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[WIP] Cross Classes

Posted: Tue Dec 04, 2012 3:21 am
by HellCattX
Another Insane idea brought to you by HellCattX!

C.X.C - 0.1

Custom Heretic Classes mod, allows the player to play as many well known gaming favorites like duke nukem or the doom marine in heretic, however it will also be adding a few other new player classes as well, with out changing the monsters or major gameplay of heretic.

Weapons and Items no longer spawn on the ground, however a magic treasure chest appears instead and gives the correct Weapon / Ammo / Item for the correct class via Class ring item each class spawns with. So no random weapon drops or placements, you get the right item / weapon everytime. Every class has their own weapon ring, similar to the ones found in the game they're from, outside mr.nukem, who's weapons power up differently to fit most of em them into the game. No crouching sprites, outside the doom marine, but thats stock in zdoom and unpalleted, so looks way off.

No monster changes, or gameplay changes, just random classes to smite thine foes with. Most classes weapons do power up with the tome of power right now, but not all of em. The only game play change that i can think of outside out treasure boxes, it that barrels are now destructible.

Playable classes so far:

Corvus ( default heretic hero ) with some weapon changed, gauntlets of the necromancer and staff weapons have been changed. Staff is now The Clerics mace from Hexen and the gauntlets are now fire gauntlets.

Warrior : Uses Hexen fighter sprites
Fist - Punch your foes
Sword - Slice your foes up with mor damage, powered up to fire enchanted sword.
Iron Xbow - Long range weapon that fires ripping crossbow bolts, powered up fires 3 instead on 1 bolt.
Enchanted Axe - Hits harder than the Sword, Powered up also throws axes as you swing.
Hammer of Retribution - Up close it smashes thine foes, ranged attackes will throw explosive hammers.
Tome of Thunder - Cast lightning bolts, powered up to cast more bolts.
Tome of Doom - Fires ball lightning.

Mage : Uses Hexen Sprites
Spear - Just like the heretic staff, but pointier!
Whirlwind - Summons a small whirlwind to rend thine foes
Magic Missile - Fires a ripping magic missile bolt of little damage, powered up makes the missiles seek out foes.
Frostshards - Hexen Weapon, fires a patteren of cold projectiles.
Lightning Storm - Also a Hexen mage weapon.
Fireball - Fires a fireball, powered up turns into a seeker fireball.
Summon Scimitar - Summons a magic scimitar to fight for you, powered up to summon a mini cacodemon.
Cloud of Death - Throws a ball of gas that explodes and creeps outwards, killing all in its path. what doesnt die gets poisoned.

Doom Marine : same old marine, same old weapons, powered up weapons to get enhanced versions of doom64 weapons.

Duke Nukem :
Kick
Taser Wrench
Pistol
Shotgun
SMG
RPG
Ripper
Freeze Thrower

Adolf Hitler :
Tazer Guns : Limited ranged, low damage, Unlimited ammo.
Bullet Chaingun : Twin chainguns, powered up fires faster
Shot Chaingun : Twin Shotgun chainguns fires 3 bullets at once, powered up fires faster
Rocket Chaingun : Twin Rocket chainguns fires mini missiles, powered up fires faster
Laser Chaingun : Twin laser chainguns fires red ripping lasers.

William "B.J." Blazkowicz : Jaguar Graphics Wolfenstein hero
Weapons [ Primary attack / Secondary Attack +Powered up] :
Knife +akimbo
Pistol + fires faster
Semi-Auto Shotgun
Machinegun / Knife stab
Chaingun + Firesfaster
Rocket Launcher + fires seeking missiles
Flame Thower +Trishot Flames.

The Demon : a more Spikier Imp ( no powered up weapons yet )
Weapons [ Primary attack / Secondary Attack] :
Demon Energy Arc
Fireball thrower / claw attack
Tri-Shot caco bast
Rapid Baron Blaster / claw attack
Single Manacubus arm / Claw attack
Dual Revenant seeking fireball attack/ claw attack.
Chaingun Arm - Like the Duke3d enforcer weapon.

