Fractal Doom v0.2.4b
Posted: Sat Nov 02, 2013 8:12 pm
Fractal Doom is a singleplayer/Coop gameplay mod that modifies Doom's monsters (and their projectiles) and the player's weapons to be fractal or geometric.
Everything--monsters, weapons, projectiles--is overall faster than vanilla.
Gameplay Video #3 (embedded in spoiler below)
Gameplay Video #4 (embedded in spoiler below)
Gameplay Video/Trailer #1
Downloads:
Zandronum 1.2 Version
Zandronum 2.0 Version
--FOR SERVER ADMINS: Skill 1 is the UV equivalent difficulty level, not Skill 3
--Difficulty levels and some monsters are balanced for multiplayer
--Weapon Skins
--Chance for Mini Marine to spawn on death
--Mini marine ammo given at start of level given if you already have only one, rather than only if you have no mini marine ammo
--Everything possible is clientsided
--Bullets and projectiles pass through allies
--The left pistol (fired in single shot, not held) uses normal bullets rather than projectiles, this is in case having only projectiles would break compatibility with some maps
--Difficulty Levels:
--Difficulty levels and some monsters are balanced for single player
--Mini marine spawn rate from pain state increased (though none spawn on death, unless you're holding one when you die)
--Mini marines are more talkative than in Zandronum version
--Bullet primary fires use bullets rather than fast projectiles
--Map-placed pickups are split into several pickups which each give less and occupy the same point
--Difficulty Levels:
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Some monsters balanced towards multiplayer
--Everything possible is clientsided
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.
ZDoom Monster Version
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.
Official Fractal Wolfenstein SS Add-on
--Replaces the Wolfenstein SS Soldier
--Video: http://youtu.be/CS0ZyZXCHPI
Everything--monsters, weapons, projectiles--is overall faster than vanilla.
Gameplay Video #3 (embedded in spoiler below)
Gameplay Video #4 (embedded in spoiler below)
Spoiler: Gameplay VideosGameplay Video/Trailer #2
Gameplay Video/Trailer #1
Spoiler: Weapons
Spoiler: Monsters
Spoiler: Powerups
Spoiler: Credits
Downloads:
Zandronum 1.2 Version
Zandronum 2.0 Version
--FOR SERVER ADMINS: Skill 1 is the UV equivalent difficulty level, not Skill 3
--Difficulty levels and some monsters are balanced for multiplayer
--Weapon Skins
--Chance for Mini Marine to spawn on death
--Mini marine ammo given at start of level given if you already have only one, rather than only if you have no mini marine ammo
--Everything possible is clientsided
--Bullets and projectiles pass through allies
--The left pistol (fired in single shot, not held) uses normal bullets rather than projectiles, this is in case having only projectiles would break compatibility with some maps
--Difficulty Levels:
- (0)Geometric: HMP spawns, 2x Ammo
(1)Recursive: UV spawns
(2)Fractal: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.3)
(3)Stochastic: NM spawns, 2x Ammo, Monsters are more aggressive than vanilla (Agg = 0.6)
(4)MultiFractal: NM spawns, 2x Ammo, Monsters are more aggressive than vanilla (Agg = 1.0)
--Difficulty levels and some monsters are balanced for single player
--Mini marine spawn rate from pain state increased (though none spawn on death, unless you're holding one when you die)
--Mini marines are more talkative than in Zandronum version
--Bullet primary fires use bullets rather than fast projectiles
--Map-placed pickups are split into several pickups which each give less and occupy the same point
--Difficulty Levels:
- Linear: HMP spawns, 2x Ammo, Player only takes 90% Dmg
Euclidean: HMP spawns
Cartesian (Default): UV spawns
Elliptic: UV spawns, Monsters are more aggressive than vanilla (Agg = 0.2)
Symplectic: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.4)
Recursive: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 0.6)
Fractal: UV spawns, 1.5x Ammo, Monsters are more aggressive than vanilla (Agg = 1.0)
Stochastic: NM spawns, 2x Ammo, 1.5x Armor pickups (but not max armor), Monsters are more aggressive than vanilla (Agg = 1.0), MiniMarines have 2x health, Fast Monsters
MultiFractal: NM spawns, 4x Ammo, 2x Armor pickups (but not max armor), Monsters are more aggressive than vanilla (Agg = 1.0), MiniMarines have 4x health, Fast Monsters, Monsters respawn
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Some monsters balanced towards multiplayer
--Everything possible is clientsided
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.
ZDoom Monster Version
--Only includes monsters, no weapons or any other modifications
--Does not include mini marines
--Should be compatible with most weapons mods and any other mods that don't replace monsters. If playing a wad that does replace monsters then load Fractal Doom last. Let me know if there are any issues.
Official Fractal Wolfenstein SS Add-on
--Replaces the Wolfenstein SS Soldier
--Video: http://youtu.be/CS0ZyZXCHPI