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‌‎‎‎‎‏‏‏‏Fractal Doom v0.2.4b

Posted: Sat Nov 02, 2013 8:12 pm
by scroton
Fractal Doom is a singleplayer/Coop gameplay mod that modifies Doom's monsters (and their projectiles) and the player's weapons to be fractal or geometric.
Everything--monsters, weapons, projectiles--is overall faster than vanilla.

Gameplay Video #3 (embedded in spoiler below)
Gameplay Video #4 (embedded in spoiler below)
Spoiler: Gameplay Videos
Gameplay Video/Trailer #2
Gameplay Video/Trailer #1
Spoiler: Weapons
Spoiler: Monsters
Spoiler: Powerups
Spoiler: Credits

Downloads:

Zandronum 1.2 Version
Zandronum 2.0 Version
--FOR SERVER ADMINS: Skill 1 is the UV equivalent difficulty level, not Skill 3
--Difficulty levels and some monsters are balanced for multiplayer
--Weapon Skins
--Chance for Mini Marine to spawn on death
--Mini marine ammo given at start of level given if you already have only one, rather than only if you have no mini marine ammo
--Everything possible is clientsided
--Bullets and projectiles pass through allies
--The left pistol (fired in single shot, not held) uses normal bullets rather than projectiles, this is in case having only projectiles would break compatibility with some maps
--Difficulty Levels:
  • (0)Geometric: HMP spawns, 2x Ammo
    (1)Recursive: UV spawns
    (2)Fractal: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.3)
    (3)Stochastic: NM spawns, 2x Ammo, Monsters are more aggressive than vanilla (Agg = 0.6)
    (4)MultiFractal: NM spawns, 2x Ammo, Monsters are more aggressive than vanilla (Agg = 1.0)
ZDoom Version
--Difficulty levels and some monsters are balanced for single player
--Mini marine spawn rate from pain state increased (though none spawn on death, unless you're holding one when you die)
--Mini marines are more talkative than in Zandronum version
--Bullet primary fires use bullets rather than fast projectiles
--Map-placed pickups are split into several pickups which each give less and occupy the same point
--Difficulty Levels:
  • Linear: HMP spawns, 2x Ammo, Player only takes 90% Dmg
    Euclidean: HMP spawns
    Cartesian (Default): UV spawns
    Elliptic: UV spawns, Monsters are more aggressive than vanilla (Agg = 0.2)
    Symplectic: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.4)
    Recursive: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.6)
    Fractal: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 1.0)
    Stochastic: NM spawns, 2x Ammo, 1.5x Armor pickups (but not max armor), Monsters are more aggressive than vanilla (Agg = 1.0), MiniMarines have 2x health, Fast Monsters
    MultiFractal: NM spawns, 4x Ammo, 2x Armor pickups (but not max armor), Monsters are more aggressive than vanilla (Agg = 1.0), MiniMarines have 4x health, Fast Monsters, Monsters respawn
Zandronum Monster Version
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Some monsters balanced towards multiplayer
--Everything possible is clientsided
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.

ZDoom Monster Version
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.

Official Fractal Wolfenstein SS Add-on
--Replaces the Wolfenstein SS Soldier
--Video: http://youtu.be/CS0ZyZXCHPI

Re: [Coming Soon] Frăctal Doom

Posted: Sat Nov 02, 2013 8:19 pm
by Sicamore
Let the (small) bodies hit the floor

Re: [Coming Soon] Frăctal Doom

Posted: Sat Nov 02, 2013 9:10 pm
by Tomicapo
Wow this look very cool.
¡I hope you finish!
I want to play it.
Now my question:
that is what this wad?

Re: [Coming Soon] Frăctal Doom

Posted: Sat Nov 02, 2013 9:56 pm
by Ethril
0/5 would not play

(change the music in the video and I might reconsider)


post-release edit:
5/5 would play again

(despite the music in the video)

Re: [Coming Soon] Frăctal Doom

Posted: Sat Nov 02, 2013 11:23 pm
by Crudux Cruo
Your video totally does not explain anything at all.

Re: [Coming Soon] Frăctal Doom

Posted: Sun Nov 03, 2013 12:14 am
by Unholypimpin
I Believe this wad makes it so when you kill enemies they have a chance to spawn a smaller version of themselves and so on so one imp can turn into two baby imps then two baby imps into 6 midget imps. I also think it makes it so projectiles also have a chance to split into many smaller.

Re: [Coming Soon] Frăctal Doom

Posted: Sun Nov 03, 2013 12:41 am
by Abba Zabba
Ethril wrote:0/5 would not play

(change the music in the video and I might reconsider)
It's actually a great song in my opinion (including the rest of the Sinner album), but I will agree it is often used inappropriately.

Re: [Coming Soon] Frăctal Doom

Posted: Sun Nov 03, 2013 9:38 am
by Toberone
Huh?

But fractal doom has been out for awhile, what do you mean [Coming soon]?

Re: [Coming Soon] Frăctal Doom

Posted: Sun Nov 03, 2013 10:49 am
by TheMightyHeracross
This is the best scroton code on the market! :D

Re: [Coming Soon] Frăctal Doom

Posted: Sun Nov 03, 2013 11:55 am
by kevansevans
2tiny4me

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Posted: Mon Nov 04, 2013 7:36 pm
by scroton
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Re: [Coming Soon] Frăctal Doom

Posted: Mon Nov 04, 2013 7:57 pm
by Abba Zabba
It took every ounce of strength to not burst out laughing, but when I got to the revenants firing revenants wearing sombreros part, I lost all my shit

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Posted: Tue Nov 05, 2013 12:25 pm
by scroton
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Re: [Coming Soon] Frăctal Doom

Posted: Tue Nov 05, 2013 1:13 pm
by Master of Disasters
scroton wrote:DECORATE badassery
Well, you just trumped my BFG1000000 Ball, seriously, holy shit. :shock:

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Posted: Fri Nov 15, 2013 10:24 pm
by scroton
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