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Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 8:49 pm
by Uboa
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----Current Version: v1a--------------------------------------------------------------------------------------------------------------------------------------------



Zombie Torrent walks the line between a partial and total conversion WAD, changing the entire gameplay of classic DooM and replacing nearly every aspect of the game with edited material. The mod aims to create a zombie-based invasion gamemode, much like the retail game "Killing Floor". Features of this mod include:
  • • A functional healing system, using medical syringes.
    • A completely new from-scratch ACS wave system, incorporating a special period for purchasing weapons.
    • Weapons all around! Zombie Torrent comes with a brand new arsenal of weapons, ranging from a simple pistol to a four-barreled shotgun.
    • Reloading for all weapons! The ammo boxes are packed full of A_GiveInventory lines, since all weapons use specific secondary ammo types.
    • Player classes! Much like Killing Floor, Zombie Torrent comes with multiple player classes. Weapons used by their intended classes fire faster, do more damage, and reload quicker!
    • A fully reworked menu, consisting of hi-resolution options and new sounds.
Download Zombie Torrent v1a

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Note: Zombie Torrent is currently an unfortunate solo project, yet any help is greatly appreciated!

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 10:20 pm
by chronoteeth
Script error, "zt_weapons.wad:DECALDEF" line 139:
Crossfire-44 is not an actor.

^ keep gettin that after updating source ports.

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 10:40 pm
by Uboa
Thanks for that, chrono. Try this hotfix.

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 10:59 pm
by -Ghost-
I'm still getting that error as well, even with the hotfix. Does it load over everything or does it replace one of the wads?

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 11:11 pm
by Uboa
-Ghost- wrote:I'm still getting that error as well, even with the hotfix. Does it load over everything or does it replace one of the wads?
Try loading the hotfix last. It's only a single lump, but it should fix the problem.

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 11:29 pm
by chronoteeth
No luck loading it last

Re: Zombie Torrent - Invasion Mod

Posted: Thu Oct 18, 2012 11:47 pm
by Uboa
chronoteeth wrote:No luck loading it last
Grr, alright. I'll see what I can do.

EDIT: Try that.

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 12:25 am
by Blox
Yeah, okay. This actually looks cooler than I would have expected!

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 3:46 am
by Batandy
This looks very cool! You should ask the Grandvoid admins to make a dedicated server for it

I see that you used my yellowboy! But it lacks a reload animation, if you want, i've made a reload for it some months ago, you just have to make the gloves grey:
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Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 4:35 am
by Zombieguy
There's a bunch of textures missing. :C

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 6:35 am
by JimmyJ
Zombieguy wrote:There's a bunch of textures missing. :C
Did you read the red text at the end of the topic post?

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 7:51 am
by Zombieguy
Oh.

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 11:30 am
by Uboa
Batandy wrote:This looks very cool! You should ask the Grandvoid admins to make a dedicated server for it

I see that you used my yellowboy! But it lacks a reload animation, if you want, i've made a reload for it some months ago, you just have to make the gloves grey:
Image
Oh my, thank you! I'll be sure to add these in right away! :D

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 11:41 am
by Djiel
Looks fun, I'm going to try it :)
Will report issues if I find any.

Re: Zombie Torrent - Invasion Mod

Posted: Fri Oct 19, 2012 11:47 am
by Uboa
Alright. If you report anything, keep in mind that Llewellyn posted a list of bugs / improvements over at the Zandronum forums.