Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Image
Image
I'm planning to make some new monsters
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Captain J »

well, i already know there's going to be no yoshi island themed enemy, what kind of enemy would be? some monsters from realm 667?
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Image
Newcomer, different color variants coming soon
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Captain J »

the ball and the mask...let me guess; a snifit?
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Captain J wrote:the ball and the mask...let me guess; a snifit?
Yep
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Tormentor667 »

Awesome, you just made me jizz all over my keyboard... awesome shots really :)
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Batandy »

Tormentor667 wrote:Awesome, you just made me jizz all over my keyboard... awesome shots really :)
Thanks! I see that this mod made it on R667's community news, nice :D

Image
More waterfalls!
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Tormentor667 »

Batandy wrote:Thanks! I see that this mod made it on R667's community news, nice :D
Deserved it, it's really cool stuff you are doing so far :)
User avatar
luigiman0640
Posts: 100
Joined: Mon Apr 28, 2014 6:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by luigiman0640 »

Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
User avatar
Deadon
Posts: 18
Joined: Sat Jan 25, 2014 7:24 pm
Location: Somewhere...

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Deadon »

Honestly, you really have done a great job (although some of your sounds are amnesia:TDD) I loved all the levels and the fact that everything was mario, although i did find the doom stuff slightly irratating, i still enjoyed it.
Btw is there going to be a multiplayer and a sequel?
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Ed the Bat »

luigiman0640 wrote:Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
It doesn't even support multiplayer. Why would you need Zandronum?
User avatar
luigiman0640
Posts: 100
Joined: Mon Apr 28, 2014 6:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by luigiman0640 »

Ed the Bat wrote:
luigiman0640 wrote:Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
It doesn't even support multiplayer. Why would you need Zandronum?
Because I know how to use Zandronum.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by Captain J »

in a what way? i already know zandronum is for multiplay or make your playable character fancy. without that, i have no idea.

anyway, batandy already gave up about making it with zandronum, maybe he needed some of newest flags that only exists at zdoom/gzdoom. i'm not sure, but it's pretty accurate.
User avatar
luigiman0640
Posts: 100
Joined: Mon Apr 28, 2014 6:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by luigiman0640 »

Well, I guess I could learn the way GZDoom works. I'm still baffled by it's default move control...
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]

Post by DoomRater »

You can copy and paste some of your control config settings into a ZDoom/GZDoom configuration to make the transition easier.
Post Reply

Return to “TCs, Full Games, and Other Projects”