Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Ed the Bat
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Graphics Processor: nVidia with Vulkan support
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Re: DooM : The Golden Souls [Beta Released]

Post by Ed the Bat »

I've verified that my fix for the mapchange problem is compatible with Zandronum.

On a personal note, I'm finding that these rocket turrets are too dangerous for me to overcome. Being anywhere even remotely near the impact site spells instant death, making Dejavu Challenge particularly impossible for me (assuming I could even deal with the platforming aspect of it, which itself is more than I'm trained for).
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QuickShotGunman
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Re: DooM : The Golden Souls [Beta Released]

Post by QuickShotGunman »

IT COULD NOT REALLOC 1105515324 BYTES
For some reason.
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Batandy
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Re: DooM : The Golden Souls [Beta Released]

Post by Batandy »

QuickShotGunman wrote:IT COULD NOT REALLOC 1105515324 BYTES
For some reason.
Yeah, i've noticed that too, it appears randomly and rarely.
If you reload the save it'll be ok though, this is a beta afterall, i still need to fix some stuff
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0bsidian
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Re: DooM : The Golden Souls [Beta Released]

Post by 0bsidian »

I nominated this for a Cacoward over at Doomworld. :)
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Batandy
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Re: DooM : The Golden Souls [Beta Released]

Post by Batandy »

0bsidian wrote:I nominated this for a Cacoward over at Doomworld. :)
Aren't the cacowards over?
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GooberMan
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Re: DooM : The Golden Souls [Beta Released]

Post by GooberMan »

They're yearly.
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Springy
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Re: DooM : The Golden Souls [Beta Released]

Post by Springy »

GooberMan wrote:They're yearly.
Correct and nominations usually start around this time of year.
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Batandy
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Re: DooM : The Golden Souls [Beta Released]

Post by Batandy »

In this case, thanks alot, i'm really putting alot of effort into this mod, and it'd be a pleasure for me to see it compete agaist other mods for the annual cacowards :)

Anyway, back to work, i'm testing the stage's props and colours:
Image

It'll be some kind of Autumn forest
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Batandy
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Re: DooM : The Golden Souls [Beta Released]

Post by Batandy »

Image
It's time for you to meet the wizard!
Image
This monster basically acts like the Magikoopas in Super Mario World: He'll be invisible most of the time, except when he fires his projectile (which is a weak seeker missile). He's barely stronger than a cacodemon, but it's really hard to spot him when he's invisible, the best weapon to take him down is the Ak47, since shooting him makes his body become visible again for a short period of time.
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Batandy
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Re: DooM : The Golden Souls [Beta Released]

Post by Batandy »

Image
Crossbow!

Fires a really fast arrow (that travels in an arch traiectory) but reloads slowly, finding ammo for this weapon is really hard, but you can pick up the arrows you've shooted!
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Turbo
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Re: DooM : The Golden Souls [Beta Released]

Post by Turbo »

I really like the beta, keep up the good work!

If you are looking for music, here's a suggestion: http://www.youtube.com/watch?v=Kqb0joyDs-0
I can give you a link to the track if you would like to use it.
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Abba Zabba
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Re: DooM : The Golden Souls [Beta Released]

Post by Abba Zabba »

Wow, lookin' good!
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Ral22
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Re: DooM : The Golden Souls [Beta Released]

Post by Ral22 »

Really enjoying the wad. It has a feel to it like no other wad out there.

In my spare time, I made a repeatable OGG version of the Happy Gardens song, since it was so cute and I didn't like it cutting out. Here ya' go: http://www.mediafire.com/?am06kc3tf12hx1o
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Captain J
 
 
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Re: DooM : The Golden Souls [Beta Released]

Post by Captain J »

finally i found this wad and i was played really good...
thanks batandy! :D
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Tormentor667
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Re: DooM : The Golden Souls [Beta Released]

Post by Tormentor667 »

I am so in love :)
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