Call of Dooty (If Doom was done today) [Released]

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Call of Dooty (If Doom was done today) [Released]

Postby Chubzdoomer » Tue Nov 13, 2012 3:46 pm

Hello, all! I'm new 'round these parts but some of you might recognize me from my YouTube channel and Doom Builder tutorials. That short introduction aside, I wanted to drop by and show you guys the two parody projects I've worked on over the past couple years, Call of Dooty and Call of Dooty II: Green Ops. These projects, as you've probably guessed by their names, are intended to parody modern shooters -- military shooters, specifically -- by incorporating elements like regenerating health, cutscenes, and even QTEs (quick time events). Although both of these are compatible with ZDoom, GZDoom is recommended.


Image

Spoiler:


Image

Spoiler:


Some of you might ask, "Will there be a Call of Dooty III?" Yes, but only if Activision announces another Call of Duty title. (Come on, you know it's inevitable!) If I do create another one, it will be based on E1M3, Toxin Refinery. I'm trying to follow the levels in order and if I have to, I'll complete the entire first episode of Doom in this style over the next several years. I hope that some of you get a kick out of the first two Call of Dootys and if you have any suggestions for the next one, please do let me know! Thank you for your time and interest.
Last edited by Chubzdoomer on Sat Nov 17, 2012 12:59 am, edited 2 times in total.
User avatar
Chubzdoomer
 
Joined: 13 Nov 2012

Re: Call of Dooty (If Doom was done today) [Released]

Postby TheDarkArchon » Tue Nov 13, 2012 4:29 pm

I'm starting a campaign right now: Aim down sights for CoDoo III. Also,

Spoiler: Don't read this if you've not played it yet
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Re: Call of Dooty (If Doom was done today) [Released]

Postby Zombieguy » Tue Nov 13, 2012 4:36 pm

This series is a riot. I love it! :P
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: Call of Dooty (If Doom was done today) [Released]

Postby Enjay » Tue Nov 13, 2012 4:41 pm

The funny thing is, I don't think that the videos are hugely exaggerated - so look at the duration of the videos versus the par times of the original levels. Rhetorical question: So, how do modern games guarantee "x" hours of gameplay?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
Joined: 15 Jul 2003
Location: Scotland

Re: Call of Dooty (If Doom was done today) [Released]

Postby Darsycho » Tue Nov 13, 2012 4:45 pm

Spoiler: Obligatory reaction picture!
Downloading now. =P
User avatar
Darsycho
IT'S A NON-STOP DISCO BET YOU IT'S NABISCO BET YOU DIDN'T KNOW.
 
Joined: 05 Jul 2008
Location: Jackassia

Re: Call of Dooty (If Doom was done today) [Released]

Postby hugoroy » Tue Nov 13, 2012 5:11 pm

Heh, I just saw the video to this, this is golden man
User avatar
hugoroy
I think my eyes fell out a few miles back.
 
Joined: 23 Aug 2011
Location: The Caves II

Re: Call of Dooty (If Doom was done today) [Released]

Postby Unholypimpin » Tue Nov 13, 2012 5:14 pm

jack101 wrote:
Spoiler: Obligatory reaction picture!
Downloading now. =P


I second that, im getting moist just downloading this. I cant wait to play it!!! over and out (static)
User avatar
Unholypimpin
buff paper nerf sissors, rock is fine
 
Joined: 05 Feb 2009
Location: California

Re: Call of Dooty (If Doom was done today) [Released]

Postby Springy » Tue Nov 13, 2012 6:12 pm

I saw part one quite a bit ago didn't realise there was a second one though, also welcome too the forum chubz :D I'll be downloading part 2.
User avatar
Springy
Yes indeed ladies and gentlemen.
 
Joined: 08 Mar 2012
Location: Earth

Re: Call of Dooty (If Doom was done today) [Released]

Postby Chubzdoomer » Tue Nov 13, 2012 6:17 pm

Thanks for the feedback guys! Iron sights is something I definitely would like to have in Call of Dooty III, DarkArchon, so hopefully I can figure out how to implement it. I already have some funny ideas for it. I also would like to do a slow motion breach (unlike the one in the first part that's mostly non-interactive) in which you're forced to kill a harmless, immobile monster in a span of three or four seconds, else you instantly die.

Springy wrote:I saw part one quite a bit ago didn't realise there was a second one though, also welcome too the forum chubz :D I'll be downloading part 2.


The second one was actually just released last night (a few minutes before midnight) to coincide with Call of Duty: Black Ops II. That's probably what I'll do with the third one, too -- just release it at midnight to coincide with the next Call of Duty.
User avatar
Chubzdoomer
 
Joined: 13 Nov 2012

Re: Call of Dooty (If Doom was done today) [Released]

Postby Enjay » Tue Nov 13, 2012 6:20 pm

I get the joke. It is funny and I genuinely lolled at some bits and I appreciate the work that has gone in to this. However, I have to say that I enjoy watching the videos more than playing the maps because the maps recreate the gameplay of Medal of CoDFront too well. :P
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
Joined: 15 Jul 2003
Location: Scotland

Re: Call of Dooty (If Doom was done today) [Released]

Postby Xtyfe » Tue Nov 13, 2012 6:33 pm

I did see the first one, there was some buzz around here about it I think. Didn't know you did a second, I'll have to see what you did :D
Xtyfe
 
Joined: 14 Dec 2007
Location: Kitchener, Ontario

Re: Call of Dooty (If Doom was done today) [Released]

Postby Gez » Tue Nov 13, 2012 6:39 pm

There are some neat bonuses if you actually play the mod, though. For example, you can get up from the comfy chair in the interrogation center and play some Wolfenstein Arcade!

Also, the keycards, what do they mean?

(I guess the red is for courage, the blue is for wisdom, and the yellow is for power. But I might be referencing the wrong genre.)
Gez
 
Joined: 06 Jul 2007

Re: Call of Dooty (If Doom was done today) [Released]

Postby Chubzdoomer » Tue Nov 13, 2012 6:40 pm

Gez wrote:Also, the keycards, what do they mean?

(I guess the red is for courage, the blue is for wisdom, and the yellow is for power. But I might be referencing the wrong genre.)


Hey, you might be onto something!
User avatar
Chubzdoomer
 
Joined: 13 Nov 2012

Re: Call of Dooty (If Doom was done today) [Released]

Postby SamVision » Tue Nov 13, 2012 7:01 pm

I love how barely interactive it is :lol:. But you missed a few key things such as cover based shooting, over reliance on automatic weapons, need to aim down sights in order to hit anything, constant need to sprint, and a knife melee attack.
User avatar
SamVision
"We'll show him!"
 
Joined: 13 Apr 2010
Location: Behind You

Re: Call of Dooty (If Doom was done today) [Released]

Postby Gez » Tue Nov 13, 2012 7:02 pm

(Spoiler: there actually is a knife melee attack!)
Gez
 
Joined: 06 Jul 2007

Next

Return to Projects

Who is online

Users browsing this forum: abbuw, Ahrefs [Bot], Arctangent, Ed the Bat, Google [Bot] and 8 guests