"resurrected" Wolf3D project (gameplay video + music patch)

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CeeJay
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"resurrected" Wolf3D project (gameplay video + music patch)

Post by CeeJay »

Image
This is a recreation of Wolfenstein 3D for the EDGE engine, featuring the Original and Nocturnal and Spear Destiny levels all in one with 128x128 sprites and walls. Not to mention sounds and music of higher quality.

This is a project of mine that has been in and out of development for many many years. It began its life before AFADoomer's Wolf3D TC for ZDoom and even before any "proper" ports existed for the original game. So, please take this into consideration and do not nitpick it to death.

There has been quite a few incarnations of it over the years (one built on top of Laz' WolfenDOOM) but this is the closet to what I had originally intended, but my ambitions had to be lowered as I just wanted to get this thing out there and out of my mind. I suffer from being a perfectionist. So a few weeks ago I began polishing what I already had, cleaned it up, repackaged it and here you go. Some features that I had planned but I had to sacrifice:

* Seperate 64x64 and 128x128 versions of the game
* Second Encounter levels, I had this at one point but I scrapped it for various reasons
* Textured floor and ceilings, finding suitable 128x128 flats was really troublesome
* Flamethrower, Rocket Launcher and Backpack implemented in original levels
* Sliding doors
* Ambience sounds
* Breakable/usable scenery, this was mostly scrapped but water sources can be used if you health goes below 50%
* Spear of Destiny mission packs; Return to Danger and Ultimate Challenge

I have done my best to clean and polish what I had aswell as getting rid of unfinished and experimental things. The game is fully playable but there are three bugs that I am aware of, these are:

* Some pushwalls are broken, though this is mostly in the secret levels
* Pushwalls show as normal doors on the automap.
* There is a slight bug when drinking water, but this is really rare and you probably won't even notice it.

Any feedback would be appreciated, in case I have missed something. Enjoy!

Download: http://www.mediafire.com/?f22x8dqc97iycdi

Screenshots:
Spoiler:

EDIT:

I've got some complaints about the music (I totally agree with most of the criticism though) so I here is a "patch" that replaces the music with the original (OGG format). Does not include Spear of Destiny tracks. Just load the WAD after WOLFEDGE.WAD and you're good to go.
Last edited by CeeJay on Mon Jul 29, 2013 6:52 am, edited 7 times in total.
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

Oh yeah, three things:

1. If you find the game too easy, try a harder difficulty and play Nocturnal and Spear missions (these are much harder than the three original episodes).

2. If you find the game too bright, just lower the gamma/brightness

3. Make sure "smoothing" is off in the options/video menu as this just makes things look like shit.
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armymen12002003
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Re: "resurrected" Wolf3D project

Post by armymen12002003 »

wat version of edge do i need?
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

EDGE 1.35 or later, 1.36 recomended
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Kaal979
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Re: "resurrected" Wolf3D project

Post by Kaal979 »

What a ineffective lot of work!
All you needed to do were a mod that doubled the
pawns sprite size since with smoothing the old edges.
Leave the map textures how they are since then the
nazis looked much better and more real.
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

Kaal979 wrote:What a ineffective lot of work!
All you needed to do were a mod that doubled the
pawns sprite size since with smoothing the old edges.
Leave the map textures how they are since then the
nazis looked much better and more real.
Wut?
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DenisBelmondo
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Re: "resurrected" Wolf3D project

Post by DenisBelmondo »

It's lovely so far, though the double pushwall secret in E2M10 is not working.
shot02.png
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

See initial post, I am aware that some pushwalls are broken. I am not really a level editor myself so my skills are very very limited I am afraid and like I mentioned this has been in development for a very long time.

Anyways, I am glad you enjoy it! :D
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SamVision
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Re: "resurrected" Wolf3D project

Post by SamVision »

Do the broken pushwalls cause problems in the maps?
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

Well, the pushwalls won't open or even budge. But as far as I know all the mandatory pushwalls are functional. It seems to have something to do when there is several attached to each other.
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Kaal979
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Re: "resurrected" Wolf3D project

Post by Kaal979 »

CeeJay wrote:
Kaal979 wrote:What a ineffective lot of work!
All you needed to do were a mod that doubled the
pawns sprite size since with smoothing the old edges.
Leave the map textures how they are since then the
nazis looked much better and more real.
Wut?
GAME REMAKE:
HIRES PAWNS PLAYERS AND WEAPONS + EFFECTS (x2)!
(Plus maybe a few extra frames for certain sprites.)
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

Well, that is YOUR opinion.
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Doomstrife
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Re: "resurrected" Wolf3D project

Post by Doomstrife »

I noticed there was 3do and mac versions of the music included. I was messing around with xwe and i noticed i couldnt change any of the music around in the wad.(I wanted to use the 3do music)
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Kaal979
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Re: "resurrected" Wolf3D project

Post by Kaal979 »

Are you maybe haveing voxel nazis o.s. then?
CeeJay
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Re: "resurrected" Wolf3D project

Post by CeeJay »

Doomstrife wrote:I noticed there was 3do and mac versions of the music included. I was messing around with xwe and i noticed i couldnt change any of the music around in the wad.(I wanted to use the 3do music)
Do you mean you wish to replace the music in the game with the 3do music? Why?
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