Mortal Kombat DooM demo released
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP]Mortal kombat II snes for skulltag/zandronum/gzdoom
progress 90%
added friendships, babalities and stage fatalities also shang tsung have a new fatality: he morph to cyberdemon XD
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WIP]Mortal kombat II snes for skulltag/zandronum/gzdoom
That cyberdemon fatlaity is awesome. I need to keep an eye on this incredible project.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP]Mortal kombat II snes for skulltag/zandronum/gzdoom
added tag team mode, 4 players 2 vs 2
- Hornetzero
- Posts: 312
- Joined: Wed Dec 05, 2012 12:42 am
- Location: Twighlight zone
Re: [WIP]Mortal kombat II snes for skulltag/zandronum/gzdoom
Excellent work Doomero. Its hard to believe how you manage to fit the entire MK 2 into this but kudos to you. A few things though:
Question 1: Is this "game room" a special room in Doom like room 31 or 32?
Question 2: Do you plan on improving the gameplay mechanics? It looks fine but kinda rough and choppy on the physics. The players don't touch the ground and the speed of their movements and collisions are a bit off.
Question 1: Is this "game room" a special room in Doom like room 31 or 32?
Question 2: Do you plan on improving the gameplay mechanics? It looks fine but kinda rough and choppy on the physics. The players don't touch the ground and the speed of their movements and collisions are a bit off.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Mortal Kombat DooM demo released
I released a demo of this mod, the first post, the link is there.