Void's Mod Packs
Posted: Thu May 16, 2013 9:39 pm
Well, I've gotten into modding just a bit, and wanted to show off the stuff I've made through doodling around with DECORATE and what-not.
But I didn't want to waste anyone's time with a single mod, so I took the shotgun approach.
2 packs of 3 mods. A "Difficulty Pack", and a "Chrono Pack".
The difficulty pack contains 3 mods (2 of which I made) that drastically increase the difficulty of doom in unique ways.
In the folders that contain them are txt files that explain certain details about what's changed, and other important aspects.
The chrono pack is 3 different versions of doom that were completely modified to be slower or faster in time..
This includes monsters, sounds, and even (to an extent) physics.
A version where everything in doom is slowed down by 50%,
A version where everything is sped up by 50%,
And a "Reverse" doom, where everything is reversed..
All monsters start out (Or appear) dead, and revive when they see you, when you kill them they enter a stuck idle state. (Archviles can then "Re-kill" them)
All projectiles are "Reversified", for instance if an imp fires a fireball, the explosion will appear on the wall behind you, the fireball will appear there,
and travel back to the imp, hitting you if you didn't notice it and forgot to move.
It's hard to understand with me just explaining it, but just play it through a few levels and you'll get the idea of what I was going for.
I kinda want someone to try to make a video of playing the reverse mod, then reverse the video itself to see what it would look like.
http://www.2shared.com/file/E-Y7g--G/Vo ... Packs.html
But I didn't want to waste anyone's time with a single mod, so I took the shotgun approach.
2 packs of 3 mods. A "Difficulty Pack", and a "Chrono Pack".
The difficulty pack contains 3 mods (2 of which I made) that drastically increase the difficulty of doom in unique ways.
In the folders that contain them are txt files that explain certain details about what's changed, and other important aspects.
The chrono pack is 3 different versions of doom that were completely modified to be slower or faster in time..
This includes monsters, sounds, and even (to an extent) physics.
A version where everything in doom is slowed down by 50%,
A version where everything is sped up by 50%,
And a "Reverse" doom, where everything is reversed..
All monsters start out (Or appear) dead, and revive when they see you, when you kill them they enter a stuck idle state. (Archviles can then "Re-kill" them)
All projectiles are "Reversified", for instance if an imp fires a fireball, the explosion will appear on the wall behind you, the fireball will appear there,
and travel back to the imp, hitting you if you didn't notice it and forgot to move.
It's hard to understand with me just explaining it, but just play it through a few levels and you'll get the idea of what I was going for.
I kinda want someone to try to make a video of playing the reverse mod, then reverse the video itself to see what it would look like.
http://www.2shared.com/file/E-Y7g--G/Vo ... Packs.html