[ZDCMP2] RC1 released (yay, it's not mordeth'd)

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Biosyn
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Biosyn »

I'm really wanting to try this mod but whenever I drag the zdcmp2_rc1.pk3 file on the gzdoom icon to try and run it, it gives the following error:

Execution could not continue.

Script error, "zdcmp2_rc1.pk3:sbarinfo.txt" line 135:
Expected identifier but got string constant "LogFont" instead.

Any way around this?
Blue Shadow
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Blue Shadow »

Try updating your version of GZDoom.
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Biosyn
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Joined: Sun Dec 09, 2012 6:16 pm

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Biosyn »

Thanks Blue Shadow. That did the trick.

The mod is really nice. I like the music, the pdas are funny to read, graphics are really nice and the background is very well done and fighting cacos underwater is really hilarious. Some minor issues include not having different kinds of sprites and mechanics for some of the weapons like the shotgun and maybe the way the current rifle works. I was hoping it would be a rapid fire one. But I guess this one is good too seeing as we do have the nail gun to do the job.
PFL
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by PFL »

Holy Atom Heart Mother of hallelūyāhs ! This is it. Everything, even Indiana ... anyway, just finished this. Took me all of my night time sleep. I will be the zombie today.

If Carmack finds out about this one ... Doom4 will not be the same :-)

Enough flowers ... here are some situations I found using GZDoom 1.7 [the order of the screenshots in relation with the game was lost in the process]:
Spoiler:
That's it for now. I will take the tougher challenge and see if I can find some other little things.
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Ghastly
... in rememberance ...
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Ghastly »

PFL wrote:That's it for now. I will take the tougher challenge and see if I can find some other little things.
Already impressive that you found those! Hunting for secrets is one thing, but hunting for geometry problems and places you can get stuck is another. :P
PFL
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Location: .ca

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by PFL »

Ghastly_dragon wrote:Hunting for secrets is one thing, but hunting for geometry problems and places you can get stuck is another. :P
The best the wad is, the easiest it is (for me) to find those. I mean, you want to take time to explore and see all of it. I feel suggestive suddenly.

Is there a way to eliminate the lag from the events following the death of Abaddon (did I just remembered his name right?)

The tougher challenge is very good. I like it. It is of course easier since there is no surprises left and the inventory is pretty much complete from the start. But still ...

Overall, this was too strong. The team was too strong. You should all retire and let Doom seek back to it's roots :lol:
BornInUSSR
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Joined: Thu Mar 07, 2013 7:55 am

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by BornInUSSR »

Got this bug when using GZDoom 1.7.0 or 1.7.0.1:
Spoiler:
WTF? :shock:
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Ed the Bat
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Graphics Processor: nVidia with Vulkan support
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Ed the Bat »

BornInUSSR wrote:Got this bug when using GZDoom 1.7.0 or 1.7.0.1:
Spoiler:
WTF? :shock:
Established here and fixed here.
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DarkQuill
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Location: Australia, MAYTE

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by DarkQuill »

The first music track that plays in-game is fricken sweet.
I need to hear more like this, does anyone have a link to the artists page or something?
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Project Shadowcat
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Project Shadowcat »

You should hit up our own Jimmy about that. He wrote the music. The first track is called "2012".
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TTK_86
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Location: Finland

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by TTK_86 »

Hello!

This seems really cool project to check out, but i have a problem when trying to load it, i have upgraded to the GZDOOM 1.7.1 (r1541), but i still get this error when loading:
Script error, "ZDoomWarsIv2.5v2.pk3:actors/global/items.txt" line 231:
Unexpected '5' in definition of 'ZUpgradeStamina'

I have also tried (r1542), but that didn´t work either.

What should be done to correct this?
Blue Shadow
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Blue Shadow »

Something seems to be wrong with the mod you are trying to use.

Also, compatibility with gameplay mods is not guaranteed with this project.
Gez
 
 
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Gez »

I'm not sure why you are trying to play this with ZDoom Wars, but ZDoom Wars requires Zandronum (yep, it has "ZDoom" in the title and it doesn't work with ZDoom) while ZDCMP2 require a recent version of ZDoom and is therefore incompatible with Zandronum. (Because they're still lagging behind like crazy over in Zandoland.)
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TTK_86
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by TTK_86 »

Whoops, i had that wad on auto-load, no wonder it didn´t work, thanks for pointing that out, next time i´ll be sure to check what else is loading automatically =)
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Viscra Maelstrom
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

Post by Viscra Maelstrom »

i have a question regarding a (or two?) secrets in this mod.
Spoiler:
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