Also on this occasion, introducing new, high-caliber spell that started thanks to a mindwork of a good friend of mine, the
Prism Lazer!
While it doesn't have any special behaviour, other than fancy pattern - this spell still has huge firepower, can cause elemental effects on impact, and generally - it kicks ass. The only drawback is the huge mana drain. Tome helps in that regard.
Powerderg Edition 2.8a
-Added player sprites with the powersuit on. (Took me most time, and doesn't matter in single I guess, but it's a nice touch in multi.)
-Fixed the powersuit message about "Reload" key. (should be "Stratocaster Toggle" here. Not that it matters that much, considering I also added old keybind names to avoid confusion, just in case.)
-Powersuit autoactivates on first pickup.
-Fixed a stray, transparent pixel in the powersuit idling hand.
-It took me atrocious amounts of effort and I still wonder why I did that... but I did it anyway - envirosuit also affects your player/hand sprites now.
-Added view interpolation with setpitch/setangle everywhere. (And I severely regret doing that.)
-Added Strat Gunzerks. (And I regret doing this even more.)
-Since I've somehow figured this one out - changed the way Powersuit is obtained in Hexen; it also has to be assembled from the weapon pieces - Mage weapon pieces, to be exact. (Also added gldefs and particles to all the pieces, including Dreadful's ones.) It's a bit wonky that it switches your weapon when it happens, but that's thanks to weaponpiece hackery. And that means the core is back at its place again.
-Fixed the Lead Ball/Frostbite/Tomed Flamewaves (generally bouncy projectiles) get stuck forever. Or at least, I hope so.
-YEAH BOI NEW SPELL! Courtesy of a friend, a nod towards certain game - the Prism Lazer!
-Added meltdown death to Wendigoes.
-For cheaters and my own testing convienience, ported over the Cheater's Blessing from TB to make it give you things like Powersuit or Midas Tome on give all.
-Fixed money magnet getting odd past 99999 of gold, as I forgot that might need an update after limit expansion.
-Fixed lack of "flavour" in Centaur's gibbing.
-Fixed oversight with left suited roundhouse and suited BFG rebooting.
-Changed a bit the behaviour in Frostbite again, as I think +bounceonactors wasn't working as I intended it to work, considering premature explosions.
-Changed the Threadcutter knives handling of bounce; might not always speed up/speed down when alternating between timefreeze and not on few, stray knives, but it generally works... and most important - I hope this fixes the problem with infinite lifespan.
-Messed around with soundslots (specifically in Dreadful) to make the rocket gliding noise a working thing. Also added rocketing to Powersuit's thrust kick, heh.
-Doubled Skullfire's projectile speed.
-After some change, Chillgrasp ceased painlocking targets into submission... that was a bit sad, so I made it do this madness again. (Bonus is that it also causes the same to any monster that's unlucky to get in range. Oh and it cockblocks even invulnerable targets.)
-For so many months, I didn't notice that zerked stomp doesn't cause lifedrain... UNNACCEPTABLE! That's obviously fixed now.
-Tightened Longhorn's strat bullets by a lil' bit to the center.
-EXTREMESPHERE's price got bumped to 20k, and Tank Armour to 1.6k.
-Made the regular melee encourage "clicky-punchy" even more with increased punching frame time, because I am a mouse sadist.
-Took the water sectors into account with some spells. And same goes for flying.
-Added some more bounce points to leadball/frostbite ball.
-Added some extra sound flavour to slide kick, so you know it is a slide kick.
-Fixed a bit positioning of the gunsmoke in the Longhorn.
-Added missing gldefs for sheep and spirit tomes.
-Added some gldefs to powersuit jet flames too!
-Fixed an oversight of powersuit roundhouses not draining health on zerk. Also apparently any damaging functions applied on puff get executed faster than actual puff's damage. So that's why fists didn't always drain health from your victims. Thay had to survive the initial hit so the puff damage would kick in. Themoreyouknow.jpg.
-Fixed lack of bossdeath for some monsters in Scourgebreath deaths.
-Added +ALWAYSPICKUP on mana stuff.
-Yes, crows were nerfed, stop bothering Zhs2 about that. I forgot to mention it and it's a reason to be obnoxious?
-Added a toggle for item particles. Apparently there was a server-sided way for that, silly me.
-Spirit cannons now have their own jet engine when tomed, making them float in midair, so you can place them in more strategical places.
-New secret found messages, as every hip kid does that stuff these days and I don't wanna fall behind, lol.
-Made the strat Autocannon's lens orange-reddish again for easier distinguishing whether it's active or not (I liked yellow more, but eh, readability comes first), and moved it more to the left so it aligns better with the crosshair, and to make the scope more visible. (I already did that before, but I guess dropbox shenanigans reverted that change. Great.)
-Fixed Afrit's odd behaviour of going into "activation" state while being hit with Gumpop.
-Fixed right TNT in Gunzerk reseting the left TNT when returning to idle state.
-Added cvar for toggling spawning wyverns in EXTREMESPHERE, as things were apparently dying too fast with them around. (I'm proud.)
-Fixed the Gunzerk being based on token, rather than powerup. (Which got fixed before but fuck it - REVERSE ALL THE CHANGES BY ACCIDENT!)
-Fixed the crosshair mode not working with melee.
-Fixed Korax golden statue and shock states.
-Tweaked some item pickup lines for items (namely spells'n'guns) to make them more fancy.
-TNT toss animation speed has been vastly increased.
-Since some people (including myself lel) complained that Eye of Jezht (or Wizard's Eye if you like) was cluttering the map up too much, I made the map scan appear only if you have the night vision on. (Now renamed to Dergovision, because reasons.)
-Added taunts. Because you wanted them. You just didn't know you wanted them.
-Moved armor restriction option to the Loot tab in HERE BE DRAGONS. Also reorganized things a little, and added an option or two.
-Bolstered Strucker's damage in general and Pulverizer's Strat damage.
-Added the gldefs for modified projectiles. (Also fixed the fact they used Fire2 instead of Fire damage.)
-I hope the keys should be a bit more "custom-script-fuckproof" now. (Thanks to Yholl and DUMP2 for triggering the brainstorm!)