DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Yholl
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Yholl »

Image
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.

Image
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
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Yuraofthehairfan
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Yuraofthehairfan »

Yholl wrote:Image
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.

Image
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
That's cool will half to link that when its done XD
I'm not vary good at lighting
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Slax
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Slax »

All friendulon needs now is a pair of rocket pods downstairs. Mweeeehehehehee!
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insightguy
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by insightguy »

Image
IT'S A MOTHER FOUCKING 3 MOD ASSEMBLY?! HOLY SHIT!! OP AS HELL!!
EDIT: Note to self, blue = assembly

And Yholl,
Spoiler: what about 90% of all of us feel when you post images
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Ribo Zurai »

The name is in gold, so it's Legendary, so it must have only a single modpack slot.

Btw, my hype is gonna explode, pls stahp

jk feed it more
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amv2k9
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by amv2k9 »

Image
Demolition Ammo Battle Rifle. The hazard stripe needs work, but overall the weapon looks in line w/ the other Demolition weapons. I didn't do muzzle flash sprites, I'm terrible with that stuff.
Last edited by amv2k9 on Mon Oct 13, 2014 11:45 am, edited 1 time in total.
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wildweasel
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by wildweasel »

Perhaps a subtle Borderlands 2 reference could be thrown in, by making all Demolition Ammo weapons have black and white checkerboards on them like the Torgue weapons.
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Captain J
 
 
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Captain J »

could be very suitable for massacre race. and about that, i hope the class-only weapon's can have their own fitting design or colors just like what weasel said. no alike, no confusion.
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Yholl
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Yholl »

amv2k9 wrote:Demolition Ammo Battle Rifle. The hazard stripe needs work, but overall the weapon looks in line w/ the other Demolition weapons. I didn't do muzzle flash sprites, I'm terrible with that stuff.
I guess I'll log onto the forums, see what new reactions to the Nightmare Mastermind I go- HOLY CRAP YOU MADE THE DEMO AMMO RIFLE I LOVE YOU

Well now, I know what I'll be doing today. Yholl dives into the code once more...

EDIT: Done.
Image
It's sooo cooool fgsfdfsfsgkejghkgns

Guess I should go fix some other stuff now.

EDIT: I spent today doing this.
Image
I AM NOT EASILY INFLUENCED WHAT ARE YOU TALKING ABOUT



Only Technician can see these, it helps him spot items he can discombobulate.
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SAraisXenoQueen
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by SAraisXenoQueen »

You're under arrest for severe cases of teasing. Anything you post can and will be held as hype building. If you do not have a teaser, one will be appointed to you.
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Viscra Maelstrom
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Viscra Maelstrom »

armors, too? you can't disassemble armors in the game, can you?

...can you?
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Ribo Zurai »

Day well spent!
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Arthropleura
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Arthropleura »

Just played my first game of doomRLA in months, was not disappointed. By level three of EnjayDoom I had a full suit of frontline engineer armor, by level 8 I had a Nuclear plasma rifle, nuclear BFG2k, nuclear VBFG, and a plasma shotgun. needless to say I had fun.

Also, yholl said nobody seemed to use the gatling gun. I use it, a lot actually. The slow rate of fire and 90 round clip means you can fire the thing for a long time. Reminds me of a WWI water cooled machine gun.
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Viscra Maelstrom
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Viscra Maelstrom »

the gatling gun got a very reasonable buff in a recent version to make it a viable alternative to the Bulletstorm. as of now, it deals more damage than the Bulletstorm (i think? correct me if i'm wrong here), is incredibly accurate, and can knock enemies back a good amount. it's very useful as a stand-in for the Minigun as a Marine.
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Hellstorm Archon
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B4.6]

Post by Hellstorm Archon »

Yholl wrote: Image
Image
Image
I made a gun that makes things very ded all the time. Shivers clobbered someone with it and it got covered in blood, still works fine though.

Image
I've also been working on friendulon here, trying to frankensprite something cool together on my own. Pretty damn hard, I didn't realise how difficult it is to tell where her flesh ends and the legs begin, due to the reflective metal.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGHHHHH

SO MUCH WANT


Seriously though, that frankensprite work actually looks really nice. Hope to see that in action! :)
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