Welcome To Monkey Island

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Welcome To Monkey Island

Post by The_Spartan94 »

It will be more like a wad tribute (Without any profit, of course!) set in the locations of the fateful Meleè Island and surroundings

Here are some screenshots( Now working)
Image
http://imgur.com/cEwTSra,5sXGW8p,Bx61PXF#1
http://imgur.com/cEwTSra,5sXGW8p,Bx61PXF#2

I'm not sure if i'll try to extract 3D models from tales of monkey island to put new special monsters or leave the same setting of monkey Island but with Doom monsters.

Impressions, Mappers, Collaboration, comments are greatly appreciated: 'D

I want to clarify: any thing or object that was not visible in the 2D view of the game will be my interpretation. I will use images online or something to draw the unexplored areas.

And do not ask me why I do not take absolutely as a reference Escape From Monkey Island.

STILL LOOKING FOR HELP. IF ANYONE IS INTERESTED, JUST ASK ME BELOW IN A REPLY
Last edited by The_Spartan94 on Thu Feb 28, 2013 2:10 pm, edited 1 time in total.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Welcome To Monkey Island

Post by Gez »

Mêlée Island.

Are you aware of Arch's Pirate Doom?
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Welcome To Monkey Island

Post by The_Spartan94 »

Yes, yes i am. Well, this is isn't something like that.

This is just a wad tribute to the monkey island saga: Not a pirate Doom, a monkey island doom. Doom, set in Méléè Island.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Welcome To Monkey Island

Post by Gez »

Mêlée. :p
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Welcome To Monkey Island

Post by The_Spartan94 »

Scumm Bar Completed! :biggrin: New Screens:




Image
Image
Image



Also, i have finally found a new model for some ships and boats:



Image

It's not so good now, but i swear i'll improve it later!

Little Question: How do i insert a preview image in the projects major category for this thread?
User avatar
KillianReed
Posts: 97
Joined: Sun Feb 26, 2012 3:02 am

Re: Welcome To Monkey Island

Post by KillianReed »

Wow, neat. I am glad I logged in today.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Welcome To Monkey Island

Post by Gez »

The preview picture is the first image (within IMG tags, not URL tags) in the first post.
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm
Contact:

Re: Welcome To Monkey Island

Post by Arch »

The_Spartan94 wrote: STILL LOOKING FOR HELP. IF ANYONE IS INTERESTED, JUST ASK ME BELOW IN A REPLY
I have lots of Monkey Island resources here, sprites, textures, music... if you need something, let me know.

Suggestion: how about a Guybrush Threepwood face in the hud?
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Welcome To Monkey Island

Post by The_Spartan94 »

Was thinking about that! Wow, do you really have some resources for me?? :D

I'm privately contacting you!
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: Welcome To Monkey Island

Post by Virtue »

pretty sure most non static NPCs have full rotations too
User avatar
TheDoomGuy
Posts: 260
Joined: Thu Dec 14, 2006 4:08 am

Re: Welcome To Monkey Island

Post by TheDoomGuy »

Hmm, I wonder if a remake could be done using the Strife dialogue system?
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Welcome To Monkey Island

Post by Gez »

The whole thing about combining inventory items together wouldn't be possible though. (Well, not without really advanced ACS use, like that GUI mod.)
User avatar
Syfo-Dyas
Posts: 214
Joined: Fri Dec 17, 2010 12:50 pm
Location: Another Huxleyian Dystopia

Re: Welcome To Monkey Island

Post by Syfo-Dyas »

Very very cool!
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Welcome To Monkey Island

Post by The_Spartan94 »

Gez wrote:The whole thing about combining inventory items together wouldn't be possible though. (Well, not without really advanced ACS use, like that GUI mod.)
That's completely right... Just trying would be a suicide ;)
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Welcome To Monkey Island

Post by The_Spartan94 »

Update:

- Modified the first 3 weapons + 1 bonus
- Changed Title Picture
- Changed Logo
- Changed MugShot with Guybrush's face.

New Title Screen:
http://img43.imageshack.us/img43/7321/m ... nddoom.png

Weapons:

Image

Pistol: Only 8 bullets before reloading, it has to be reloaded often, and provides too little damage.
Just a shotgunguy will take you a lot of health.

Image

Double Pistol: Got when you pickup a pistol twice. It has 16 bullets before reloading and attacks fast.
Strong against low monsters, even in big groups, expensive and low against medium and strong monsters.

Image

Shotgun: It has 8 bullets before reloading, and shoots with a medium speed giving medium damage. Duration of a loader very long. Normal effect against every type of monsters, low or medium.

Image

SuperShotgun: It has 8 bullets before reloading, and spends 3 bullets on each shot. It provides a devastating damage, but is very EXPENSIVE, especially against low monsters. It's strong agaisnt medium and strong Monsters (revenant, archvile).
Locked

Return to “Abandoned/Dead Projects”