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Infernal Distortion / MegaWad for Doom II My Project

Posted: Wed Oct 10, 2012 2:50 pm
by Marine Infierno
I made a mod since a short time
is a remix of doom 2 maps (and others new maps)
the maps are distorted at the start and changed almost all the textures
Also There are new textures and music (almost all enemies have new sounds)

I also put like 8 weapons (possibly there will be more even)
many sprites replacements
and many more monsters (based many barons of hell)

now i want to put here the images for wad

Image

Image

Image

Image

Image

must be put something more or remove something

Re: Infernal Distortion / MegaWad for Doom II

Posted: Wed Oct 10, 2012 3:24 pm
by Marine Infierno
would put the link but I did the wad in Spanish

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 5:16 am
by RV-007
Try LANGUAGE lump, it might work.

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 2:38 pm
by Marine Infierno
RV-007 wrote:Try LANGUAGE lump, it might work.
spoke of the in the dialog scripts (mayority Language in Spanish)

already changed to English in majority of the lump of Language
in Dehacked

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 3:15 pm
by RV-007
I'm not so sure if ACS can determine a choice of language for dialogue scripts, but that could be a good idea. Problem is I don't know ACS, but maybe someone else can. http://esper.net/publicirc.php (#zdoom) for chat w/ more knowledgable modders.

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 3:28 pm
by Nightfall
The wiki has it: http://zdoom.org/wiki/Print#Cast_type
See l: cast.

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 3:30 pm
by Marine Infierno
RV-007 wrote:I'm not so sure if ACS can determine a choice of language for dialogue scripts, but that could be a good idea. Problem is I don't know ACS, but maybe someone else can. http://esper.net/publicirc.php (#zdoom) for chat w/ more knowledgable modders.
I sure do not understand of the entire message

Script 2 Start map
Spoiler:

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 3:45 pm
by Marine Infierno
Nightfall wrote:The wiki has it: http://zdoom.org/wiki/Print#Cast_type
See l: cast.
(I'll get to practice after these scripts) :)

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Thu Oct 11, 2012 3:55 pm
by Marine Infierno
Information mod

Distorted Maps :: 16 (Remix Doom 2)
New Maps :: 3
Translation Process :: 28%

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Fri Oct 12, 2012 2:27 pm
by Marine Infierno
Marine Infierno wrote:Information mod

Distorted Maps :: 16 (Remix Doom 2)
New Maps :: 3
Translation Process :: 28%
Translation Process :: 63%

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Fri Oct 12, 2012 3:05 pm
by Marine Infierno
I need some help with a new weapon that I finish

is that when the projectile is fired only see the from front and not the of the other side
and also fires the missile of rocket launcher (did not want to shoot the projectile)

and now to load the wad terminates with an error

Decorate Weapon
Spoiler:

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Fri Oct 12, 2012 10:41 pm
by Blue Shadow
Marine Infierno wrote:... and also fires the missile of rocket launcher (did not want to shoot the projectile)
Replace [wiki]A_FireMissile[/wiki] with A_FireCustomMissile ("Rocket-2500").

Code: Select all

  Fire:
    MIS5 B 8
    MIS5 C 12 A_FireCustomMissile ("Rocket-2500")
    MIS5 D 2 A_PlayWeaponSound("weapons/reloadAL")
    MIS5 F 4
    MIS5 G 8
    MIS5 H 2 A_ReFire
    Goto Ready
and now to load the wad terminates with an error
Remove the colon ":" next to "ACTOR Rocket-2500" (I think that's what's causing the error).

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Sun Oct 14, 2012 1:45 pm
by Marine Infierno
Blue Shadow wrote:
Marine Infierno wrote:... and also fires the missile of rocket launcher (did not want to shoot the projectile)
Replace [wiki]A_FireMissile[/wiki] with A_FireCustomMissile ("Rocket-2500").

Code: Select all

  Fire:
    MIS5 B 8
    MIS5 C 12 A_FireCustomMissile ("Rocket-2500")
    MIS5 D 2 A_PlayWeaponSound("weapons/reloadAL")
    MIS5 F 4
    MIS5 G 8
    MIS5 H 2 A_ReFire
    Goto Ready
and now to load the wad terminates with an error
Remove the colon ":" next to "ACTOR Rocket-2500" (I think that's what's causing the error).
ok thanks I will put it and the link would be possibly tomorrow

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Sat Nov 03, 2012 2:50 pm
by Marine Infierno
Excuse me for a delay but sometimes not e had time but I am working on the mod
what i need now are mappers

Re: Infernal Distortion / MegaWad for Doom II My Project

Posted: Wed Nov 07, 2012 3:56 pm
by Marine Infierno
I wanted to bring 3 more images

Image

Image

Image