DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] DoomRL Arsenal - [Beta 7.8] [MP-B4.5]
Any word on the new version? I'm getting antsy and am going to try to get some co-op going with my friends sometime tonight or this weekend
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Well, I was hoping for some more things, but I suppose I can stick those in another patch after. I'll upload it now, I've basically just been sitting on it.Ranik wrote:Any word on the new version? I'm getting antsy and am going to try to get some co-op going with my friends sometime tonight or this weekend
EDIT: Done. Enjoy the latest, especially Sgt. Shivers fine spritey-sprites.
Last edited by Yholl on Thu Jul 24, 2014 2:56 pm, edited 1 time in total.
Re: [WIP] DoomRL Arsenal - [Beta 7.8] [MP-B4.5]
You don't have to rush on my account lol. I was just curious. I never mean to rush anybody if I ask for a progress report I just like knowing what's up and what's being added with Mods I really like.
EDIT: Downloading now. Thanks much.
Also what do you mean by speed to dropped armor's and boots?
EDIT: Downloading now. Thanks much.
Also what do you mean by speed to dropped armor's and boots?
Re: [WIP] DoomRL Arsenal - [Beta 7.8] [MP-B4.5]
When you drop them, they have random velocity.Ranik wrote:Also what do you mean by speed to dropped armor's and boots?
Re: [WIP] DoomRL Arsenal - [Beta 7.8] [MP-B4.5]
Gotcha. For some reason I was thinking armor you found would have speed modifiers on it.Yholl wrote:When you drop them, they have random velocity.Ranik wrote:Also what do you mean by speed to dropped armor's and boots?
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Re: [WIP] DoomRL Arsenal - [Beta 7.8] [MP-B4.5]
Some do, like the Tactical set.Ranik wrote: Gotcha. For some reason I was thinking armor you found would have speed modifiers on it.
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Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
so when is that RDA going to be usable and obtainable without cheating
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
When I have the effort to actually make it.comet1337 wrote:so when is that RDA going to be usable and obtainable without cheating
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Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Yholl, there's something I doscored days ago but it's not major at all, minimal is fact but I bet a lot more people know about you. You know the page that shows the effect of the modpacks in the guns? Well, I have a blaster and fore the Firestorm Modpack, says it can increase the fire rate. However if I try to put on it, it doesn't do it because it does not support it.
I'll see for the rest what I can find.
I'll see for the rest what I can find.
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Yeah, looked like the modpack itself just didn't have the Blaster listed, weird. Fixed.LivingWithGames wrote:Yholl, there's something I doscored days ago but it's not major at all, minimal is fact but I bet a lot more people know about you. You know the page that shows the effect of the modpacks in the guns? Well, I have a blaster and fore the Firestorm Modpack, says it can increase the fire rate. However if I try to put on it, it doesn't do it because it does not support it.
I'll see for the rest what I can find.
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Change of plans, the RDA is now going to be $14.95 DLC.Yholl wrote:When I have the effort to actually make it.comet1337 wrote:so when is that RDA going to be usable and obtainable without cheating
*runs*
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Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Script error, "DoomRL Arsenal Beta 7.9.wad:DECORATE" line 7066:
"DONTDRAIN" is an unknown flag
Script error, "DoomRL Arsenal Beta 7.9.wad:DECORATE" line 12721:
Invalid state parameter a_checkrange
Can't launch. Tried with the latest versions of both GZDoom and ZDoom, to no avail. Any ideas?
"DONTDRAIN" is an unknown flag
Script error, "DoomRL Arsenal Beta 7.9.wad:DECORATE" line 12721:
Invalid state parameter a_checkrange
Can't launch. Tried with the latest versions of both GZDoom and ZDoom, to no avail. Any ideas?
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
+1Kyle873 wrote:Change of plans, the RDA is now going to be $14.95 DLC.Yholl wrote:When I have the effort to actually make it.comet1337 wrote:so when is that RDA going to be usable and obtainable without cheating
*runs*
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Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
How recent? Did you get a development version? The "official" versions are quite old.RevolutionFour wrote:Script error, "DoomRL Arsenal Beta 7.9.wad:DECORATE" line 7066:
"DONTDRAIN" is an unknown flag
Script error, "DoomRL Arsenal Beta 7.9.wad:DECORATE" line 12721:
Invalid state parameter a_checkrange
Can't launch. Tried with the latest versions of both GZDoom and ZDoom, to no avail. Any ideas?
Re: [WIP] DoomRL Arsenal - [Beta 7.9] [MP-B4.5]
Yholl I have a bit of a question for you. I started dabbling in Doom Builder this morning and managed to get it to load all of the resources from DoomRL and DoomRPG. I placed a bunch of items to get the basic idea of what powerups spawn from what.
My question however is this. With all of these resources loaded is their a method of truly randomizing what enemy spawns in a location? DRPG has some stuff for item randomization.
But what if i wanted to include enemy randomization? As in "should we go through this door? We know their is some random loot in their but their may be a cyberdemon"
Also It turns out that if you load RL and RPG both for editing/testing. the RPG folders override your Decorate-> specific nightmare / cyber monster variants with a lof of DRPG stuff
My question however is this. With all of these resources loaded is their a method of truly randomizing what enemy spawns in a location? DRPG has some stuff for item randomization.
But what if i wanted to include enemy randomization? As in "should we go through this door? We know their is some random loot in their but their may be a cyberdemon"
Also It turns out that if you load RL and RPG both for editing/testing. the RPG folders override your Decorate-> specific nightmare / cyber monster variants with a lof of DRPG stuff
Last edited by Ranik on Sat Jul 26, 2014 2:17 pm, edited 1 time in total.