+Full requirements:
-ZDoom v2.6.1+
-Doom2 iwad (for dialogue script implementation)
-Gameplay screen resolution minimum of 640+x480+
-I really should warn people of audio lag w/ large areas (apply 'no sound' string value in output system parameter when necessary [don't forget to restart sound and possibly 320x200 window resolution {greyscale wad for rendering purposes
link}]); then again, this wad is not intended for a slaughter fest
+Stuff for show-and-tell:
-Use crouch, and jump; it's not cheating, it's for gameplay
-Azlam Boy punches, laughs a gremlin laugh, and tries to drop target's default weapons/ammo (see ZombieMan)
-Azlam Women Generator generates green, red, or yellow Azlam women that screams and alerts nearby actor classes (see WolfensteinSS)
-al-Qaeda Gunman shoots w/ a MA-75B Assault Rifle/Grenade Launcher, lol (see ShotgunGuy)
-Taliban Fighter shoots w/ a classic AK-47 Assault Rifle (classic, but still cool) (see ChaingunGuy)
+Stuff yet/never done:
-Stealth monsters to be included
-Monster ending intermission to be included
-Decide whether monsters should charge the player (but that would be not modern, would it?)
-If I ran out of unique terror trooper ideas, I have to compensate w/ terrorist bunkers (how cheap, I know, lol)
-Customized drunken rocket for Taliban rocketeer
-Random ConversationID array to loop to a different ConversationID
-I don't have a sprite w/ a bandana and sunglasses
+Stuff currently in progress:
-n/a @ the moment
-Make some skinz, damnit
-Stop posting in semi-real_fantasy topic (PR [no comment {Miranda rights}] move!)