There we go...
I like the shell sound from the shotgun, though it seems a little bit too soon after the pump, like it hasn't had the time to fly over to the side wall or floor yet.
Everything sounds kind of tinny and I do not like the monster sounds at all (esp. the revenant) - they just sound like someone grunting and growling into a mic with a few distortion effects.
Rockets and plasma sound far too weak for the kind of energy you need to throw a projectile that big that far.
A lot of the sounds (revenant, mancubus, BFG) sound very tinny and staticky like they were resampled and some noise was left in or something.
The secret sound which I assume is a riff from one of the Q2 songs (disclaimer: I hate everything about the Q2 soundtrack so I am a little biased) just ends up, in light of the rest of the goings on and not in beat with any other music that might be playing, sounding like some distorted buzzing like the audio file was corrupt or something.
After the teleport, plasma, rocket and chainsaw sounds it almost feels like one of the design goals was to make the old harsh sounds soft and the other sounds harsh.
Too much of this whenever you select a weapon.
The replacement player sounds are
completely inappropriate in my mind - very high-pitched and far too shouty - even the DSNOWAY grunt replacement would be what in another recent game would be an overly-shouty pain sound.
I like the BFG laugh though.
Now that I've got a bit of
background music things sound a lot better, but that's like ketchup.
(Disclosure: I generally very much dislike cosmetic wads and think 99.9% of wads that add "better" sounds to Doom (unless it's to add dialogue, change things around completely or add a funny reference, e.g., Guitar Doom, "new" zombie sounds from Brutal Doom, weapon pickup in The Sky May Be) make things much worse, but I am trying to give this a fair shake)