Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Batandy
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Batandy »

Cynda wrote:Okay... Just had my first "huh? ô.ô" moment.
There is a way of bypassing the never ending stair somehow...
I just strafe my way up there with just 13 Golden Souls without the use of IDCLIP... ._.
Weird... did it happen near a wall? Because i had some issues before but i thought i fixed them
Cynda

Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Cynda »

Appears to happen once you strafe up the stairs using the wall(s).
Wish Bandicam didn't went "Nope... not gonna happen." on me so I could show what I mean.

It should happen once you attempt to strafe up the stairs using the walls.
After some time, it'll let you get passed through the pushback lock.
(and ofcourse... the Endless Stairs music keeps playing once you've gotten upstairs without having the requirements of 15 Golden Souls. :3)


Edit: Whoops... typo ._. (Gee... second typo edit within 1 minute... gg ._.)
Last edited by Cynda on Sat Sep 13, 2014 1:18 pm, edited 1 time in total.
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Cryomundus
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Cryomundus »

Cynda wrote:Appears to happen once you strafe up stairs using the wall(s).
Wish Bandicam didn't went "Nope... not gonna happen." on me so I could show what I mean.

It should happen once you attemt to stafe upstairs using the walls.
After some time, it'll let you get passed through the pushback lock.
(and ofcourse... the Endless Stairs music keeps playing once you've gotten upstairs without having the requirements of 15 Golden Souls. :3)
OBS:https://obsproject.com/(Open Broadcaster Software) works pretty well with GZDoom/Zdoom. It's free to boot. Maybe that'll work for you?
Cynda

Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Cynda »

Video of the stairs thingy.
As you can see, I only have 13 Golden Souls instead of 15 req. D:



TY Cryomundus for the alternative game capture software :)
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Batandy
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Batandy »

Image

I'm not dead, i'm just knee deep in school homework :)

Anyway yeah, super mario galaxy-ish map this time

I'll release the first "full version" in time for this year's cacowards, wish me luck
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Captain J
 
 
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Captain J »

Rainbow falls, you'll see the pot of gold coins! Anyway glad to see you're back, batandy.
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Batandy
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Batandy »

Image
A Citadel in the sky
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Scripten
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Scripten »

Batandy wrote:A Citadel in the sky
I can fly twice as high.
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Tendo
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Tendo »

Progress is going really slow, due to my work that is really time consuming. I really try to get more time so i can finally finish it.

2 more Screens:

Image

Image
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Captain J
 
 
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Captain J »

cold and sweet, keep it up!
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Batandy
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Batandy »

Tendo wrote:Progress is going really slow, due to my work that is really time consuming. I really try to get more time so i can finally finish it.

2 more Screens:
Amazing! Just one thing, please do not use the Wall with Big Coin texture, that might be confusing for some people since it's used in the big coin area of the Hub.

I hope the ice is slippery! Would be cool to have some deathpits around where you can fall if you're not careful enough
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iSpook
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by iSpook »

http://www.doomworld.com/vb/showthread. ... id=1315756

Yo, linking this because it seems like it'd be useful for a project like this.
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Ed the Bat
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Ed the Bat »

Alternatively, this is still a thing.
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Batandy
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Batandy »

Yeah i was going to add them, but it turned out that i didn't need them, the work on the main levels' almost done, so they'd be useless now

Image

Weird landscape!
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Sgt. Shivers
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Re: DooM : The Golden Souls [Pre-Release_V3 Out][Accepting m

Post by Sgt. Shivers »

Spotted Plant Dudes? I wonder what they'll do...
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