[WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

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Captain J
 
 
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Captain J »

Marty Kirra wrote:Image
Hmm...!
brilliant, and i presume that ray is reference of this?
Image
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Ctrl+Alt+Destroy »

Marty Kirra wrote:Image
SCROTON IS AT IT AGAIN
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Cardboard Marty »

SCROBOT FOR THE WIN



Older version from about a month ago before it curved and before it had a limit of 20 monsters. But I had to show it off for the hype. No new weapon sprites yet!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Captain J »

oh yeah, just like what i thought. if that lazor's color is purple, i have no more wishes for this mod.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Slax »

I imagine it as one of those "only one shot on screen" weapons. Beam jumps around and the gun won't fire until beamy zaps back into the gun. Bzzp!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Kostov »

Combine this with Dark Doom and Hellstorm Archon's ambient music pack on any levels. You will not regret it.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Cardboard Marty »

undead003 wrote:Combine this with Dark Doom and Hellstorm Archon's ambient music pack on any levels. You will not regret it.
I did just that today! Very cool, it inspired a whole new difficulty level which may take a version or two to get in. Hope you like survival horror!

The reaction to the beam has been really positive! Thanks guys! I'll be showing some of the toggleable CVARS for the beam here pretty soon!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by scroton »

You can find a short video of the quadratic curves in action here.

A while ago added cubic bezel curves instead of just quadratic bezel curves:

(click on image for larger size)
Image

Players will be able to toggle between the two varieties of curves, as well as straight lines, with a CVar.

For those interested in more information about Bezier curves, here's a neat interactive demonstration.

A more in-depth explanation.

And here they are on the git.

They can be used for a lot of things in ZDoom modding. For instance, by restricting the P1 and P2 to certain parameters and curving them along the z-axis a whip could be approximated for GMOTA:

(click on image for larger size)
Image

There are many many other applications too.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Post by Cardboard Marty »

The Space Pirate Public Plan Document/Manual is now live. Input and ideas welcome! Feel free to post here with whatever feedback you'd like to share!

Warning: Spoilers regarding weapons and enemies await within!

I'd love to hear your thoughts on what you like, what you'd wanna see, and all that other cool stuff!
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by amv2k9 »

Tried making a cleaned-up version of the stimpack, complete with an animation, because the other health items have that.
Image
8x zoom for detail:
Image
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by Captain J »

Great touch, i needed that! And about time, too.
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by Cardboard Marty »

amkv2k9, those sprites look awesome. They're in!

Hey, long time no see guys. I'm working on a sweet assault shotgun that'll definitely suit your fancy if you're an aggressive player.
Spoiler:
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by Captain J »

oh thank god, it does changes! :D
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by Cardboard Marty »

Seemingly everybody's favorite* mod these days, say hello to something I teased forever ago!

Image
The High-Frequency Basilisk Nikana is sure to slice up the competition! Woo! RULES OF NATURE!
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Re: [WIP] The Space Pirate (Public Plan Doc Live!)

Post by Captain J »

demonsteele, that is. ;)

and i hope it does have same slash combo like what demonsteele does!
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