Gordon Freeman : Half Life 1 Hero no powered up weapons )
Weapons [ Primary attack / Secondary Attack] :
Crowbar
9mm Handgun - slow accurate fire / fast inaccurate fire
Shotgun - fire / Double Blast
9mmAR - bullet fire / Grenade Launcher
Hive hand - slower seeking shots / Faster non seeking shots *Also recharges ammo if you dont fire as per hl1*
Laser guided rocket launcher - unguided Rocket fire
Snarks - you can throw and they hunt, but unlike hl1 they wont harm you!
Tau Cannon - rail fire / Charge up Shot
Gluon gun (or egon) - Stream fire.

Goldeneye Bond :
Knife
PP7 - Powers up to cougar magnum
Semi-Auto Shotgun - Powers up to akimbo
RCP-90 - Powers up to Akimbo
Bond RPG - Fires missiles, Powered up fires left side grenades and right side rockets.
KF7 Soviet - Powers up to AR33
Golden Gun - Powers up Akimbo.

Friendly Spider ( Aracnotron Player )
Saw upgrade
Twin Auto Cannons - Powers up to do more damage and fire faster.
Auto Shotgun - Slow Rapid fire shotgun, powers up to fire faster.
Chaingun - Rapid fire bullets, powers up to fire really fast.
Rocket launcher - Fires a missile and 2 smaller homing missiles, powers up to fire 1 missiles and 4 homming missiles.
Twin Plasma Cannons - Fires twin green aracnotron plasma
Desemiator System 9000 - Fires rapid fire explosive bullets / Secondary fire small bfg balls, powered up to fires 3 explosive bullets instead of one, and a regular bfg ball.

Ash Williams ( army of darkness )
1 weapon so far, chainsaw arm / double barrled shotgun akimbo

Terrorist
Ak-47 / Bayonnet stab

Preview of normal classes so far


Idea's for new class welcome, Am thinking of maxing it out @ 16 classes, Maybe.

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 11:07 am
by Crudux Cruo

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 2:28 pm
by wildweasel
HellCattX wrote:Idea's for new class welcome, Am thinking of maxing it out @ 16 classes, Maybe.
I'm thinking maybe you should scale it down quite a bit. 16 playable characters might be fine for, say, a one-on-one fighter, but in a first-person shooter it is really excessive, and may result in heavy overlap between character roles.

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 2:31 pm
by HellCattX
Mayhaps i should look before i leap.....
wildweasel wrote: I'm thinking maybe you should scale it down quite a bit. 16 playable characters might be fine for, say, a one-on-one fighter, but in a first-person shooter it is really excessive, and may result in heavy overlap between character roles.
Either go big, or go home.......

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 5:20 pm
by HellCattX
Not sure if i'll continue this mod, as i didnt notice the other one around. If i do, it will be a multi iwad mod, for doom / heretic with tons of classes. Resources will most likly be posted to the spriting carnival, the hitler chainguns are already there.

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 9:02 pm
by President People
While indeed Samsara is already a classes mod, I think I remember TerminusEst13 saying he didn't want to discourage people from making other class-based mods just because he made one.

Re: [WIP] Custom Heretic Classes

Posted: Tue Dec 04, 2012 11:42 pm
by TerminusEst13
Pretty much. It's not like I have a monopoly on the idea, nor am I definitely going to be doing it the one sole undeniable way everyone will like. More mods for players to pick and choose to their tastes is always a good thing, I think.

Re: [WIP] Custom Heretic Classes

Posted: Wed Dec 05, 2012 1:11 am
by twinkieman93
Not to mention Samsara's goals are far different than this project. This project just wants to have a bunch of cool characters to play as. Samsara is about faithfully recreating a bunch of characters to allow you to play Doom as someone else.

Re: [WIP] Custom Heretic Classes

Posted: Wed Dec 05, 2012 11:19 am
by Crudux Cruo
Well, look at beautiful doom, brutal doom, super skulltag, and countless other graphical/gameplay enhancers. everyone has heard of them, and plays them, theres a favorite, but they all add something different and if you make a cross-platform mod that makes the game unique, i think that's awesome. just see what the other project is missing and go from there.
best of luck by the way.

