
Greetings Space-Marine,
here you can find a Brutal Doom version that tries to get close to Vanilla. As a base I used BDJv20s version of Doom. All hail goes to him. And of course to Sergeant_Mark_IV for BDv20. Here you can find the original version of BDJv20: http://forum.zdoom.org/viewtopic.php?f=19&t=47229
Changes compared to BDJv20:
Weapons:
Pistol
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Changed weapon sound
Rifle
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Removed Weapon sway while ADS
- You are now able to fire in full-auto when ADS
- Changed weapon sound
Shotgun
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Removed Weapon sway while ADS
- Removed smoke
- Tweaked accuracy. Shotgun fires now slightly more accurate
- Added ReFire to weapon. This means you can keep the mouse trigger pressed and the shotgun will not stop shooting
- Changed weapon sound
- Increased ammo capacity to 15
Super-Shotgun
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Changed BDJv20 Sprites with Doom64 sprites of the SSG
- Changed weapon sound (both, double barrel and single barrel)
- Slightly increased firing speed
- Removed smoke when firing weapon
- Reduced flash when firing weapon
Minigun
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Changed weapon sound
- Removed smoke when firing weapon
- Reduced flash when firing weapon
RocketLauncher
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Removed Screen Shake when Rockets hit target
- Removed smoke on target (I want to see the foe exploding)
Plasma Gun
- Removed Recoil
- Removed Screen Shake effect when firing weapon
- Removed smoke
- Removed weapon overheating
- Removed the firing behaviour. Not the Plasma Gun shoots always with the same speed
BFG
- Removed Recoil
- Removed Screen Shake effect when firing weapon
Extra Weapons
No changes!
Monster
- All monsters have their movement speed reduced. I tried to come close to Vanilla speed but this is very
hard to achieve. Anyway, I am quite happy with the result.
- Removed most special attacks. Imps will still jump towards the player but much less frequent. Baron of Hell
still has the multiple shot attack.
- Altered monster health
Other changes
- changed title picture with HD picture of DOOM 2 / artwork of unknownn Doom artist
- Removed the high amount of difficulty levels. Now you got only five difficulty levels:
. Hard = Damage normal / Enemy Spawn Nightmare
. Ultra Violence = Damage +50% / Enemy Spawn Nightmare
. Brutal Doom = Damage +70% / Enemy Spawn Nightmare
. Nightmare = Damage +100% / Enemy Spawn Nightmare
. Ecclesiarchy Mode = Damage +300% / Enemy Spawn Hard / Monster health -60% / Doomguy followers health -60%
- Changed Space Marine voices into Warhammer 40.000 Space Marine voices (based on the upload from Rebot http://www.moddb.com/mods/brutal-doom/a ... ine-voices)
- Edited quit messages into more Warhammer friendly messages
Bugs:
When Revenants attack each other in anger, they will get no damage from melee attacks.
Download v1.2. (dated 2015-07-06):
https://www.wetransfer.com/downloads/8d ... 239/33f81e
Have fun gentlemen and good hunting.