P

Besides, as a personal note, it's great for me as I can play an 'extreme' gore mod with my controller without losing my aim constantly due to kick back. That at least is worth it for me. :)

Good work so far Uninstall. This and Cosmetic Doom are by far my favourite Doom game mods out there. :)
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Armaetus
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Re: Brutal Doom v19 - Classic Experience

Post by Armaetus »

Cryomundus wrote:Wouldn't this just make it regular doom with a little more gore added? Seems a bit pointless to go to all this trouble when you just wind up having a vanilla experience.
AlwaysDoomed wrote:Why dont you just play another gore mod that plays just like vanilla then?
I think the point is to have the brutality of Brutal Doom with it being closer to vanilla difficulty. I do this on my edited version because I tend to video record and don't wish to die numerous times from something as stupid as a stray Imp fireball.
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Re: Brutal Doom v19 - Classic Experience

Post by Enjay »

And, even more importantly than that, I think that this is the mod that Uninstall wants to make.
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Re: Brutal Doom v19 - Classic Experience

Post by Uninstall »

TheMightyHeracross wrote:

Code: Select all

Weapon.AmmoType2 "Sameas1" Weapon.AmmoUse2 Amountused
Cheers mate. Really appreciate your help.
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Re: Brutal Doom v19 - Classic Experience

Post by Uninstall »

Based on Quakers540´s Addon for Brutal Doom v19 I altered the file again in order to get the classic feeling back but with the enhancements of Brutal Doom. This is what I did:

- Reduced fire and walking speed of monsters
- Reduced special attacks of some monsters
- Slightly increased the reload speed of the SSG
- Removed shaking effect when firing weapons
- Removed recoil from weapons
- Removed shaking effect when performing a fatality
- Removed some annoying sounds like the fireloop of the impball etc.

Thanks to creators of the mods (Sergeant_Mark_IV & Quaker540)

Have fun with it.

Download: https://www.wetransfer.com/downloads/80 ... 343/0ea196
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Re: Brutal Doom v19 - Classic Experience

Post by jimbob »

Nothing to download there.
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Re: Brutal Doom v19 - Classic Experience

Post by Armaetus »

Removing the special attacks from all of the monsters would make it even closer to vanilla, not to mention shotgun ammo drops is 8 for a placed shotgun and 4 for a sergeant dropped one. Brutal Doom did something stupid and halved the ammo drop rate for some reason. Weapon.AmmoGive should be 8, not 6.
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Re: Brutal Doom v19 - Classic Experience

Post by Uninstall »

First post edited. Re-upload of my version of Quaker540s edition. Have fun with it.
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Valherran
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Re: Brutal Doom v19 - Classic Experience

Post by Valherran »

Mr. Chris wrote:Removing the special attacks from all of the monsters would make it even closer to vanilla, not to mention shotgun ammo drops is 8 for a placed shotgun and 4 for a sergeant dropped one. Brutal Doom did something stupid and halved the ammo drop rate for some reason. Weapon.AmmoGive should be 8, not 6.
It was halved because Shotgun ammo was too abundant. Still kind of is.
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Re: Brutal Doom v19 - Classic Experience

Post by Armaetus »

Nobody complained about it in vanilla Doom, why touch it anyways? It makes those levels with scarce shotgun ammo or relying on drops even harder.
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Re: Brutal Doom v19 - Classic Experience

Post by USSRBear »

the version I played is fairly rough around the edges but ultimately a lot of fun. I like all of the weapon sounds, I have a borderline fetish for really good weapon sounds lol Not crazy about the Mancubi's flame thrower sound since it's the Revenants Hellpod fire sound. With the HUD I use that counts ammo in the mag, I noticed it kind of glitches and counts down with the weapons as well. Weapons, especially the shotguns are a little too lethal to Vanilla standards. You may want to change the damage or lower the head shot multipliers to retain the longer time to kill feel from vanilla doom. Also, the recoil on the super shot on the plasma gun is messed up; it recoils before it fires. A simple fix is that you would put in the recoil code after the the firing section so it would look like this:

PLSF A 0 BRIGHT A_FireCustomMissile("PlasmaBall", 0, 1, 0, 0)
then put in your recoil

So yeah, really fun, just needs some tweaks.
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Re: Brutal Doom v19 - Classic Experience

Post by Uninstall »

New version uploaded. Have fun.
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Re: Brutal Doom v19 - Classic Experience

Post by Uninstall »

Final version uploaded + Addon. Please see first post.
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Re: Brutal Doom v19 - Classic Experience

Post by Average »

Downloading now. Looking forward to trying the final version out. :)
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Re: Brutal Doom v19 - Classic Experience

Post by wildweasel »

I have to ask, where do the gib graphics come from? Are these the default BD gibs, or the Real Gore ones, or some subset in between?
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