Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheBadHustlex
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
I like your style of making clouds.
It would be quite cool if they had some kind of splash-type that spawns a little puff-cloud when you walk on them.
It would be quite cool if they had some kind of splash-type that spawns a little puff-cloud when you walk on them.
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Heh, map's not mine, my friend, Duke_Nume is working on it, but thanks, i'll tell him.TheBadHustlex wrote:I like your style of making clouds.
It would be quite cool if they had some kind of splash-type that spawns a little puff-cloud when you walk on them.
the puff effect would be cool, i guess it has to be done with the TERRAIN lump, right?
- Captain J
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
it is, download and combining enjay's terrain would be easiset way to handle it.
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Both maps completed!
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
The clock is ticking...
- Captain J
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
i smell final boss much.
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Nice mod there, how's the progress?
- Doomguy5th
- Posts: 397
- Joined: Mon Dec 23, 2013 12:49 pm
- Location: Somewhere you shouldn't be
Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]
Hmmmmm... This should be rated "T" for TEEN! Kids can't handle violence with guns! LOL!Batandy wrote:
nuff' said
But seriously, when is the next beta coming out (don't worry, I can wait!)? I'm finishing these betas like crazy! First, I played it normally, then with Brutal Doom (WAT?! Why?!), next with Samsara, and sadly this mod is not compatible with Russian Overkill .
Really like this mod, and that ghost house it really challenging (actually, I almost laughed too hard at that level). The Gargoyle has an astonishing amount of health too! The coins system is amazing too! I just love this mod by alot! I would love to see more of this!
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Well, let's say that the main game's almost complete, i'm doing the final level, still need to do some extra secret levels like "Dejavù Challenge"
After i'll complete the final boss and add a credit sequence, i'll add another area that requires gold coins to unlock the additional levels, same thing for "observatory", that will include the hardest levels of the game
After i'll complete the final boss and add a credit sequence, i'll add another area that requires gold coins to unlock the additional levels, same thing for "observatory", that will include the hardest levels of the game
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
What a long, strange trip it's been. I'm almost a little sad to see it coming to an end.
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Oh well, it's not over yet, the main game will be completed, but i'll continue to make extra maps for a while, i'm also still accepting user made levels, so it'll take a while to completely release the final version (not counting the post-release revisions and improvements)Ed the Bat wrote:What a long, strange trip it's been. I'm almost a little sad to see it coming to an end.
- Captain J
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
hope there's a lot's of volunteers to contribute some of their hand-made beautiful maps! either easter-egg or non-stop action seriousnesses, it doesn't matter as long it has many of them.
- Ed the Bat
- Posts: 3060
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
I've just noticed several of the fixes I applied to make this mod-friendly were undone with Beta 1.6.5... will these be re-added when the final version comes out?
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Yeah, sorry but the weapons will keep their own unique id,I'd prefer it this wayEd the Bat wrote:I've just noticed several of the fixes I applied to make this mod-friendly were undone with Beta 1.6.5... will these be re-added when the final version comes out?
Spoilers, and no, it's not just a plain boring icon of sin