[ZDCMP2] RC1 released (yay, it's not mordeth'd)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
I'm really wanting to try this mod but whenever I drag the zdcmp2_rc1.pk3 file on the gzdoom icon to try and run it, it gives the following error:
Execution could not continue.
Script error, "zdcmp2_rc1.pk3:sbarinfo.txt" line 135:
Expected identifier but got string constant "LogFont" instead.
Any way around this?
Execution could not continue.
Script error, "zdcmp2_rc1.pk3:sbarinfo.txt" line 135:
Expected identifier but got string constant "LogFont" instead.
Any way around this?
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Try updating your version of GZDoom.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Thanks Blue Shadow. That did the trick.
The mod is really nice. I like the music, the pdas are funny to read, graphics are really nice and the background is very well done and fighting cacos underwater is really hilarious. Some minor issues include not having different kinds of sprites and mechanics for some of the weapons like the shotgun and maybe the way the current rifle works. I was hoping it would be a rapid fire one. But I guess this one is good too seeing as we do have the nail gun to do the job.
The mod is really nice. I like the music, the pdas are funny to read, graphics are really nice and the background is very well done and fighting cacos underwater is really hilarious. Some minor issues include not having different kinds of sprites and mechanics for some of the weapons like the shotgun and maybe the way the current rifle works. I was hoping it would be a rapid fire one. But I guess this one is good too seeing as we do have the nail gun to do the job.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Holy Atom Heart Mother of hallelūyāhs ! This is it. Everything, even Indiana ... anyway, just finished this. Took me all of my night time sleep. I will be the zombie today.
If Carmack finds out about this one ... Doom4 will not be the same
Enough flowers ... here are some situations I found using GZDoom 1.7 [the order of the screenshots in relation with the game was lost in the process]:
If Carmack finds out about this one ... Doom4 will not be the same
Enough flowers ... here are some situations I found using GZDoom 1.7 [the order of the screenshots in relation with the game was lost in the process]:
Spoiler:That's it for now. I will take the tougher challenge and see if I can find some other little things.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Already impressive that you found those! Hunting for secrets is one thing, but hunting for geometry problems and places you can get stuck is another.PFL wrote:That's it for now. I will take the tougher challenge and see if I can find some other little things.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
The best the wad is, the easiest it is (for me) to find those. I mean, you want to take time to explore and see all of it. I feel suggestive suddenly.Ghastly_dragon wrote:Hunting for secrets is one thing, but hunting for geometry problems and places you can get stuck is another.
Is there a way to eliminate the lag from the events following the death of Abaddon (did I just remembered his name right?)
The tougher challenge is very good. I like it. It is of course easier since there is no surprises left and the inventory is pretty much complete from the start. But still ...
Overall, this was too strong. The team was too strong. You should all retire and let Doom seek back to it's roots
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Got this bug when using GZDoom 1.7.0 or 1.7.0.1:
Spoiler:WTF?
- Ed the Bat
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Established here and fixed here.BornInUSSR wrote:Got this bug when using GZDoom 1.7.0 or 1.7.0.1:Spoiler:WTF?
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
The first music track that plays in-game is fricken sweet.
I need to hear more like this, does anyone have a link to the artists page or something?
I need to hear more like this, does anyone have a link to the artists page or something?
- Project Shadowcat
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
You should hit up our own Jimmy about that. He wrote the music. The first track is called "2012".
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Hello!
This seems really cool project to check out, but i have a problem when trying to load it, i have upgraded to the GZDOOM 1.7.1 (r1541), but i still get this error when loading:
Script error, "ZDoomWarsIv2.5v2.pk3:actors/global/items.txt" line 231:
Unexpected '5' in definition of 'ZUpgradeStamina'
I have also tried (r1542), but that didn´t work either.
What should be done to correct this?
This seems really cool project to check out, but i have a problem when trying to load it, i have upgraded to the GZDOOM 1.7.1 (r1541), but i still get this error when loading:
Script error, "ZDoomWarsIv2.5v2.pk3:actors/global/items.txt" line 231:
Unexpected '5' in definition of 'ZUpgradeStamina'
I have also tried (r1542), but that didn´t work either.
What should be done to correct this?
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Something seems to be wrong with the mod you are trying to use.
Also, compatibility with gameplay mods is not guaranteed with this project.
Also, compatibility with gameplay mods is not guaranteed with this project.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
I'm not sure why you are trying to play this with ZDoom Wars, but ZDoom Wars requires Zandronum (yep, it has "ZDoom" in the title and it doesn't work with ZDoom) while ZDCMP2 require a recent version of ZDoom and is therefore incompatible with Zandronum. (Because they're still lagging behind like crazy over in Zandoland.)
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Whoops, i had that wad on auto-load, no wonder it didn´t work, thanks for pointing that out, next time i´ll be sure to check what else is loading automatically =)
- Viscra Maelstrom
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
i have a question regarding a (or two?) secrets in this mod.
Spoiler: