Doom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64.
To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls.
In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item.
This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you'll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul.
Your starting weapon, it must reload after 6 shots (or you can reload manually after firing some shots)
Over and Under Shotgun
Your main shotgun, a good ol' break action gun!
It's really accurate (Based on real life shotguns, not videogame shotguns) but it has to reload after 2 shots (or you can reload manually).
Really powerful,but not really good agaist a large group of enemies.
This kalashnikov's not very accurate, but it's really good for clearing a room of enemies. After 50 shots you'll have to reload (or you can reload manually)
This bad boy has a very fast rate of fire, and can fire 8 shots before reloading (you can reload manually with the alt fire key) but the bullets do less damage than the over and under, and it has got a way bigger spread
Shoots spikes which bounce off walls, great for hitting enemies behind corners, or hitting multiple enemies at once.
No reload, but low ammo
-Basic coin: Collect as many coins you can! They might be useful to buy portable medkits and refill ammo, or you might need them for some level based events.
- Big Coin: These coins are harder to find, usually you can find 3 of them hidden in a level. They are used to unlock secret rooms of the mansion
- Golden Soul : The main object of the game, you need to collect souls to unlock the mansion's doors and continue the game.
Beta 1.5 Teaser
Video of the first level
Pre-Release V2 - Gzdoom Only
Download Link: http://www.mediafire.com/download/ha8r6 ... ase_v2.pk3
Old Beta Downloads
Download Link: http://www.mediafire.com/download/jg4rb ... a1.6.5.pk3
Beta 1.6 - Gzdoom Only
Download Link: http://www.mediafire.com/download/e6ft1 ... eta1.6.pk3
Beta 1.5 - Gzdoom Only
Download link : http://www.mediafire.com/download/hk6h5 ... eta1.5.pk3
Beta 1.0 -Gzdoom and Zandronum
Download link: http://www.mediafire.com/?9ab23rg59ev563g
*Every custom resource added by the user must be stored in a different wad, so i can actually tell what you've added. It can be props and textures, but not monsters
*Hexen format is preferred
*If you don't know how to add the scripts to make the maps work, upload it without scripts
*Don't worry about the map slot, i'll probably change it. Just don't pick anything below MAP18
*The maps must not include big coins, since they require big coins to be unlocked
*The maps must not include weapon pickups
*The maps must not include boss enemies
*This is a mod based on Super Mario's gameplay and aesthetics, not a Super Mario mod, please do not add stufff like floating blocks and warp pipes,
think more like "What if Doom was colorful and happy-looking?"
*Red coins maps are usually big and open spaces that don't force the player to follow a specific path (Think "Super Mario 64")
*Basic Star Soul maps usually follow a straight path (Think "Super Mario 3D Land" and 2d mario games)
- Code: Select all • Expand view
Nintendo - Alot of sprites, from coins to pokeys
Zrrion - Nail gun sprites
worrior - AK47 sprites
Ed the Bat, Ctrl-Alt-Destroy - New Hud's base code
JoeyTD - Over and Under shotgun's idle frame
TODM, Blue Shadow - Chandeliers
Vader - Wizard sprites
Arch, Duke_Nume - Playtesting
Music from Nintendo games, Make Music Throw Music
If you think you made something that i've used in this wad,
please send me a pm and i'll add you to the list
This description is not final and may change along with the development of the mod.