DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
- Yuraofthehairfan
- Posts: 24
- Joined: Wed Aug 06, 2014 6:56 pm
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
That's cool will half to link that when its done XDYholl wrote:
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
I'm not vary good at lighting
- Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
- Contact:
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
All friendulon needs now is a pair of rocket pods downstairs. Mweeeehehehehee!
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
IT'S A MOTHER FOUCKING 3 MOD ASSEMBLY?! HOLY SHIT!! OP AS HELL!!
EDIT: Note to self, blue = assembly
And Yholl,
Spoiler: what about 90% of all of us feel when you post images
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
The name is in gold, so it's Legendary, so it must have only a single modpack slot.
Btw, my hype is gonna explode, pls stahp
jk feed it more
Btw, my hype is gonna explode, pls stahp
jk feed it more
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
Demolition Ammo Battle Rifle. The hazard stripe needs work, but overall the weapon looks in line w/ the other Demolition weapons. I didn't do muzzle flash sprites, I'm terrible with that stuff.
Last edited by amv2k9 on Mon Oct 13, 2014 11:45 am, edited 1 time in total.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
Perhaps a subtle Borderlands 2 reference could be thrown in, by making all Demolition Ammo weapons have black and white checkerboards on them like the Torgue weapons.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
could be very suitable for massacre race. and about that, i hope the class-only weapon's can have their own fitting design or colors just like what weasel said. no alike, no confusion.
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
I guess I'll log onto the forums, see what new reactions to the Nightmare Mastermind I go- HOLY CRAP YOU MADE THE DEMO AMMO RIFLE I LOVE YOUamv2k9 wrote:Demolition Ammo Battle Rifle. The hazard stripe needs work, but overall the weapon looks in line w/ the other Demolition weapons. I didn't do muzzle flash sprites, I'm terrible with that stuff.
Well now, I know what I'll be doing today. Yholl dives into the code once more...
EDIT: Done.
It's sooo cooool fgsfdfsfsgkejghkgns
Guess I should go fix some other stuff now.
EDIT: I spent today doing this.
I AM NOT EASILY INFLUENCED WHAT ARE YOU TALKING ABOUT
Only Technician can see these, it helps him spot items he can discombobulate.
- SAraisXenoQueen
- Posts: 243
- Joined: Tue Oct 12, 2010 1:51 am
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
You're under arrest for severe cases of teasing. Anything you post can and will be held as hype building. If you do not have a teaser, one will be appointed to you.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
armors, too? you can't disassemble armors in the game, can you?
...can you?
...can you?
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
Day well spent!
- Arthropleura
- Posts: 130
- Joined: Sat Apr 19, 2014 4:17 pm
- Location: Fukuchiyama (Not)
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
Just played my first game of doomRLA in months, was not disappointed. By level three of EnjayDoom I had a full suit of frontline engineer armor, by level 8 I had a Nuclear plasma rifle, nuclear BFG2k, nuclear VBFG, and a plasma shotgun. needless to say I had fun.
Also, yholl said nobody seemed to use the gatling gun. I use it, a lot actually. The slow rate of fire and 90 round clip means you can fire the thing for a long time. Reminds me of a WWI water cooled machine gun.
Also, yholl said nobody seemed to use the gatling gun. I use it, a lot actually. The slow rate of fire and 90 round clip means you can fire the thing for a long time. Reminds me of a WWI water cooled machine gun.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
the gatling gun got a very reasonable buff in a recent version to make it a viable alternative to the Bulletstorm. as of now, it deals more damage than the Bulletstorm (i think? correct me if i'm wrong here), is incredibly accurate, and can knock enemies back a good amount. it's very useful as a stand-in for the Minigun as a Marine.
- Hellstorm Archon
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
- Contact:
Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGHHHHHYholl wrote:
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
SO MUCH WANT
Seriously though, that frankensprite work actually looks really nice. Hope to see that in action!