General Description Doom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64. To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls. In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item.
The Gameplay This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you'll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul.
Your starting weapon, it must reload after 6 shots (or you can reload manually after firing some shots)
Over and Under Shotgun
Your main shotgun, a good ol' break action gun! It's really accurate (Based on real life shotguns, not videogame shotguns) but it has to reload after 2 shots (or you can reload manually). Really powerful,but not really good agaist a large group of enemies.
This kalashnikov's not very accurate, but it's really good for clearing a room of enemies. After 50 shots you'll have to reload (or you can reload manually)
This bad boy has a very fast rate of fire, and can fire 8 shots before reloading (you can reload manually with the alt fire key) but the bullets do less damage than the over and under, and it has got a way bigger spread
Fires a really fast arrow (that travels in an arch traiectory) but reloads slowly, finding ammo for this weapon is really hard, but you can pick up the arrows you've shooted! This weapon can't be reloaded manually,as it'll reload after you've fired a shot.
-Basic coin: Collect as many coins you can! They might be useful to buy portable medkits and refill ammo, or you might need them for some level based events. - Big Coin: These coins are harder to find, usually you can find 3 of them hidden in a level. They are used to unlock secret rooms of the mansion - Golden Soul : The main object of the game, you need to collect souls to unlock the mansion's doors and continue the game.
Looks really impressive, but if I may weigh in one small quibble, I don't really think the reload animations are quite as awesome as they could be. You could smooth them out considerably, and make them less "robotic" and more natural-looking, with some clever use of Offsets and a little manual interpolation.
I've also been tracking this in the what the hell are you working on thread and like what I see. I like the Super Mario 64 and Doom fusion style of game play you have put in place here. I look forward to playing it.
Thank you alot for your feedback,it's really important for me, i'm aiming to have a top-tier mod, but i can't do it without your help Today i'm making the second level, (And i need to decide if i should make the doors in the mansion with polyobjects or not...we'll see...)
SamVision wrote:Are those the only weapons? Are there any powerups?
There will be powerups, as i said, the description is not final, it will be updated evey time i'll post new stuff, including new weapons, levels and items.
jack101 wrote:Hmm, in my opinion the flower monster from shadowcaster looks like it'd fit better in this.
Looks interesting so far!
Oh wow, thanks for posting those monsters, i really like that mushroom and those plants! I'll make some monsters out of them for sure!