What kinda plan change? story wise you mean?.Sergeant_Mark_IV wrote:I have drastically changed some plans on this, and many maps are removed/added.
Extermination Day Megawad Project
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Vampocalypse
- Posts: 32
- Joined: Sat Jan 26, 2013 8:26 pm
Re: Extermination Day Megawad Project
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Extermination Day Megawad Project
Finally I think I found some appropriate resources to make the Mojave desert. Still not perfect, but as you can see from the earlier WIPs on the second page, I think it's a lot of improvement.
Is something wrong with these textures that I am failing to notice?darkhaven3 wrote:Hopefully around the same time Mark stops using autoalign on those startan textures
No. Only map-wise.Vampocalypse wrote:What kinda plan change? story wise you mean?.Sergeant_Mark_IV wrote:I have drastically changed some plans on this, and many maps are removed/added.
- Vampocalypse
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- Joined: Sat Jan 26, 2013 8:26 pm
Re: Extermination Day Megawad Project
The screenshots look nice, really makes me wanna try it out.
- Max Dickings
- Posts: 221
- Joined: Thu Feb 28, 2013 12:27 am
Re: Extermination Day Megawad Project
I already love all your maps, can't wait for this to be finished
Re: Extermination Day Megawad Project
This is gonna be great. I hope the performance doesn't suffer.
I've been thinking about learning how to map.
I've been thinking about learning how to map.
Re: Extermination Day Megawad Project
removed
Last edited by Sammy3670 on Thu Oct 03, 2013 11:04 am, edited 1 time in total.
- darkhaven3
- Posts: 502
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- Location: East Germany, 2023
- Contact:
Re: Extermination Day Megawad Project
Sergeant_Mark_IV wrote:Is something wrong with these textures that I am failing to notice?
Yes, autoaligning STARTAN and letting other structures cut into the texture looks really bad in this screenshot
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Extermination Day Megawad Project
I removed STARTAN from the sloped wall and realignated it on the rest of the walls. Looks better now?
Spoiler: big image
- darkhaven3
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- Joined: Mon Jan 05, 2004 5:33 am
- Location: East Germany, 2023
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Re: Extermination Day Megawad Project
Spoiler:I think that wall would look better like this. This way you can have the best of both worlds and have natural-looking STARG* and have an interesting bit of TEKWALL showing through. The realigned STARG* you have now does look better, but it's also weird that all of a sudden there's TEKWALL just right there with no transition
(you can thank esselfortium for making fireblu1 my new default texture in db2)
Re: Extermination Day Megawad Project
If I may add some input. I always thought Map 10 was a specimen lab of some kind. It would explain the area with the little alcoves with zombies in them.
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- Location: Michigan
Re: Extermination Day Megawad Project
Bump for the anticipation. Can't wait to start playing this! Looks very slick and varied.