City Assault
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
City Assault
During an assault into an infested city, a group of marines were pinned down by a Cyberdemon. You are sent with an armoured convoy to rescue these marines, but the convoy got ambushed. You escape, but you need to proceed on foot.
Jumping is required to play this level.
This was supposed to be a speedmap, and don't take longer than 6 hours, but many problems appeared with UDMF format (many sectors were breaking with no reason, and the Doom Builder bug searching tools couldn't find the reasons, so after many time trying to find and fix these sectors, I decided to convert the map to Doom in Hexen format and some areas had to be re-planned), and it ended up taking more than 10~12 hours.
This map play very differently if compared with my other city maps. This map doesn't has a sandbox felling, and is a bit more linear.
This map also attempts to recreate Doom 2's Tenements map. But since that map is way too much abstract, this map doesn't resembles that map at all.
Screenshots:
Download:
http://www.mediafire.com/?84f2um66dxtxn99
Jumping is required to play this level.
This was supposed to be a speedmap, and don't take longer than 6 hours, but many problems appeared with UDMF format (many sectors were breaking with no reason, and the Doom Builder bug searching tools couldn't find the reasons, so after many time trying to find and fix these sectors, I decided to convert the map to Doom in Hexen format and some areas had to be re-planned), and it ended up taking more than 10~12 hours.
This map play very differently if compared with my other city maps. This map doesn't has a sandbox felling, and is a bit more linear.
This map also attempts to recreate Doom 2's Tenements map. But since that map is way too much abstract, this map doesn't resembles that map at all.
Screenshots:
Download:
http://www.mediafire.com/?84f2um66dxtxn99
Last edited by Sergeant_Mark_IV on Fri Mar 08, 2013 2:22 pm, edited 1 time in total.
Re: City Assault
Looks cool, very urban - one of my favourite map settings.
Re: City Assault
'Tis does look good, judging by screenshots. Gonna give spin tomorrow.
Re: City Assault
Good fun. It has a good feeling of a devastated city. I liked the fire escape hopping (and I don't normally like jumping puzzles).
There are a few errors printed to the console at startup.
There are a few errors printed to the console at startup.
Code: Select all
Tried to register class 'Plant12' more than once.
Tried to register class 'Cone' more than once.
Script warning, "cityas1.wad:DECORATE" line 16:
Unknown class name 'YellowFlareLarge1X'
Script warning, "cityas1.wad:DECORATE" line 17:
Unknown class name 'ExplosionSmoke'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Editor number 1993 refers to hidden class type 'Plant12'
Editor number 1307 refers to hidden class type 'Cone'
Warning: Tree32 and Tree31 both have doomednum 8912.
Warning: Tree33 and Tree32 both have doomednum 8912.
Warning: WaitingToExplode and Tree34 both have doomednum 8913.
- leileilol
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: City Assault
Death Wish III?
Re: City Assault
Enjoyed playing through this, a lot shorter than your past two city maps. (But a lot more navigatable, too, which is a good thing) I enjoyed the jumping part to get to the plasma secret, though it was a bit difficult getting over the wall on the path to the ending. (The part before the room before the Cyberdemon battle) The invisible wall at the beginning of the map could have some more debris littered around, as it looked like that was the path I was supposed to go. Some of the brick walls down alleyways could use some texture alignment. Also, I found it a bit silly I could stand on fire without getting hurt, but I suppose if it did hurt you while running around frantically fighting enemies that wouldn't be much better. Most importantly:
Spoiler:I managed to get myself stuck behind this invisible wall which led to my death because part of the sidewalk isn't labelled as impassible. Otherwise was great.
Re: City Assault
With this kind of talent, you could create a whole megawad with maps like this if you wanted.
Enjoyed it thoroughly, will definitely play again. Many times.
Enjoyed it thoroughly, will definitely play again. Many times.
Re: City Assault
It's easy to get here:
using an easy jump from a nearby wall. As far as I can tell, you aren't supposed to go here and I think you get stuck if you do get in.
using an easy jump from a nearby wall. As far as I can tell, you aren't supposed to go here and I think you get stuck if you do get in.
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: City Assault
Thanks for the feedback. The map is updated. I also included a new secret area.
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: City Assault
for some reason when I tried to download this file it crashed my firefox, then shortly after when i rebooted firefox it said that the zip file had a virus and asked if i wanted to block the download. Anyone else have this problem?
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: City Assault
I downloaded with Chrome now, and everything is working.
Re: City Assault
The background looks terrible!
Maybe you can convert these from daikatana?
Maybe you can convert these from daikatana?
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