Infernal Distortion / MegaWad for Doom II My Project

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Xaser
 
 
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Re: Infernal Distortion / MegaWad for Doom II My Project

Post by Xaser »

What's with the floating yellow muzzle flash bits on the railgun? D:

Also, I'm not seeing much here that's not involving taking the work of other modders without doing something special or distinguisable with it. The "remix of... others new maps" part of the OP has me a bit concerned, too. :(

This sort of thing is good for teaching yourself how to mod, though it's not the sort of thing you want to release, especially if it's really a bunch of others' work.
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Marine Infierno
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Re: Infernal Distortion / MegaWad for Doom II My Project

Post by Marine Infierno »

Xaser wrote:What's with the floating yellow muzzle flash bits on the railgun? D:

Also, I'm not seeing much here that's not involving taking the work of other modders without doing something special or distinguisable with it. The "remix of... others new maps" part of the OP has me a bit concerned, too. :(

This sort of thing is good for teaching yourself how to mod, though it's not the sort of thing you want to release, especially if it's really a bunch of others' work.
1 The railgun is relam667 you modify the look that's a bug could not remove
2 I download stuff of relam667
3 I make remix of the original maps of Doom 2 and New Maps own
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Woolie Wool
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Re: Infernal Distortion / MegaWad for Doom II My Project

Post by Woolie Wool »

I'm pretty sure redistributing the original IWAD levels is absolutely forbidden pretty much everywhere.

Also, it would be easy to remove those floating orange flashes if you would bother to simply edit the flash sprite and paint them out.
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