Zombie Torrent - Invasion Mod

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Zombie Torrent - Invasion Mod

Postby Uboa » Thu Oct 18, 2012 9:49 pm

Image
----Current Version: v1a--------------------------------------------------------------------------------------------------------------------------------------------



Zombie Torrent walks the line between a partial and total conversion WAD, changing the entire gameplay of classic DooM and replacing nearly every aspect of the game with edited material. The mod aims to create a zombie-based invasion gamemode, much like the retail game "Killing Floor". Features of this mod include:

    • A functional healing system, using medical syringes.
    • A completely new from-scratch ACS wave system, incorporating a special period for purchasing weapons.
    • Weapons all around! Zombie Torrent comes with a brand new arsenal of weapons, ranging from a simple pistol to a four-barreled shotgun.
    • Reloading for all weapons! The ammo boxes are packed full of A_GiveInventory lines, since all weapons use specific secondary ammo types.
    • Player classes! Much like Killing Floor, Zombie Torrent comes with multiple player classes. Weapons used by their intended classes fire faster, do more damage, and reload quicker!
    • A fully reworked menu, consisting of hi-resolution options and new sounds.

Download Zombie Torrent v1a

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Note: Zombie Torrent is currently an unfortunate solo project, yet any help is greatly appreciated!
Last edited by Uboa on Sat Jun 01, 2013 10:03 am, edited 5 times in total.
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Re: Zombie Torrent - Invasion Mod

Postby chronoteeth » Thu Oct 18, 2012 11:20 pm

Script error, "zt_weapons.wad:DECALDEF" line 139:
Crossfire-44 is not an actor.

^ keep gettin that after updating source ports.
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Re: Zombie Torrent - Invasion Mod

Postby Uboa » Thu Oct 18, 2012 11:40 pm

Thanks for that, chrono. Try this hotfix.
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Re: Zombie Torrent - Invasion Mod

Postby -Ghost- » Thu Oct 18, 2012 11:59 pm

I'm still getting that error as well, even with the hotfix. Does it load over everything or does it replace one of the wads?
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Re: Zombie Torrent - Invasion Mod

Postby Uboa » Fri Oct 19, 2012 12:11 am

-Ghost- wrote:I'm still getting that error as well, even with the hotfix. Does it load over everything or does it replace one of the wads?

Try loading the hotfix last. It's only a single lump, but it should fix the problem.
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Re: Zombie Torrent - Invasion Mod

Postby chronoteeth » Fri Oct 19, 2012 12:29 am

No luck loading it last
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Re: Zombie Torrent - Invasion Mod

Postby Uboa » Fri Oct 19, 2012 12:47 am

chronoteeth wrote:No luck loading it last

Grr, alright. I'll see what I can do.

EDIT: Try that.
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Re: Zombie Torrent - Invasion Mod

Postby Blox » Fri Oct 19, 2012 1:25 am

Yeah, okay. This actually looks cooler than I would have expected!
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Re: Zombie Torrent - Invasion Mod

Postby Batandy » Fri Oct 19, 2012 4:46 am

This looks very cool! You should ask the Grandvoid admins to make a dedicated server for it

I see that you used my yellowboy! But it lacks a reload animation, if you want, i've made a reload for it some months ago, you just have to make the gloves grey:
Image
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Re: Zombie Torrent - Invasion Mod

Postby Zombieguy » Fri Oct 19, 2012 5:35 am

There's a bunch of textures missing. :C
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Re: Zombie Torrent - Invasion Mod

Postby JimmyJ » Fri Oct 19, 2012 7:35 am

Zombieguy wrote:There's a bunch of textures missing. :C

Did you read the red text at the end of the topic post?
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Re: Zombie Torrent - Invasion Mod

Postby Zombieguy » Fri Oct 19, 2012 8:51 am

Oh.
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Re: Zombie Torrent - Invasion Mod

Postby Uboa » Fri Oct 19, 2012 12:30 pm

Batandy wrote:This looks very cool! You should ask the Grandvoid admins to make a dedicated server for it

I see that you used my yellowboy! But it lacks a reload animation, if you want, i've made a reload for it some months ago, you just have to make the gloves grey:
Image

Oh my, thank you! I'll be sure to add these in right away! :D
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Re: Zombie Torrent - Invasion Mod

Postby Djiel » Fri Oct 19, 2012 12:41 pm

Looks fun, I'm going to try it :)
Will report issues if I find any.
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Re: Zombie Torrent - Invasion Mod

Postby Uboa » Fri Oct 19, 2012 12:47 pm

Alright. If you report anything, keep in mind that Llewellyn posted a list of bugs / improvements over at the Zandronum forums.
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