...some of you might have thought it is dead - or at least mordead - or Xaser is hugging it for all eternity. Fortunately it is time to proof it's different: The ZDCMP2 is finished! ...well, almost. After numerous days, weeks and months of lazy delaying work, we are finally proud to announce that the team is finished with our work. Though this doesn't mean we are done with the ZDCMP2. Now it's your turn to use the time for the public beta tests so we can clean out everything that we have missed so far. Take your time, play the mod and support us making this perfect by posting bugs in the bugtracker over at the Realm667 - if you dare (in case you are scared, disable Javascript and no evil malware will be able to hijack your machine)
Release Candidate? Public Beata?
To make things clear: It's a mix between both. We know that there are still numerous issues to deal with but that's exactly why we need you now - please test everything and anything, make sure you do all the crazy things that betatesters do but also play it as a player - and track bugs, submit them to our tracker with as many information as possible (screenshots, position, description), that will help us a lot!
Features
- A happy potpourri with one of the communities finest modders
- Non-linear gameplay with an objective-/log-system
- One huge map that keeps you busy for some hours
- New monsters (no repository-mayhem!)
- New weapons (perfectly blending with the original armory)
- New textures
- New items/powerups
- New music
- New fonts
- New graphics
- New sounds (yes, I just say this to make the list longer)
- New erm... did I miss something?
- Countless surprises that I am not going to spoil
- Playing it twice is nice!
To not spoil anything, you will only get a few screenshots of the early passages of the map. We just want to make sure some surprises are still left for you to discover
Spoiler:Credits
The Core Team
- Apothem - Scripting
- Blue Shadow - Testing, Support
- CaptainToenail - Mapping, Coding
- Chronoseth - Mapping
- Deathknight - Testing, Quality Control
- dj-jo - Music
- DTDSphere - Mapping
- Dusk- Mapping, Coding, Textures
- Gez - Mapping, Quality Control
- Ghastly - Coding, Quality Control
- gothic - Mapping
- Grymmoire - Mapping
- Icytux - Music
- Infirnex - Mapping
- Jimmy - Mapping, Music
- Lupinx-Kassman - Mapping
- Malinku - Mapping
- Phobus - Mapping, Quality Control
- Pyroscourge - Mapping
- Shadesmaster - Mapping
- TheDarkArchon - Mapping, Coding
- Tormentor667 - Project Lead, Mapping, Graphics, Textures"
- Vader - Mapping, Graphics
- Xaser - Mapping, Coding, Quality Control
- Zrrion the Insect - Mapping
- Textures - NiGHTMARE, DrDoctor, Cage, Enjay
- Monsters - Scalliano, NMN, Eriance, Melvinflynt
- Sourceport - Graf Zahl, Randy Heit
- id Software - for the greatest game of all time
[2013/01/19] ZDCMP2 Release Candidate 1