DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Yholl
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Yholl »

Image
THE ARMORING IS COMPLETE

Now I must do all the other things on this list aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Ribo Zurai »

Nice~ Also I spot with my little eye new barrel types.
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Viscra Maelstrom
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Viscra Maelstrom »

Scout with a HP Hunting Revolver? Hell better stay riiiight the fuck away from him.
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Sgt. Shivers
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Sgt. Shivers »

Awesome stuff Yholl, I think you deserve an Anti-Materiel Rifle for all that work...
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TheLightBad96
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by TheLightBad96 »

Sgt. Shivers wrote:Awesome stuff Yholl, I think you deserve an Anti-Materiel Rifle for all that work...
Holy crap a High Power Hunting Revolver + Sgt Shivers idea of an Anti-Materiel Rifle , if I didn't know better I think you are trying to reference Fallout - New Vegas :D
comet1337_old
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by comet1337_old »

every update screenshot you've posted has given me less and less reasons to play anything but scout
Kaeoschassis
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Kaeoschassis »

comet1337 wrote:every update screenshot you've posted has given me less and less reasons to play anything but scout
Scout's been my fav class from the first time I played (although probably because pistol builds are my favourite in DoomRL) but I have a strong suspicion that, come the new release, I may convert to Renegade. At least for a little while.

EDIT: Is carrying more armour a thing now, or is that just for test purposes? Sorry if that one's been answered already.
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Captain J
 
 
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Captain J »

Yholl wrote:Image
THE ARMORING IS COMPLETE
Are ya feelin' Lucky? BONK!
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iSpook
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by iSpook »

Yholl wrote:Image
No DoorPEG elements in screenshot -20/10 wouldn't play. Also nicely done, hope this hasn't broken you too much.
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Yholl
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Yholl »

Ribo Zurai wrote:Nice~ Also I spot with my little eye new barrel types.
oh noes

there definitely is not a rare type of barrel that makes you cry tears of sad
also explosions
Sgt. Shivers wrote:Awesome stuff Yholl, I think you deserve an Anti-Materiel Rifle for all that work...
ye
comet1337 wrote:every update screenshot you've posted has given me less and less reasons to play anything but scout
You may reconsider that when you see some of the new assemblies. Hoooo boy.
Kaeoschassis wrote:Is carrying more armour a thing now, or is that just for test purposes? Sorry if that one's been answered already.
Yes, that was one of the main points of the rewrite. You can carry two of any armor or boots you want, picking up a backpack allows you to carry 4. As you can see, I'm carrying four armors there.
The armors give contextual information when you activate them based on whether or not you have an onyx or armor modpack, and whether or not that armor can use them.
iSpook wrote:No DoorPEG elements in screenshot -20/10 wouldn't play. Also nicely done, hope this hasn't broken you too much.
maek u ded

also yeah, it was pretty demolishing to my brain keeping track of everything, but by the end it was all sorted out and I just had to copy paste a lot.
Now I gotta do boots, which will be soooo much easier it's hilarious.
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Viscra Maelstrom
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Viscra Maelstrom »

comet1337 wrote:every update screenshot you've posted has given me less and less reasons to play anything but scout
you say that, but i am going to enjoy my Biggest Fucking Gun being 50% more powerful as the Technician. no mercy.
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Ribo Zurai »

Viscra Maelstrom wrote:
comet1337 wrote:every update screenshot you've posted has given me less and less reasons to play anything but scout
you say that, but i am going to enjoy my Biggest Fucking Gun being 50% more powerful as the Technician. no mercy.
That's, if there aren't new, stronger assemblies.
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wildweasel
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by wildweasel »

A few of the new ones work even better if you're Marine or Demolitionist.
Spoiler:
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Ribo Zurai
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by Ribo Zurai »

wildweasel wrote:A few of the new ones work even better if you're Marine or Demolitionist.
Spoiler:
I just can't wait to ravage through Sunder all over again, been a while since I've been this hyped for a Doom mod update. :)
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SAraisXenoQueen
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Re: [WIP] DoomRL Arsenal - [Beta 7.94] [MP-B5.2]

Post by SAraisXenoQueen »

So we're 11 days away from the deadline. How's everything coming along?
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