Re: [WIP] Custom Heretic Classes

Posted: Wed Dec 05, 2012 2:24 pm
by Ed the Bat
twinkieman93 wrote:Samsara is about faithfully recreating a bunch of characters to allow you to play Doom as someone else.
The impression I got out of Samsara is that it wasn't trying to be faithful, but rather give the older characters a new coat of paint, so to speak; tweak and update so as to reach an envisioned balance point. Of course, having spent two years of my life trying to faithfully recreate a number of characters to join together in a super-team myself, I could just be rationalizing to tell myself my time hasn't been wasted XP.

On the topic of this Heretic project, though, I see no reason not to go ahead with this, nor do I think classes should be dropped or trimmed back. I feel that, as long as things don't get 'clogged up', so to speak (like a certain Warzone-named mod out there...), more is better. Keep it up!

Re: [WIP] Cross Classes

Posted: Thu Dec 06, 2012 4:27 pm
by HellCattX
I will continue on this as there seems to be a high interest. Added Wolfenstein mac / Jaguar player class and weapons, with a new shotgun sprite.
got a few demon classes in the works for next video update. Also like Samsara, it will be doom / doom 2 / final doom / heretic / hexen class mod, however with hexen after the third class i cant seem to get any other actors to spawn in the map. The first three classes you choose work fine, but if you choose the 4th or higher classes, no monsters, weapons, items, or decorations show up, all ya face is a blank map. I do not know how to fix this yet. Chex and marathon man will not be replicated, as i never played those games, and figure i'd leave them out.

Re: [WIP] Cross Classes

Posted: Thu Dec 06, 2012 4:30 pm
by Ed the Bat
Hexen can be tricky because items can be set to a specific spawnclass. Maybe that's something worth investigating?

Re: [WIP] Cross Classes

Posted: Sun Dec 16, 2012 12:12 pm
by HellCattX
I figured it out, however i'm not going to put the effort into hexen right now, it works with doom / heretic, and that should work for now.
Added the Demon class, and Gordon freeman from half-life 1, old skool style for a total of 8 playable classes.

Old Classes : Corvus, Marine, Duke, Hitler, Darkhunter

New Classes
William "B.J." Blazkowicz : Jaguar Graphics Wolfenstein hero
Weapons [ Primary attack / Secondary Attack +Powered up] :
Knife +akimbo
Pistol + fires faster
Semi-Auto Shotgun
Machinegun / Knife stab
Chaingun + Firesfaster
Rocket Launcher + fires seeking missiles
Flame Thower +Trishot Flames.

The Demon : a more Spikier Imp ( no powered up weapons yet )
Weapons [ Primary attack / Secondary Attack] :
Fireball thrower / claw attack
Tri-Shot caco bast
Rapid Baron Blaster / claw attack
Single Manacubus arm / Claw attack
Dual Revenant seeking fireball attack/ claw attack.

Gordon Freeman : Half Life 1 Hero ( in progress, no powered up weapons )
Weapons [ Primary attack / Secondary Attack] :
Crowbar
9mm Handgun slow accurate fire / fast inaccurate fire
Shotgun fire / Double Blast
9mmAR bullet fire / Grenade Launcher
Hive hand slower seeking shots / Faster non seeking shots *Also recharges ammo if you dont fire as per hl1*
Laser guided rocket launcher unguided Rocket fire / Laser Guided Rocket Fire* still trying to ge the missile to follow the red dot*
Snarks you can throw and they hunt, but unlike hl1 they wont harm you!
* Inprogress*
Tau Cannon rail fire / Charge up Shot
Gluon gun (or egon) Stream fire.

heres a video


And yes that was me coming back to life after i died.... The resurrect command can be fun..... lol

Re: [WIP] Cross Classes

Posted: Sun Dec 16, 2012 1:17 pm
by Matt
...you actually play Mecha Hitler in this. :shock:

Re: [WIP] Cross Classes

Posted: Tue Jan 15, 2013 12:21 am
by HellCattX
Still cobbling away at this, still debating if its going to stay a personal wad or i'll release it. 13 classes so far, see first post for list and video.
Still works with Doom 1 / ultimate Doom, Doom2, Final Doom, and Heretic.

The video was made on map 32 Plutonia ( Final Doom ) as its one of the few levels thats not a end level that has all the weapons right there to pick up.