Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
I'm planning to make some new monsters
- Captain J
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
well, i already know there's going to be no yoshi island themed enemy, what kind of enemy would be? some monsters from realm 667?
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Newcomer, different color variants coming soon
- Captain J
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
the ball and the mask...let me guess; a snifit?
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
YepCaptain J wrote:the ball and the mask...let me guess; a snifit?
- Tormentor667
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Awesome, you just made me jizz all over my keyboard... awesome shots really
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Thanks! I see that this mod made it on R667's community news, niceTormentor667 wrote:Awesome, you just made me jizz all over my keyboard... awesome shots really
More waterfalls!
- Tormentor667
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Deserved it, it's really cool stuff you are doing so farBatandy wrote:Thanks! I see that this mod made it on R667's community news, nice
- luigiman0640
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Honestly, you really have done a great job (although some of your sounds are amnesia:TDD) I loved all the levels and the fact that everything was mario, although i did find the doom stuff slightly irratating, i still enjoyed it.
Btw is there going to be a multiplayer and a sequel?
Btw is there going to be a multiplayer and a sequel?
- Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
It doesn't even support multiplayer. Why would you need Zandronum?luigiman0640 wrote:Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
- luigiman0640
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Because I know how to use Zandronum.Ed the Bat wrote:It doesn't even support multiplayer. Why would you need Zandronum?luigiman0640 wrote:Is there any way you could make this Zandronum compatible? I'm totally stoked to play this, but Zandronum gives me errors. Nothing fatal, just missing flags, such as the BOUNCEOFFWALLS flag for the nailgun.
- Captain J
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
in a what way? i already know zandronum is for multiplay or make your playable character fancy. without that, i have no idea.
anyway, batandy already gave up about making it with zandronum, maybe he needed some of newest flags that only exists at zdoom/gzdoom. i'm not sure, but it's pretty accurate.
anyway, batandy already gave up about making it with zandronum, maybe he needed some of newest flags that only exists at zdoom/gzdoom. i'm not sure, but it's pretty accurate.
- luigiman0640
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
Well, I guess I could learn the way GZDoom works. I'm still baffled by it's default move control...
- DoomRater
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Re: DooM : The Golden Souls [Beta 1.5][OUT NOW]
You can copy and paste some of your control config settings into a ZDoom/GZDoom configuration to make the transition easier.