[Release] Alien Ship (map for Reelism)

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Gothic
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[Release] Alien Ship (map for Reelism)

Post by Gothic »

Spoiler:
Just a little map to play with Reelism, if you found a bug or something, please tell me

http://www.mediafire.com/?jo28wubrou3fs8f

Credits:
Spoiler:
Last edited by Gothic on Sun Jun 16, 2013 6:04 pm, edited 8 times in total.
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Ed the Bat
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Re: [Release]Alien Ship (map for Reelism)

Post by Ed the Bat »

Screenshots look good. I'm gonna try this out tomorrow. :)
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Ed the Bat
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Re: [Release]Alien Ship (map for Reelism)

Post by Ed the Bat »

Just gave this a run. Very impressive! You even went whole-hog and gave it a very fitting soundtrack (including my favorite tune from Contra: Hard Corps)! And I love the little touches like the Alien Cell during the boss fight.

I strongly approve of this work. :)
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Gothic
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Re: [Release] Alien Ship (map for Reelism)

Post by Gothic »

Thanks, I wanted to put this, instead of the Alien Cell
Spoiler:
but it wasn't possible due to lack of rotations

Also, I noticed some uknown textures on the map, I will fix this in a moment

EDIT: Done
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Captain J
 
 
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Re: [Release] Alien Ship (map for Reelism)

Post by Captain J »

finally, many thanks!
TheShadsy
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Re: [Release] Alien Ship (map for Reelism)

Post by TheShadsy »

I had a lot of fun with this map. It's claustrophobic and somewhat disorienting, but it's circuitous enough do let you do the trademark Reelism running-around-non-stop strategy. There's some nice variety in the types of areas too, even within the biological alien parts (specifically the sections with lava).

If there's any complaint I could make, it's that I didn't immediately recognize the boss room as being the boss room. I just assumed the pillar was a cool decorative touch, so I had to hunt around a bit to find the boss once I reached that round. The explosion effect when it opens is awesome, but I felt like it was a little wasted since I didn't know to go back there. :( But that's the sort of problem that only crops up on the first playthrough.
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Ed the Bat
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Re: [Release] Alien Ship (map for Reelism)

Post by Ed the Bat »

TheShadsy wrote:I didn't immediately recognize the boss room as being the boss room.
It's the center of the map (as well as one of the largest chambers in it). Isn't that where a boss normally spawns in a Reelism map?
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Captain J
 
 
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Re: [Release] Alien Ship (map for Reelism)

Post by Captain J »

should know that when you're playing a reelism for your saftey.
unfortunably, i'm really suck at small sized maps.
unless if i had a rail gun or box shower.
man i love this map but difficulty.
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Beed28
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Re: [Release] Alien Ship (map for Reelism)

Post by Beed28 »

Excelent work on this, except for one small issue; there's no script 999 to be executed for the 9-9-9 jackpot bonus. Will this be fixed?
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Gothic
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Re: [Release] Alien Ship (map for Reelism)

Post by Gothic »

I thought it was a default jackpot, like the other jackpots
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Kinsie
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Re: [Release] Alien Ship (map for Reelism)

Post by Kinsie »

The 9-9-9 jackpot just executes script 999, whatever that may be.
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Kate
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Re: [Release] Alien Ship (map for Reelism)

Post by Kate »

the 999 jackpot should fill the ship with Archviles.
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Gothic
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Re: [Release] Alien Ship (map for Reelism)

Post by Gothic »

ok, I've added the script 999, if you have luck finding that jackpot, please tell me how well it works :P

EDIT: reuploaded, there was something wrong on the scripts, but now it's fixed
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Re: [Release] Alien Ship (map for Reelism)

Post by Captain J »

Kate wrote:the 999 jackpot should fill the ship with Archviles.
oh genius!!!
:twisted:
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PsychosesMan
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Re: [Release] Alien Ship (map for Reelism)

Post by PsychosesMan »

Ed informed me this exists (I pretty much only read the Reelism thread) and I've mirrored it here http://blorgblorgbl.org/reelmirror/ in my effort to mirror all Reelism fanmade addons. If you'd prefer I not mirror it or you want to update it to a newer version or something PM or IM or email me.
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