Accessories to Murder (ww-doomnukem): on Github

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DoomNukem
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by DoomNukem »

PROGRESS, small but it's something.

Image

So basically I went back and made some refinements to the revolver, shortened the barrel, redid the cylinder, add a synthetic grip and even cleaned up the aliasing on it.

whats next? probably the pistol, then i might see if I can do the assault rifle or chaingun.
Doom'd Marine wrote:Not to go off topic again: But I sorta want the link to that picture DoomNukem did, I only saw it for like... a minute, then it disappeared.

But, to get back on topic: Can't wait to see if Weasel ever implements dem akimbo pistols.
its somewhere floating around the off-topic forum I think.
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Captain J
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Captain J »

now that's a good refinement you got there, unless it's still pretty big and seems it uses heavy caliber instead of .357 or .44 rounds. but hey, i love those gun's sizes of yours. because it's look so UNREAL! ;)

BTW, chaingun would be really awesome after you're finished it.
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Yutrzenika
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Yutrzenika »

A lot of these sprites are going to be present in The Trailblazer too, right? Or are you making new sprites just for AtM? How is Trailblazer coming along by the way? Regardless, new revolver looks good, I like the high visibility sights.
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eclipse
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by eclipse »

Doom'd Marine wrote:Not to go off topic again: But I sorta want the link to that picture DoomNukem did, I only saw it for like... a minute, then it disappeared.
This one?
Spoiler:
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by wildweasel »

DoomNukem wrote:whats next? probably the pistol, then i might see if I can do the assault rifle or chaingun.
If you can do the pistol, then I can start work on the akimbo pistols for the next version of the mod. I mean, I could just mirror the current centered sprite, but that'd feel wrong.
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Captain J
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Captain J »

asdasd2.png
asdasd2.png (21.5 KiB) Viewed 1108 times
mean while, i just fixed and make barrel smaller what else i can do. otherwise, it's just for an example. smaller barrels or parts does looks like a real.
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LostSkull
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by LostSkull »

This is very cool. Makes most difficult WADs easier to play too, huge plus.
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Evilfish6666
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Evilfish6666 »

Awesome work as usual, man i love your sprites some of the best work ive ever seen (if not the best) :D
You should try your hand at making some classic sci-fi weapons at some point maybe not for this project but it would be awesome to see your take on it.
Pulse Rifle and the Blaster from Blade Runner for the win!!!! :D
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Hareton
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Hareton »

What's with these [censored word] monsters sounds in this mod? It's the most annoying thing ever.
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by wildweasel »

Hareton wrote:What's with these [censored word] monsters sounds in this mod? It's the most annoying thing ever.
"[censored word]" and "Annoying" do not help me fix the problem. Anything specific that you're not liking?
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Hareton
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Hareton »

Screams of humanoids dying, probably imps have this sound too, I'm not sure.
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-Ghost-
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by -Ghost- »

The imps do sound a bit weird. I've always wondered, what did you get the zombie sounds from? You've used them in other mods before but I could never figure it out.
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Captain J
 
 
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by Captain J »

the answer is here;
wildweasel wrote:
Ghostbreed wrote:Where did you get those Arnie-like zombie sounds? They are so funny :D
Vosvoy of Freesound.org recorded them.
and imp's sound is now trademark for this wad now BTW.
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wildweasel
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by wildweasel »

The imps are actually from Prey, with some pitch modification.
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TheRailgunner
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Re: Accessories to Murder (ww-doomnukem): Update 9-15

Post by TheRailgunner »

Hareton wrote:What's with these [censored word] monsters sounds in this mod? It's the most annoying thing ever.
I am going to repeat what WW said, firstly; "[censored word]" and "annoying" are bad descriptors, and don't convey any useful information other than "I don't like it".

Now, I DO agree that the imps could use better sound effects - I even stated this earlier (namely, the imps vocals):
This Guy wrote:The imps sound dreadful, and the one with the extra mouth looks more dopey than menacing.
Try to be more specific when giving feedback. Failing that, being more polite is the least one can do (overtly general/rude feedback tends to be ignored more often than not).

@wildweasel: Whenever I finish the voxel pickups for X-Weapon/Doom 2185 (or whatever the final version will be called), I'll send you the ones for the AtM weapons and ammo, as most of them will be compatible with it (I'll fill in the gaps, such as the revolver, pistol, and rocket launcher, before sending it).
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