Extermination Day Megawad Project

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0bsidian
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Re: Extermination Day Megawad Project

Post by 0bsidian »

=D I recognized the Admin Center. A brilliant map, by the way.
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Unholypimpin
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Re: Extermination Day Megawad Project

Post by Unholypimpin »

wow.....i almost thought i was in my own wad thread that was reworded till i saw the screenshots, but perhaps im just over reacting.

The city maps actually look cool, they remind me of duke3d and gta san andreas. I always liked the duke3d textures for cities, their much more fitting than doom textures. The non city screenshots seem to be lacking something imo.
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Matt
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Re: Extermination Day Megawad Project

Post by Matt »

One crit:
I think this would look a lot better if the surrounding ground had the same texture as the floor of that 3D bridge, or vice versa - I don't quite see the use of making them different like that.
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Sergeant_Mark_IV
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Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

Map 01 is finished. I might gonna get a beta release soon.
Image
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Pisstepank
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Re: Extermination Day Megawad Project

Post by Pisstepank »

Wow, this looks amazing. Looking forward to play it! :)
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Sergeant_Mark_IV
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Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

New screens on Blood Outpost

Image

Image
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doomjoshuaboy
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Re: Extermination Day Megawad Project

Post by doomjoshuaboy »

Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps? :P
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Mav3rick
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Re: Extermination Day Megawad Project

Post by Mav3rick »

Hey Mark, will this wad be very compatible with your brutal doom and arsenal? It will be a hard challenge to work on this wad with the 2 mods in it!!
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Tapwave
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Re: Extermination Day Megawad Project

Post by Tapwave »

This looks fantastic. Why are you soo good at everything dangit? :p
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Sergeant_Mark_IV
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Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

doomjoshuaboy wrote:Omg great megawad I'm looking forward to it. I hope you put a lot of monsters on each of the maps? :P
Yes, before releasing a final version, I will make 3 playtests with it; one without mods, one with Brutal Doom, and one with the Arsenal, and make sure that the game plays good in all three ways.
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Vampocalypse
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Re: Extermination Day Megawad Project

Post by Vampocalypse »

This looks amazing, I can't wait to play the full megawad!

I'm especially looking forward to the city levels, I'm currently having a blast with Neighbourhood from Hell. :mrgreen:
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Sammy3670
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Re: Extermination Day Megawad Project

Post by Sammy3670 »

removed
Last edited by Sammy3670 on Fri Sep 20, 2013 7:02 am, edited 2 times in total.
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ultimategamerxtreme
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Re: Extermination Day Megawad Project

Post by ultimategamerxtreme »

...quick question.

How do you have so much time to work on all your wads?
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Sergeant_Mark_IV
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Re: Extermination Day Megawad Project

Post by Sergeant_Mark_IV »

Thing is: I don't.
I reveal things before I should. Don't expect updates on this thing until January.
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Mogul
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Re: Extermination Day Megawad Project

Post by Mogul »

If the completion of the megawad doesn't interfere with the release of Brutal v19, then I suppose finish the megawad. Otherwise, we have plenty of great megawads to play with Brutal and it's not necessary to have another one. I would much rather have the "definitive" release of Brutal than have to wait.
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