brilliant, and i presume that ray is reference of this?Marty Kirra wrote:
Hmm...!
[WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
SCROTON IS AT IT AGAINMarty Kirra wrote:
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
SCROBOT FOR THE WIN
Older version from about a month ago before it curved and before it had a limit of 20 monsters. But I had to show it off for the hype. No new weapon sprites yet!
Older version from about a month ago before it curved and before it had a limit of 20 monsters. But I had to show it off for the hype. No new weapon sprites yet!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
oh yeah, just like what i thought. if that lazor's color is purple, i have no more wishes for this mod.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
I imagine it as one of those "only one shot on screen" weapons. Beam jumps around and the gun won't fire until beamy zaps back into the gun. Bzzp!
Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
Combine this with Dark Doom and Hellstorm Archon's ambient music pack on any levels. You will not regret it.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
I did just that today! Very cool, it inspired a whole new difficulty level which may take a version or two to get in. Hope you like survival horror!undead003 wrote:Combine this with Dark Doom and Hellstorm Archon's ambient music pack on any levels. You will not regret it.
The reaction to the beam has been really positive! Thanks guys! I'll be showing some of the toggleable CVARS for the beam here pretty soon!
Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
You can find a short video of the quadratic curves in action here.
A while ago added cubic bezel curves instead of just quadratic bezel curves:
(click on image for larger size)
Players will be able to toggle between the two varieties of curves, as well as straight lines, with a CVar.
For those interested in more information about Bezier curves, here's a neat interactive demonstration.
A more in-depth explanation.
And here they are on the git.
They can be used for a lot of things in ZDoom modding. For instance, by restricting the P1 and P2 to certain parameters and curving them along the z-axis a whip could be approximated for GMOTA:
(click on image for larger size)
There are many many other applications too.
A while ago added cubic bezel curves instead of just quadratic bezel curves:
(click on image for larger size)
Players will be able to toggle between the two varieties of curves, as well as straight lines, with a CVar.
For those interested in more information about Bezier curves, here's a neat interactive demonstration.
A more in-depth explanation.
And here they are on the git.
They can be used for a lot of things in ZDoom modding. For instance, by restricting the P1 and P2 to certain parameters and curving them along the z-axis a whip could be approximated for GMOTA:
(click on image for larger size)
There are many many other applications too.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)
The Space Pirate Public Plan Document/Manual is now live. Input and ideas welcome! Feel free to post here with whatever feedback you'd like to share!
Warning: Spoilers regarding weapons and enemies await within!
I'd love to hear your thoughts on what you like, what you'd wanna see, and all that other cool stuff!
Warning: Spoilers regarding weapons and enemies await within!
I'd love to hear your thoughts on what you like, what you'd wanna see, and all that other cool stuff!
Re: [WIP] The Space Pirate (Public Plan Doc Live!)
Tried making a cleaned-up version of the stimpack, complete with an animation, because the other health items have that.
8x zoom for detail:
8x zoom for detail:
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)
Great touch, i needed that! And about time, too.
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)
amkv2k9, those sprites look awesome. They're in!
Hey, long time no see guys. I'm working on a sweet assault shotgun that'll definitely suit your fancy if you're an aggressive player.
Hey, long time no see guys. I'm working on a sweet assault shotgun that'll definitely suit your fancy if you're an aggressive player.
Spoiler:
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)
oh thank god, it does changes!
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)
Seemingly everybody's favorite* mod these days, say hello to something I teased forever ago!
The High-Frequency Basilisk Nikana is sure to slice up the competition! Woo! RULES OF NATURE!
The High-Frequency Basilisk Nikana is sure to slice up the competition! Woo! RULES OF NATURE!
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)
demonsteele, that is.
and i hope it does have same slash combo like what demonsteele does!
and i hope it does have same slash combo like what demonsteele does!