Game over screen in place. Crude, but works.
Reduced the rate at which energy is replenished (which affects shield regeneration).
Shield energy is indicated by a dark green bar when they're lowered.
Slowed the repair rate, and disabled it completely while cloaked.
Replaced the crew portraits. My editing skills suck though so I'll probably do away with the portraits completely. I'll just append a name to the position or something to indicate what section they are (Command, Helm, Science, Engineering).
Tweaked some mission behaviors.
About the new Anomaly mission:
I've been trying to avoid it, but I think I'm going to cave and add an Objectives command icon to the menu. I intend to design some multi system missions, and might get confusing without a way to reference what you're supposed to do in a system.
'JUMP' key no longer moves the view, only targets the nearest enemy to the current ship.
Discovered a number of bugs in the current version.
Changes for next version:
Ships trail plasma when damaged, location randomly chosen:
Started working on the crew system:
Cleared sectors are now indicated with a marker over the star on the galaxy map.
Multi system missions are now supported, though I've only added one so far.
Improved/more planet textures.
Cleaned up some more code.
New missions, improved some of the old ones.
Galaxy map generation is now a blend of reused generic fights, and unique encounters.
When there are fewer then 3 enemy ships on a map, they will seek you out at any distance. This is so you don't have to waste so much time trying to chase them down.
Yanked the Game Over screen due to misfiring. I think if I tie it directly to a warbird's destruction it'll work. Not a high priority.
Added a Romulan shipyard. It will auto repair a nearby damaged warbird if it's shields and cloak are off. No limit to it's usage.
Galaxy map is now more intuitive: