BlueShadow/DEHUD for Samsara and Brutal Doom v3 (Zdoom/Zan)
Posted: Sat Dec 29, 2012 11:38 am
by SyntherAugustus
Earlier this week I ran into the Doom Expanded HUD, which is a modification of the popular Blue Shadow HUD. I really wanted to port this HUD to Samsara and Brutal Doom. So with Blue Shadow and BlueFireZ88's permission I can release this HUD to all.
What it does.
Fully working modified Blue Shadow/DEHUD for Brutal Doom .17 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator.
As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.
Bugs:
Until the next version of samsara is released, the Tome will not spin in heretic due to a samsara specific bug. When this new version's out I'll release a hotfix version of the Samsara HUD.
Update: Version 2b released. Above bug still active until .28 is released.
Spoiler:
Version 3 Changelog
General
-Tweaked naming convention to be more consistant.
Samsara
-ClusterRocketAmmo is now referenced as MultiRocketAmmo
-Fixed Purple Health Anomalies
-No more Tome of Power Anomalies
-Strife keys now show properly in the key bar.
-When playing Strife, a dedicated coin counter will appear on the top left.
-Added Sigil indicator when carrying Sigil pieces.
-NonACS Zdoom Samsara should show the proper top left information.
Brutal
-Added old Skulltag weapon capability.
Changelog since Version 2
Features:
-Zandronum Support
-New NonACS version
-Chex keys properly show in HUD while playing Chex Quest.
-Heretic Key alignment adjusted.
Changelog since version 1
Features:
1.6 NC Hud's Blue Health/Armor Bar progression added for both editions.
As Security Officer, the health/armor bars will become purple when your health is above 200.
Bug Fixes:
Ammo now displays properly as Parias.
Ranger mugshot anomalies fixed.
Doom God Mode mugshot aligned properly.
Partial Invisibility no longer shows a ranger face behind your current mugshot. (As PI works for ranger properly now).
Re: BlueShadow/DEHUD for Samsara and Brutal Doom
Posted: Sat Dec 29, 2012 12:39 pm
by -Ghost-
Nice, this is one of my favorite alternate HUDs, good to see it working with another mod.
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2
Posted: Tue Jan 08, 2013 4:01 pm
by SyntherAugustus
Bump for update.
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2
Posted: Tue Jan 08, 2013 7:28 pm
by Quadruplesword
Forget what I've said. I was a dumb wad and was using the wrong version of GZDoom.
Anyway, I do really like this new HUD. I like the openness of the full screen HUD but I always did miss the status bar face. Now I can have the best of both worlds
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2
Posted: Tue Jan 08, 2013 11:54 pm
by Djiel
That looks really great. Contains all info, but clean and not cluttered.. definitely trying this out.
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/
Posted: Fri Feb 15, 2013 9:42 pm
by Cyanide
I can't seem to get the NCDEHUDv2-BDnrACS file working right. The ammo counter in the bottom right corner isn't working like it is on the NCDEHUDv2-BDACS file.
If that is fixed I think I just found the perfect HUD! Nice work!
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/
Posted: Sat Feb 16, 2013 11:58 am
by SyntherAugustus
Zandronum or GZdoom? I'm going to be working on Version 3 this week so if I spot a bug related to this I'll fix it. Thanks for the bug report anyhow.
Also, Version 2b is made for BD 17. Version 3 will be supporting BD 18.
edit: It appears to not be working with zandronum. I'll see what was changed.
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/
Posted: Sat Feb 16, 2013 12:03 pm
by Cyanide
GZDoom. Sorry for not being precise on that.
Yeah I read that it was for .17 so I initially attributed it to that. Will be looking forward to the next version!
Re: BlueShadow/DEHUD for Samsara and Brutal Doom v2b (Zdoom/
Posted: Sat Feb 16, 2013 12:11 pm
by SyntherAugustus
Are you loading Noreload mutator before the hud? Doing the following works fine for me.